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Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="tetrasodium" data-source="post: 8221353" data-attributes="member: 93670"><p>I don't agree about players being "superheroes", 5e being tuned to that scale is a big hassle that takes a lot of houserules to wrench back. It's easy to narrate things on those scales even with more mundane power levels just as we all saw in many batman movies about an utterly mundane human who uses science & wealth alongside planning to take on much more powerful foes</p><p>[spoiler="Like this completely powerless human about to die"]</p><p>[ATTACH=full]134060[/ATTACH]</p><p>Batman is scary because it's never a question of if he could win against another superhero/supervillian, it's a matter of if he's motivated & <em>willing</em> to. Superman is a boring gary sue bound by a bunch of thinly veiled excuses that keep him from going <a href="https://brightburn.fandom.com/wiki/Brandon_Breyer" target="_blank">Brandon Breyer</a>.</p><p>[/spoiler]</p><p>Even super hero games tend to have a better range of power scaling than 5e's <a href="https://dragonball.fandom.com/wiki/Goku" target="_blank">goku</a> to <a href="https://onepunchman.fandom.com/wiki/Saitama" target="_blank">saitama</a> scale. A player is rarely going to complain if you add some houserules, magic items, or even a temporary enchantment that cranks them up to 11 but the same can not be said of dialing them back even a fraction of a notch & 5e makes it even harder with the sheer number of over the top superhero scaled systems. This is an area a5e can dramatically improve in</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8221353, member: 93670"] I don't agree about players being "superheroes", 5e being tuned to that scale is a big hassle that takes a lot of houserules to wrench back. It's easy to narrate things on those scales even with more mundane power levels just as we all saw in many batman movies about an utterly mundane human who uses science & wealth alongside planning to take on much more powerful foes [spoiler="Like this completely powerless human about to die"] [ATTACH type="full"]134060[/ATTACH] Batman is scary because it's never a question of if he could win against another superhero/supervillian, it's a matter of if he's motivated & [I]willing[/I] to. Superman is a boring gary sue bound by a bunch of thinly veiled excuses that keep him from going [URL='https://brightburn.fandom.com/wiki/Brandon_Breyer']Brandon Breyer[/URL]. [/spoiler] Even super hero games tend to have a better range of power scaling than 5e's [URL='https://dragonball.fandom.com/wiki/Goku']goku[/URL] to [URL='https://onepunchman.fandom.com/wiki/Saitama']saitama[/URL] scale. A player is rarely going to complain if you add some houserules, magic items, or even a temporary enchantment that cranks them up to 11 but the same can not be said of dialing them back even a fraction of a notch & 5e makes it even harder with the sheer number of over the top superhero scaled systems. This is an area a5e can dramatically improve in [/QUOTE]
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