Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliburn101" data-source="post: 8221498" data-attributes="member: 6802178"><p>Then you took a small part of the conversation and took it out of context. I would encourage you to read the thread as a whole as reiterating the full context in every response in a thread is not something people do. If you dip into only a fraction of a discussion you can mistake the point of the conversation.</p><p></p><p>When I put challenges in a game they are not meant to be momentary bumps in the road so easily solved they don't require any real thought or chance of failure - just a spell slot expended and the ppresence of the challenge is irrelevant 5 seconds after its appearance. To my mind that does not serve the purpose of an rpg session - which is part of the whole point. It becomes increasingly difficult to make meaningful challenges in the exploration pillar as level increases and magic can solve so very much with the simple expenditure of a spell slot. Using this pillar of the game at high level just to drain resources before the real fun begins I think misses the point entirely. Exploration should be a fun challenge.</p><p></p><p>The statistical probability of the decades and many, many games involved makes it far more likely that my point is sound , regardless of your trying to dismiss the 'sample size' and irrelevant. It becomes increasingly improbable that I would not have encountered a game without flight as a staple ability in a mid-high level party the more games I have played - that is merely the maths of the thing and isn't really subject to opinion. I didn't take Flight out of those games (nor could I always do so as I didn't run them all), yet there it was, game after game. Are you trying to claim that is merely a coincidence?</p><p></p><p>Of course there is significant support for low magic games, for the very same reason D&D games do not often run to very high level - the fact there is so much magic! People LIKE to be challenged by things they can relate to, due to the very real impact of verisimilitude on their enjoyment of the game. The more magic does everything, the less suspension of disbelief plays it's part in that enjoyment, and the harder it is for a DM to create challenges in the Exploration sphere most of all. Magic does not have nearly so much impact on the social or combat spheres due to the rules scaling up challenges in tried and tested ways, especially in combat. But there is no 'Exploration Manual' like the Monster Manual with a ready set of challenge-rated options. I really do look forwards to see what A5E can come up with to fill the void left by having high level magic trivialise so much that is fun about exploration.</p><p></p><p>If you really do think that isn't a problem, then perhaps you might ask yourself why A5E is specifically tackling it?</p><p></p><p>I beleive it is one of the biggest challanges they have set themselves and I very much hope they ace it!</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 8221498, member: 6802178"] Then you took a small part of the conversation and took it out of context. I would encourage you to read the thread as a whole as reiterating the full context in every response in a thread is not something people do. If you dip into only a fraction of a discussion you can mistake the point of the conversation. When I put challenges in a game they are not meant to be momentary bumps in the road so easily solved they don't require any real thought or chance of failure - just a spell slot expended and the ppresence of the challenge is irrelevant 5 seconds after its appearance. To my mind that does not serve the purpose of an rpg session - which is part of the whole point. It becomes increasingly difficult to make meaningful challenges in the exploration pillar as level increases and magic can solve so very much with the simple expenditure of a spell slot. Using this pillar of the game at high level just to drain resources before the real fun begins I think misses the point entirely. Exploration should be a fun challenge. The statistical probability of the decades and many, many games involved makes it far more likely that my point is sound , regardless of your trying to dismiss the 'sample size' and irrelevant. It becomes increasingly improbable that I would not have encountered a game without flight as a staple ability in a mid-high level party the more games I have played - that is merely the maths of the thing and isn't really subject to opinion. I didn't take Flight out of those games (nor could I always do so as I didn't run them all), yet there it was, game after game. Are you trying to claim that is merely a coincidence? Of course there is significant support for low magic games, for the very same reason D&D games do not often run to very high level - the fact there is so much magic! People LIKE to be challenged by things they can relate to, due to the very real impact of verisimilitude on their enjoyment of the game. The more magic does everything, the less suspension of disbelief plays it's part in that enjoyment, and the harder it is for a DM to create challenges in the Exploration sphere most of all. Magic does not have nearly so much impact on the social or combat spheres due to the rules scaling up challenges in tried and tested ways, especially in combat. But there is no 'Exploration Manual' like the Monster Manual with a ready set of challenge-rated options. I really do look forwards to see what A5E can come up with to fill the void left by having high level magic trivialise so much that is fun about exploration. If you really do think that isn't a problem, then perhaps you might ask yourself why A5E is specifically tackling it? I beleive it is one of the biggest challanges they have set themselves and I very much hope they ace it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
Top