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Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="dave2008" data-source="post: 8221542" data-attributes="member: 83242"><p>I didn't realize I was starting part way. Simple mistake. I don't have enough interest to go back in read the rest. This will be my last post on this tangent within the thread.</p><p></p><p>Everyone games differently. I clearly either have a different goal of a "challenge" or I am OK with my group finding easy ways around them. I think of a challenge as anything that takes up some resources (magic, HP, time, etc.). If I achieve that. good. If they players feel awesome because the overcame it easily - great! Everyone's different and that is OK.</p><p></p><p>I don't disagree, but that is going beyond what I was trying to discuss. I have plenty of ways to have fun exploration in my game (at 15th level now), and I look forward to what new ideas LevelUp will bring to my table. I really only care how the game works at my table, not the spectrum of possible tables.</p><p></p><p>As I pointed out I also have 3+ decades of experience. I do believe the sample size of our experience is irrelevant. I don't see the need to justify that at all - it is just plain obvious to me.</p><p></p><p>No I am not, because I never said anything about flight not being in games. Reread my post if don't believe me. I said not all parties have a character that can fly. Furthermore, as we have already clarified, I didn't know you were talking about high level specifically. I made the assumption you were talking about the more common 10 and below levels.</p><p></p><p>Just to be clear, I think having the ability to fly is quite common, I never said otherwise. However, the fact that you have never encountered a game that hasn't had flight doesn't amount to much. The fact is I have, on more than one occasion, either played or more commonly DM'd a game where flight didn't come up. Most recently during 4e. It happens - it is a thing.</p><p></p><p>Maybe, or we could just want to emulate the low magic worlds we grew up with: LotC, Conan the Barbarian, etc.</p><p></p><p>That would be awesome - you should total make that!</p><p></p><p>I do think it is a problem for some, it is just not a problem I have had to deal with really. When my group wants exploration to matter, it matters. When we want to handwave it, we do. I'm sure it is easier for us as we like low-magic gritty games. Those are the stories we grew up with after all. For example, there is only one magic user in my current group, everyone else is martial (2 BM fighters, rouge thief, rogue scout (aka ranger) & a wizard)</p><p></p><p>I hope, for your sake, they do as well. However, I have my doubts it will satisfy you. I mean if you allow high magic to begin with, the only way to counter that is probably going to feel contrived.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8221542, member: 83242"] I didn't realize I was starting part way. Simple mistake. I don't have enough interest to go back in read the rest. This will be my last post on this tangent within the thread. Everyone games differently. I clearly either have a different goal of a "challenge" or I am OK with my group finding easy ways around them. I think of a challenge as anything that takes up some resources (magic, HP, time, etc.). If I achieve that. good. If they players feel awesome because the overcame it easily - great! Everyone's different and that is OK. I don't disagree, but that is going beyond what I was trying to discuss. I have plenty of ways to have fun exploration in my game (at 15th level now), and I look forward to what new ideas LevelUp will bring to my table. I really only care how the game works at my table, not the spectrum of possible tables. As I pointed out I also have 3+ decades of experience. I do believe the sample size of our experience is irrelevant. I don't see the need to justify that at all - it is just plain obvious to me. No I am not, because I never said anything about flight not being in games. Reread my post if don't believe me. I said not all parties have a character that can fly. Furthermore, as we have already clarified, I didn't know you were talking about high level specifically. I made the assumption you were talking about the more common 10 and below levels. Just to be clear, I think having the ability to fly is quite common, I never said otherwise. However, the fact that you have never encountered a game that hasn't had flight doesn't amount to much. The fact is I have, on more than one occasion, either played or more commonly DM'd a game where flight didn't come up. Most recently during 4e. It happens - it is a thing. Maybe, or we could just want to emulate the low magic worlds we grew up with: LotC, Conan the Barbarian, etc. That would be awesome - you should total make that! I do think it is a problem for some, it is just not a problem I have had to deal with really. When my group wants exploration to matter, it matters. When we want to handwave it, we do. I'm sure it is easier for us as we like low-magic gritty games. Those are the stories we grew up with after all. For example, there is only one magic user in my current group, everyone else is martial (2 BM fighters, rouge thief, rogue scout (aka ranger) & a wizard) I hope, for your sake, they do as well. However, I have my doubts it will satisfy you. I mean if you allow high magic to begin with, the only way to counter that is probably going to feel contrived. [/QUOTE]
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