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<blockquote data-quote="Daztur" data-source="post: 5826018" data-attributes="member: 55680"><p>Note: map will be corrected shortly and updated. I’m moving the Giant’s Lake to 7.01 to keep it deep in the mountains and adding some new areas. I’ll update the compilation in a while, it should be up to date except for the last few posts.</p><p></p><p><strong>Hex 00.06 and Monster Description</strong></p><p></p><p>Hex:</p><p>With Hex 00.06 begins the Ocean of Bitter Regrets which stretches far away to the west. One of the many dangers of this ocean is the great wereshark that swims in it, attacking all shipping that it comes across. </p><p></p><p>Monster: </p><p>In days long past one of the greatest of the Pirate Kings was a storm giant whose pride was only exceeded by his greed. He raided far and wide, adorning his cloud palace with treasure from a dozen nations. On one of his raids he managed to capture a queen of fairy and demanded, as the price of her release, that she grant him a boon. He asked that he be given the strength to smash any ship, even those that sail from the moon and that he become king of all the ocean.</p><p></p><p>The queen of fairy complied and the Pirate King felt his flesh twist and warp itself into that of a great shark with jaws strong enough to crush any ship. He is now a king indeed, the King of Salt and Brine, but it brings him no pleasure for he can now never return to his lost palace in the clouds and he can keep none of the wealth of any of the ships that he destroys. The King of Salt and Brine can return to his true form but one night a year, the night when he struck his bargain with the queen of fairy, but this but serves to remind him of all that he has lost.</p><p></p><p>Now he lives only to share his wrath with all he meets, tearing out the hulls of countless ships and tainting the blood of those few who survive his bite with his curse and they become lesser (and non-infectious) weresharks as well. One such unfortunate is Zuc the ogre who now picks through many of the King’s wrecks on the coast of the Ocean of Bitter Regrets.</p><p></p><p>Hooks:</p><p>-How did Zuc the ogre come to be bitten?</p><p>-Any other interesting victims (either new weresharks of sunken ships) of the King of Salt and Brine?</p><p>-Would killing the King cure his victims of lycanthropy? Is there any way to cure the King himself?</p><p>-After the King became a wereshark what happened to his floating cloud palace (the one with all the treasure in it)?</p><p>-What does the King do for his one night a year in storm giant form?</p><p></p><p>Hex 11.01</p><p><strong>The Goblins of the Mountain Woods</strong></p><p></p><p>Wherever there is an oak tree there is sure to be a goblin, but the most well-known of the goblin tribes of these lands is the Zoar Rajak of the Grey Mountains. They live in a wooded valley high in the mountains and seldom venture into the lands below, except of course to plant acorns in the surrounding areas, but instead live in hollows among the roots of their beloved oak trees. The goblins greatly pity those among them who become separated from their valley, such as poor Shep the goblin who lives at Uncle Bertie's Trading Post.</p><p></p><p>Although goblins are thin and stunted and do not seem to be dangerous opponents, enemies who venture into their home valley will find the forest itself ranged against them, branches will whip at their faces, roots will trip them and their feet will always find unexpected holes. </p><p></p><p>The Zoar Rajak do not allow outsiders within their valley, but have been known to deal fairly with humans beyond it, rumors of maidens having their throats slit so that their blood may nourish growing oak trees notwithstanding.</p><p></p><p>The goblins are not used to taking orders from anyone but all of them will listen to a powerful (or mad or mad and powerful) shaman whose mistletoe-shrouded oak grows far above the rest and has somehow survived multiple lightning strikes. But these days the goblins, even their shaman, are at their wits end. A great oak blight has entered the valley, causing great suffering among the goblins and they are willing to do anything to rid their trees of it.</p><p></p><p>Hooks:</p><p>-What is the cause of the oak blight? How can it be cured? What ideas for curing it do the goblins have?</p><p>-What exactly is the nature of the connection between goblins and oak trees?</p><p>-What kind of magic can the goblins call down while dancing and howling about their trees on moonless nights?</p><p>-Tell me more about the shaman!</p></blockquote><p></p>
[QUOTE="Daztur, post: 5826018, member: 55680"] Note: map will be corrected shortly and updated. I’m moving the Giant’s Lake to 7.01 to keep it deep in the mountains and adding some new areas. I’ll update the compilation in a while, it should be up to date except for the last few posts. [b]Hex 00.06 and Monster Description[/b] Hex: With Hex 00.06 begins the Ocean of Bitter Regrets which stretches far away to the west. One of the many dangers of this ocean is the great wereshark that swims in it, attacking all shipping that it comes across. Monster: In days long past one of the greatest of the Pirate Kings was a storm giant whose pride was only exceeded by his greed. He raided far and wide, adorning his cloud palace with treasure from a dozen nations. On one of his raids he managed to capture a queen of fairy and demanded, as the price of her release, that she grant him a boon. He asked that he be given the strength to smash any ship, even those that sail from the moon and that he become king of all the ocean. The queen of fairy complied and the Pirate King felt his flesh twist and warp itself into that of a great shark with jaws strong enough to crush any ship. He is now a king indeed, the King of Salt and Brine, but it brings him no pleasure for he can now never return to his lost palace in the clouds and he can keep none of the wealth of any of the ships that he destroys. The King of Salt and Brine can return to his true form but one night a year, the night when he struck his bargain with the queen of fairy, but this but serves to remind him of all that he has lost. Now he lives only to share his wrath with all he meets, tearing out the hulls of countless ships and tainting the blood of those few who survive his bite with his curse and they become lesser (and non-infectious) weresharks as well. One such unfortunate is Zuc the ogre who now picks through many of the King’s wrecks on the coast of the Ocean of Bitter Regrets. Hooks: -How did Zuc the ogre come to be bitten? -Any other interesting victims (either new weresharks of sunken ships) of the King of Salt and Brine? -Would killing the King cure his victims of lycanthropy? Is there any way to cure the King himself? -After the King became a wereshark what happened to his floating cloud palace (the one with all the treasure in it)? -What does the King do for his one night a year in storm giant form? Hex 11.01 [b]The Goblins of the Mountain Woods[/b] Wherever there is an oak tree there is sure to be a goblin, but the most well-known of the goblin tribes of these lands is the Zoar Rajak of the Grey Mountains. They live in a wooded valley high in the mountains and seldom venture into the lands below, except of course to plant acorns in the surrounding areas, but instead live in hollows among the roots of their beloved oak trees. The goblins greatly pity those among them who become separated from their valley, such as poor Shep the goblin who lives at Uncle Bertie's Trading Post. Although goblins are thin and stunted and do not seem to be dangerous opponents, enemies who venture into their home valley will find the forest itself ranged against them, branches will whip at their faces, roots will trip them and their feet will always find unexpected holes. The Zoar Rajak do not allow outsiders within their valley, but have been known to deal fairly with humans beyond it, rumors of maidens having their throats slit so that their blood may nourish growing oak trees notwithstanding. The goblins are not used to taking orders from anyone but all of them will listen to a powerful (or mad or mad and powerful) shaman whose mistletoe-shrouded oak grows far above the rest and has somehow survived multiple lightning strikes. But these days the goblins, even their shaman, are at their wits end. A great oak blight has entered the valley, causing great suffering among the goblins and they are willing to do anything to rid their trees of it. Hooks: -What is the cause of the oak blight? How can it be cured? What ideas for curing it do the goblins have? -What exactly is the nature of the connection between goblins and oak trees? -What kind of magic can the goblins call down while dancing and howling about their trees on moonless nights? -Tell me more about the shaman! [/QUOTE]
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