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<blockquote data-quote="Daztur" data-source="post: 5833949" data-attributes="member: 55680"><p>Still no luck with hexographer (grrrr, but I think it's a problem with Java not the program, the map and compilation will be updated when I can get hexographer to work), but here's the new content:</p><p></p><p>Edit: bizarrely, hexographer seems to work fine on my work comp but not on my personal laptop, no idea why. I'll try to get a map up later but I've got a lot of work to do now.</p><p></p><p><strong>Additional information on Hex 01.08 (Broderick's Estuary)</strong></p><p></p><p>By far the easiest way to reach the coast from the east is to follow the course of the Broderick's River down from the mountains. However, the coming of the kraken has made approaching the sea by this route perilous indeed, cutting the people to the east off from their only ready supply of salt and causing salt prices to spike sharply upwards. This lead Old Willie to risk making the trip to the Giant’s Lake to risk the giant’s wrath and harvest the thick layer of salt that can be found there, but he hasn’t been seen in months…</p><p></p><p><strong>Additional information on Hex 01.09 (Fernsbank)</strong></p><p></p><p>A renegade monk named Simar claims that under the soil of Fernsbank lies the very clay that was used to form the first humans. If he is correct, that would explain that strange properties of this place (although not the recent changes in it) and why this clay is the only proper material for making clay golems.</p><p>Hooks:</p><p>-Is Simar actually right? What/who made the first humans?</p><p>-What happens if clay golems are made out of clay from elsewhere?</p><p></p><p>Two new hexes:</p><p></p><p><strong>The Market Pits (28.04)</strong></p><p></p><p>Here, within the Kingswood, rise a small range of chalk hills on which trees grow poorly. This allows humans to cling to a precarious existence in the elven kingdom. </p><p></p><p>Dug into the hills are a series of pits roofed in leather (venturing outside of which in day is a sure way of getting an elven arrow lodged in your chest) in which the local men of the Lands of the Night Cattle hold monthly markets in which they trade with caravans that come up the Welt Road.</p><p></p><p>Each market pit is lit by a single large candle made out of human finger bones dipped in the wax of giant bees and by this flickering light the night men sell their famed albino cows, silverware from the Titan’s Skull and elven woodcraft for all of the products of the outside world. Good coin can be made here for those who are willing to risk the journey.</p><p></p><p>Although these markets are held monthly, the pits truly come alive during the Long Night, a midwinter festival in which the night men emerge from their windowless keeps and gather at the pits for a week-long riot of feasting, revelry and running naked through snowdrifts.</p><p></p><p>Hooks:</p><p>-What is the point of the candles? Why only giant bee wax? Where do the human finger bones come from?</p><p></p><p><strong>The Hobgoblin Caves</strong></p><p>Hex 16.04</p><p>Note: this post has been adapted from a post by jrients at therpgsite. It has been rewritten, changed and expanded upon, but Jeff Rients has awesome ideas.</p><p></p><p>The caves that can be found in these rocky hills are inhabited by hobgoblins. Hobs lack whatever it is that binds goblins to oak trees and their affinity for magic along with it, and tend be to lanky and misshapen when compared to their cousins, but are fearsomely strong.</p><p></p><p>The hobgoblins mostly keep the peace with the humans that live south of here and even attend an annual market in which they trade their shroomwine and shoes, but during lean times they have been known to sneak down towards the lowland farms to rustle ostriches. They avoid killing humans, but it would only take one bloodthirsty band of adventurers to change that…</p><p></p><p>Hooks:</p><p>-Aside from hobgoblins, what can be found in these caves?</p><p>-Who are the humans who trade with the hobgoblins?</p><p>-Ostriches? Really?</p><p>-Why would humans want to buy shroomwine?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5833949, member: 55680"] Still no luck with hexographer (grrrr, but I think it's a problem with Java not the program, the map and compilation will be updated when I can get hexographer to work), but here's the new content: Edit: bizarrely, hexographer seems to work fine on my work comp but not on my personal laptop, no idea why. I'll try to get a map up later but I've got a lot of work to do now. [b]Additional information on Hex 01.08 (Broderick's Estuary)[/b] By far the easiest way to reach the coast from the east is to follow the course of the Broderick's River down from the mountains. However, the coming of the kraken has made approaching the sea by this route perilous indeed, cutting the people to the east off from their only ready supply of salt and causing salt prices to spike sharply upwards. This lead Old Willie to risk making the trip to the Giant’s Lake to risk the giant’s wrath and harvest the thick layer of salt that can be found there, but he hasn’t been seen in months… [b]Additional information on Hex 01.09 (Fernsbank)[/b] A renegade monk named Simar claims that under the soil of Fernsbank lies the very clay that was used to form the first humans. If he is correct, that would explain that strange properties of this place (although not the recent changes in it) and why this clay is the only proper material for making clay golems. Hooks: -Is Simar actually right? What/who made the first humans? -What happens if clay golems are made out of clay from elsewhere? Two new hexes: [b]The Market Pits (28.04)[/b] Here, within the Kingswood, rise a small range of chalk hills on which trees grow poorly. This allows humans to cling to a precarious existence in the elven kingdom. Dug into the hills are a series of pits roofed in leather (venturing outside of which in day is a sure way of getting an elven arrow lodged in your chest) in which the local men of the Lands of the Night Cattle hold monthly markets in which they trade with caravans that come up the Welt Road. Each market pit is lit by a single large candle made out of human finger bones dipped in the wax of giant bees and by this flickering light the night men sell their famed albino cows, silverware from the Titan’s Skull and elven woodcraft for all of the products of the outside world. Good coin can be made here for those who are willing to risk the journey. Although these markets are held monthly, the pits truly come alive during the Long Night, a midwinter festival in which the night men emerge from their windowless keeps and gather at the pits for a week-long riot of feasting, revelry and running naked through snowdrifts. Hooks: -What is the point of the candles? Why only giant bee wax? Where do the human finger bones come from? [b]The Hobgoblin Caves[/b] Hex 16.04 Note: this post has been adapted from a post by jrients at therpgsite. It has been rewritten, changed and expanded upon, but Jeff Rients has awesome ideas. The caves that can be found in these rocky hills are inhabited by hobgoblins. Hobs lack whatever it is that binds goblins to oak trees and their affinity for magic along with it, and tend be to lanky and misshapen when compared to their cousins, but are fearsomely strong. The hobgoblins mostly keep the peace with the humans that live south of here and even attend an annual market in which they trade their shroomwine and shoes, but during lean times they have been known to sneak down towards the lowland farms to rustle ostriches. They avoid killing humans, but it would only take one bloodthirsty band of adventurers to change that… Hooks: -Aside from hobgoblins, what can be found in these caves? -Who are the humans who trade with the hobgoblins? -Ostriches? Really? -Why would humans want to buy shroomwine? [/QUOTE]
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