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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5835584" data-attributes="member: 55680"><p>The map has been updated. The compilation will be updated when it is updated (tomorrow Korean time if I have the time, maybe later, we'll see...). Lots of cool stuff to add, I like the way some bits are coming together like the importance of monks in this setting (will make another monastery later to connect into Fernsbank) and everything about the idea of awakening the phoenix in order to have it mate with a dragon (it's exactly those kinds of nuggets of awesomeness that makes me love this thread).</p><p></p><p>Looking at the map, I now realize that my attempts to block off the coast from the rest of the territory in order to make salt a rare commodity doesn't really make any sense. One thing I've learned from these exercises is that when something doesn't make sense, don't retcon anything just explain away the inconsistency with something interesting.</p><p></p><p>So without further ado:</p><p></p><p>Additional information about the Ocean of Bitter Regrets (the western ocean):</p><p></p><p>All sailors know that it is foolish to drink sea water. This is nowhere the case as much as with the Sea of Bitter Regrets for even a small sip of the water immediately brings to mind one's most bitter memories. Strong warriors have been known to collapse in tears after drinking from the ocean, an effect that persists even in the evaporated residue of the ocean (i.e. sea salt).</p><p></p><p>Hooks:</p><p>-Why does this effect happen?</p><p></p><p>And one more hex:</p><p></p><p><strong>The Broken Spear</strong></p><p>Hex 40.06</p><p>Note: this post has been adapted from one by “Pillsy” on rpg.net</p><p></p><p>Near the eastern edge of the Kingswood is a twisted tower of strange metal that no art known to humans can cut or melt. Some legends maintain that it that it is the spear of Alberon, and it fell to earth after he used it to defeat Tiamat. Some of the oldest elves of the Court of the Kingswood claim differently, though, and remember seeing it fall flaming from the sky and shaking the earth when it finally struck the ground. Elves are known to spin tales to make themselves appear older and wiser than they are, and have a longstanding grudge against Alberon and his cult.</p><p></p><p>The tower itself can be entered through several puckered and scorched holes in its side, and the interior is made of the same strange metal as its outer walls. There are dozens upon dozens of floors, connects by ladders or strange, empty shafts that must be scaled with ropes and grappling hooks. Kobolds have taken up residence in the upper levels, and the bottom is occupied by gnolls who hunt the lands east of the Kingswood, but leave the kobolds be for fear of their traps. The gnolls themselves are (if you can imagine such a thing) unusually hideous; some have strangely colored fur, others are covered in suppurating sores, and it is rumored that their chieftain has two heads, like an ettin. Perhaps they have taken up dark magics and been warped as a result, because adventurers who have been brave enough to go near the tower at night report that the lower levels glow from the inside with an eerie blue light.</p><p></p><p>Hooks:</p><p>-Could dwarves craft the metal the tower is made from?</p><p>-Might a thorough exploration of the tower shed light on its origins?</p><p>-What dark sorcerers are the gnolls working in there?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5835584, member: 55680"] The map has been updated. The compilation will be updated when it is updated (tomorrow Korean time if I have the time, maybe later, we'll see...). Lots of cool stuff to add, I like the way some bits are coming together like the importance of monks in this setting (will make another monastery later to connect into Fernsbank) and everything about the idea of awakening the phoenix in order to have it mate with a dragon (it's exactly those kinds of nuggets of awesomeness that makes me love this thread). Looking at the map, I now realize that my attempts to block off the coast from the rest of the territory in order to make salt a rare commodity doesn't really make any sense. One thing I've learned from these exercises is that when something doesn't make sense, don't retcon anything just explain away the inconsistency with something interesting. So without further ado: Additional information about the Ocean of Bitter Regrets (the western ocean): All sailors know that it is foolish to drink sea water. This is nowhere the case as much as with the Sea of Bitter Regrets for even a small sip of the water immediately brings to mind one's most bitter memories. Strong warriors have been known to collapse in tears after drinking from the ocean, an effect that persists even in the evaporated residue of the ocean (i.e. sea salt). Hooks: -Why does this effect happen? And one more hex: [b]The Broken Spear[/b] Hex 40.06 Note: this post has been adapted from one by “Pillsy” on rpg.net Near the eastern edge of the Kingswood is a twisted tower of strange metal that no art known to humans can cut or melt. Some legends maintain that it that it is the spear of Alberon, and it fell to earth after he used it to defeat Tiamat. Some of the oldest elves of the Court of the Kingswood claim differently, though, and remember seeing it fall flaming from the sky and shaking the earth when it finally struck the ground. Elves are known to spin tales to make themselves appear older and wiser than they are, and have a longstanding grudge against Alberon and his cult. The tower itself can be entered through several puckered and scorched holes in its side, and the interior is made of the same strange metal as its outer walls. There are dozens upon dozens of floors, connects by ladders or strange, empty shafts that must be scaled with ropes and grappling hooks. Kobolds have taken up residence in the upper levels, and the bottom is occupied by gnolls who hunt the lands east of the Kingswood, but leave the kobolds be for fear of their traps. The gnolls themselves are (if you can imagine such a thing) unusually hideous; some have strangely colored fur, others are covered in suppurating sores, and it is rumored that their chieftain has two heads, like an ettin. Perhaps they have taken up dark magics and been warped as a result, because adventurers who have been brave enough to go near the tower at night report that the lower levels glow from the inside with an eerie blue light. Hooks: -Could dwarves craft the metal the tower is made from? -Might a thorough exploration of the tower shed light on its origins? -What dark sorcerers are the gnolls working in there? [/QUOTE]
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