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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5842876" data-attributes="member: 55680"><p>Map updated (with one error, will fix it later) and compilation has been updated, it is now officially novella length <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> No hexes this time, but instead an NPC and some cosmology. Hex 31.03 will be added in a bit, but no time now.</p><p></p><p>NPC write-up:</p><p></p><p><strong>Dagmar</strong> (can most easily be found at the Glass River Winery, but travels around)</p><p></p><p>Dagmar does a good job of playing the role of a dour and serious dwarven smith, but is nothing of the sort. Pretending to be a smith helps him sell his second-hand weapons and armor and acting like the stuffy honorable dwarves he tries to keep as far away from as possible, make it that much harder for people to tell that he’s robbing them blind. He has dabbled in everything from petty theft, to peddling, to fencing and pawning, to iron mongering to loan sharking, but is seldom able to focus his attention on one thing long enough to make much money. One of his favorite marks are fighting men strong enough to get their hands on valuable loot but ignorant enough to not know its full value.</p><p></p><p>Dagmar’s greatest weakness (aside from his love for exotic beer) is that while he loves gold, he loves proving just how much smarter he is than everyone else he meets far more. This means that he loves dramatic plots, big hauls and anything that would make a good story rather than quiet steady profits. For example, when trying to sell a crate of surplus chainmail he faced stiff competition in the form of giant stag beetle plate armor and somehow managed to get his hands on fire beetle eggs and buried them around the edges of the badlands (06.05) in order to kill off his competitor’s supply of stag beetles, when simply lowering his prices would’ve been far easier.</p><p></p><p> Despite all of this Dagmar is still a dwarf and refuses to sleep above ground (digging trenches at night if necessary) and perhaps there is some honor in him buried down under the greed.</p><p></p><p>Hook:</p><p>-Who’s making the stag beetle shell armor that Dagmar is trying to sabotage? </p><p>-What other mad schemes are worming their way through Dagmar’s head?</p><p></p><p><strong>Cosmology</strong></p><p></p><p>In the dead of winter the sun grows dims and finally fades from the sky, leaving the world blanketed in darkness for the week of the Long Night (which is celebrated joyously in the Lands of the Night Cattle, see 27.03) while in midsummer the sun shines so brightly that the horizon is rimmed with rose even at midnight. </p><p></p><p>Hooks: </p><p>-The planet has no axial tilt, but instead the sun gets brighter in summer and dimmer in winter. What does this process look like? Does the sun change size? Color? Have shadows run across it? What? What causes this?</p><p>-Any interesting Long Night traditions, rituals or practices?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5842876, member: 55680"] Map updated (with one error, will fix it later) and compilation has been updated, it is now officially novella length :) No hexes this time, but instead an NPC and some cosmology. Hex 31.03 will be added in a bit, but no time now. NPC write-up: [b]Dagmar[/b] (can most easily be found at the Glass River Winery, but travels around) Dagmar does a good job of playing the role of a dour and serious dwarven smith, but is nothing of the sort. Pretending to be a smith helps him sell his second-hand weapons and armor and acting like the stuffy honorable dwarves he tries to keep as far away from as possible, make it that much harder for people to tell that he’s robbing them blind. He has dabbled in everything from petty theft, to peddling, to fencing and pawning, to iron mongering to loan sharking, but is seldom able to focus his attention on one thing long enough to make much money. One of his favorite marks are fighting men strong enough to get their hands on valuable loot but ignorant enough to not know its full value. Dagmar’s greatest weakness (aside from his love for exotic beer) is that while he loves gold, he loves proving just how much smarter he is than everyone else he meets far more. This means that he loves dramatic plots, big hauls and anything that would make a good story rather than quiet steady profits. For example, when trying to sell a crate of surplus chainmail he faced stiff competition in the form of giant stag beetle plate armor and somehow managed to get his hands on fire beetle eggs and buried them around the edges of the badlands (06.05) in order to kill off his competitor’s supply of stag beetles, when simply lowering his prices would’ve been far easier. Despite all of this Dagmar is still a dwarf and refuses to sleep above ground (digging trenches at night if necessary) and perhaps there is some honor in him buried down under the greed. Hook: -Who’s making the stag beetle shell armor that Dagmar is trying to sabotage? -What other mad schemes are worming their way through Dagmar’s head? [b]Cosmology[/b] In the dead of winter the sun grows dims and finally fades from the sky, leaving the world blanketed in darkness for the week of the Long Night (which is celebrated joyously in the Lands of the Night Cattle, see 27.03) while in midsummer the sun shines so brightly that the horizon is rimmed with rose even at midnight. Hooks: -The planet has no axial tilt, but instead the sun gets brighter in summer and dimmer in winter. What does this process look like? Does the sun change size? Color? Have shadows run across it? What? What causes this? -Any interesting Long Night traditions, rituals or practices? [/QUOTE]
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