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<blockquote data-quote="Daztur" data-source="post: 5845257" data-attributes="member: 55680"><p>I wasn't able to post yesterday (Korean time) so let me make up for that by adding two more hexes.</p><p></p><p>The map and compilation have been newly updated to include these two new hexes.</p><p></p><p><strong>The Keepers of the Sainted Foot</strong></p><p>Hex 20.04</p><p></p><p>Among the foothills of the northern Grey Mountains lies the monastery of the Keepers of the Sainted Foot, a mummified relic that the brothers consider holy. Their monastery is a rude timber affair that has suffered badly over the years at the hands of orc raiders coming down from the north. However, despite these depredations it still produces a well spiced gruit with a distinctive tang, which is not only an excellent beer (although a bit of an acquired taste) but functions as potent holy water.</p><p></p><p>After the most recent such raid the Abbot's favorite brother was struck down in the barley fields. After weeks of unrelenting grief, the Abbot decided to go on a pilgrimage to the fields of Fernsbank (01.09) to seek peace and wisdom. Little does he know that something has corrupted those once-peaceful fields and that all that pilgrims find there now is feelings of bloodlust. </p><p></p><p>Strangely enough, shortly after the departure of the Abbot the orcs began to five the monastery a wide birth. None of the brothers know why, all that has happened since then is that a new novice has joined them, a quiet man who now works in the kitchen gardens...</p><p></p><p>Hooks:</p><p>-What's up with the new novice? He can't be scaring away the orcs, can he?</p><p>-What's the back story of the Sainted Foot? Whose foot is it?</p><p>-Why is the beer tangy?</p><p>-What's happening to the Abbot over at Fernsbank?</p><p></p><p><strong>The Temple of Seven Shadows and the Furhoof Freehold (Hex 17.05)</strong></p><p></p><p>Note: this post comes from one written on rpg.net by “chutup.”</p><p></p><p>Of all the temples built near the shores of Mirror Lake, (37.03) that of the Seven Shadows is one of the most mysterious. An enormous squat pyramid hewn from rough black stone, its architecture is not seen anywhere else in the lands surrounding the Kingswood - though some scholars have drawn a connection with the antediluvian ruins near Bergolast, in the southern marches. At the top of the pyramid is a statue of a forgotten god, who resembles a creature with the body of a human and the wings of an enormous bat.</p><p></p><p>For most of the year, the Temple of Seven Shadows is impregnable, for the front and only entrance is sealed by a great stone slab. However, in the depths of winter, during the period of the Long Night (see cosmology note in post 55), this stone door rolls aside, allowing the brave and foolhardy to enter the lightless structure. Men whisper of strange treasures to be found inside the Temple, relics of a lost race or jewels of unknown manufacture. Few if any of these purported treasures have ever seen the light of day.</p><p></p><p>Several years ago, an expedition was mounted into the Temple by a group of adventurers, led by the brash young Devin Furhoof, heir to the Furhoof Freehold (17.05, newly described in this post). Alas, disaster struck, and the group was trapped inside when the Long Night ended and the stone door closed. Among the Furhoofs there was much lamenting, and the younger son Petros was marked as the future patriarch of the family. Yet, astonishingly, when the year turned and the Long Night came again, none but Devin Furhoof stumbled out of the Temple alive.</p><p></p><p>None of Devin's companions made it out, nor will he speak on what became of them. The poor boy has been driven mad by his experiences, and has so far been unable to coherently explain what happened to him, or how he survived a whole year inside the temple walls. At night, the smallfolk of the Furhoof keep can sometimes hear him muttering from the tower where he is held; most commonly he repeats a few phrases, such as <em>"green fire"</em> and <em>"the pitcher was pulled down.”</em></p><p></p><p>Most worryingly, Devin Furhoof is still heir to the family and his father is well into the twilight years of his life. Some whisper that Devin must be put out of his misery before his madness can send the Furhoofs into ruin. Meanwhile, Devin himself has evinced a desire to return to the Temple when the Long Night draws in again.</p><p></p><p>Hooks:</p><p>- What's in Bergolast? What about the ruins nearby?</p><p>- What's inside the Temple of Seven Shadows?</p><p>- How did Devin survive for a whole year?</p><p>- Why does the Temple only open on the Long Night?</p><p>- Are the Furhoofs really going to assassinate one of their own kin?</p><p>- Could anyone be foolish enough to sign up, if Devin begins organizing a second expedition?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5845257, member: 55680"] I wasn't able to post yesterday (Korean time) so let me make up for that by adding two more hexes. The map and compilation have been newly updated to include these two new hexes. [b]The Keepers of the Sainted Foot[/b] Hex 20.04 Among the foothills of the northern Grey Mountains lies the monastery of the Keepers of the Sainted Foot, a mummified relic that the brothers consider holy. Their monastery is a rude timber affair that has suffered badly over the years at the hands of orc raiders coming down from the north. However, despite these depredations it still produces a well spiced gruit with a distinctive tang, which is not only an excellent beer (although a bit of an acquired taste) but functions as potent holy water. After the most recent such raid the Abbot's favorite brother was struck down in the barley fields. After weeks of unrelenting grief, the Abbot decided to go on a pilgrimage to the fields of Fernsbank (01.09) to seek peace and wisdom. Little does he know that something has corrupted those once-peaceful fields and that all that pilgrims find there now is feelings of bloodlust. Strangely enough, shortly after the departure of the Abbot the orcs began to five the monastery a wide birth. None of the brothers know why, all that has happened since then is that a new novice has joined them, a quiet man who now works in the kitchen gardens... Hooks: -What's up with the new novice? He can't be scaring away the orcs, can he? -What's the back story of the Sainted Foot? Whose foot is it? -Why is the beer tangy? -What's happening to the Abbot over at Fernsbank? [b]The Temple of Seven Shadows and the Furhoof Freehold (Hex 17.05)[/b] Note: this post comes from one written on rpg.net by “chutup.” Of all the temples built near the shores of Mirror Lake, (37.03) that of the Seven Shadows is one of the most mysterious. An enormous squat pyramid hewn from rough black stone, its architecture is not seen anywhere else in the lands surrounding the Kingswood - though some scholars have drawn a connection with the antediluvian ruins near Bergolast, in the southern marches. At the top of the pyramid is a statue of a forgotten god, who resembles a creature with the body of a human and the wings of an enormous bat. For most of the year, the Temple of Seven Shadows is impregnable, for the front and only entrance is sealed by a great stone slab. However, in the depths of winter, during the period of the Long Night (see cosmology note in post 55), this stone door rolls aside, allowing the brave and foolhardy to enter the lightless structure. Men whisper of strange treasures to be found inside the Temple, relics of a lost race or jewels of unknown manufacture. Few if any of these purported treasures have ever seen the light of day. Several years ago, an expedition was mounted into the Temple by a group of adventurers, led by the brash young Devin Furhoof, heir to the Furhoof Freehold (17.05, newly described in this post). Alas, disaster struck, and the group was trapped inside when the Long Night ended and the stone door closed. Among the Furhoofs there was much lamenting, and the younger son Petros was marked as the future patriarch of the family. Yet, astonishingly, when the year turned and the Long Night came again, none but Devin Furhoof stumbled out of the Temple alive. None of Devin's companions made it out, nor will he speak on what became of them. The poor boy has been driven mad by his experiences, and has so far been unable to coherently explain what happened to him, or how he survived a whole year inside the temple walls. At night, the smallfolk of the Furhoof keep can sometimes hear him muttering from the tower where he is held; most commonly he repeats a few phrases, such as [i]"green fire"[/i] and [i]"the pitcher was pulled down.”[/i] Most worryingly, Devin Furhoof is still heir to the family and his father is well into the twilight years of his life. Some whisper that Devin must be put out of his misery before his madness can send the Furhoofs into ruin. Meanwhile, Devin himself has evinced a desire to return to the Temple when the Long Night draws in again. Hooks: - What's in Bergolast? What about the ruins nearby? - What's inside the Temple of Seven Shadows? - How did Devin survive for a whole year? - Why does the Temple only open on the Long Night? - Are the Furhoofs really going to assassinate one of their own kin? - Could anyone be foolish enough to sign up, if Devin begins organizing a second expedition? [/QUOTE]
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