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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="chutup" data-source="post: 5847206" data-attributes="member: 6690844"><p><strong>The Marche of the Winterjarl (12.01,13.00, 13.01, 14.00, 14.01, 15.01, 14.02)</strong></p><p><strong></strong></p><p><strong></strong>Northeast of the forests of the Zoar Rajak (11.01), the land grows yet steeper and the forests thicker. These realms are under the protection - or the control - of a powerful sapient bear, one of the mighty Nordanbjorn. This <em>bjornajarl</em>, Thorek Ironhide, roams the hinterlands with his <em>sleuth </em>of lesser bears. Those who dwell in his <em>marche </em>are under his protection, and most of his citizens respect or even venerate the ancient bear.</p><p></p><p>The Zoar Rajak feel differently. They believe that Ironhide is responsible for the blight upon their oak trees, that he is dabbling with foul sorceries from an accursed cave high in the mountains of his domain. For his part, Ironhide scoffs at these rumours and puts them down the ravings of the mad shaman.</p><p></p><p>Hooks:</p><p>- Who lives in the <em>marche</em>, and what is their relationship to the <em>bjornajarl</em>?</p><p>- What is the truth behind the dispute between the goblins and the bears?</p><p>- Where else have the nordanbjorn established themselves in this world?</p><p>- Is this accursed cave for real, and if so what's in it?</p><p></p><p>(Note: The general concept of this is based on Baileywolf's <a href="http://forum.rpg.net/showthread.php?617479-Sapient-Bears-a-Nordligbj%F6rn-class-for-Adventurer-Conquer-King" target="_blank">awesome Sapient Bear class for ACKS</a>. Ironhide's domain more or less adheres to the domain rules for sapient bear PCs.)</p><p>(Note 2: I hope it's ok that this takes up a bunch of hexes. The idea is that there is still space for other people to add things in those hexes. They just delineate the full extent of the <em>bjornajarl</em>'s roaming.)</p></blockquote><p></p>
[QUOTE="chutup, post: 5847206, member: 6690844"] [B]The Marche of the Winterjarl (12.01,13.00, 13.01, 14.00, 14.01, 15.01, 14.02) [/B]Northeast of the forests of the Zoar Rajak (11.01), the land grows yet steeper and the forests thicker. These realms are under the protection - or the control - of a powerful sapient bear, one of the mighty Nordanbjorn. This [I]bjornajarl[/I], Thorek Ironhide, roams the hinterlands with his [I]sleuth [/I]of lesser bears. Those who dwell in his [I]marche [/I]are under his protection, and most of his citizens respect or even venerate the ancient bear. The Zoar Rajak feel differently. They believe that Ironhide is responsible for the blight upon their oak trees, that he is dabbling with foul sorceries from an accursed cave high in the mountains of his domain. For his part, Ironhide scoffs at these rumours and puts them down the ravings of the mad shaman. Hooks: - Who lives in the [I]marche[/I], and what is their relationship to the [I]bjornajarl[/I]? - What is the truth behind the dispute between the goblins and the bears? - Where else have the nordanbjorn established themselves in this world? - Is this accursed cave for real, and if so what's in it? (Note: The general concept of this is based on Baileywolf's [URL="http://forum.rpg.net/showthread.php?617479-Sapient-Bears-a-Nordligbj%F6rn-class-for-Adventurer-Conquer-King"]awesome Sapient Bear class for ACKS[/URL]. Ironhide's domain more or less adheres to the domain rules for sapient bear PCs.) (Note 2: I hope it's ok that this takes up a bunch of hexes. The idea is that there is still space for other people to add things in those hexes. They just delineate the full extent of the [I]bjornajarl[/I]'s roaming.) [/QUOTE]
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