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<blockquote data-quote="chutup" data-source="post: 5863141" data-attributes="member: 6690844"><p>Oh! Oh! I want to repost my thing about the embassies too!</p><p><strong></strong></p><p><strong>The Sealed Embassy of Naros</strong></p><p>Additional information about Hex 29.14</p><p></p><p>Some fifteen years ago, the small but prosperous nation of Naros was placed under a devastating curse by the arch-lich Supendar. It was his last act of spite before falling beneath the blades of party of brave adventurers. The people of Naros vanished instantly, their animals were transformed into terrible beasts, and their lands became shrouded in perpetual twilight.</p><p></p><p>Since the embassy of Naros outside the Shuttered City was also technically part of Naros, the curse took effect within its walls as well. The ambassadors disappeared, the rooms took on a grey pallor, and the housecats, rats and livestock in the adjoining stable were turned into monsters. However, since the monsters showed a reluctance to leave the borders of the embassy, the Doge's response was to have the entire building bricked up and ignored.</p><p></p><p>Today, the embassy remains dormant and forbidden. On dark nights, one can sometimes hear from within the hissing of the razor cats, the chittering of the plague mice, and the unearthly lowing of the vampire cattle. The other effects of the curse are relatively undocumented, but it is well-known that any region of Naros is an unhealthy place to be in. However, some adventurers have speculated about raiding the place. Rumour has it that just before the curse came down, the Narosi ambassadors had taken out a huge loan from the Hoard in order to finance the ongoing war against the lich Supendar (which at the time they thought would go on for much longer.) If this is true, then there is a serious amount of wealth to be found inside the accursed walls. However, two things have deterred prospective spelunkers so far: breaking into the embassy would violate the Doge's decree; and if the gold were extracted, there is no guarantee that the Hoard might not begin demanding repayments from the gold's new owner.</p><p></p><p>There is one other reason to break into the embassy. Recently in the central district of the Shuttered City, a priest of an obscure cult has come forth, claiming that he will pay good money for sacrificial cattle afflicted with vampirism...</p><p></p><p>Hooks:</p><p>- What happened to these adventurers who slew Supendar? Are they still around?</p><p>- What became of the people of Naros? Did they simply die, or was their fate more subtle?</p><p>- Who on earth would want vampire cows for their sacred rituals? I mean, that's just silly, right?</p><p></p><p><strong>The Fanged Cliffs (27.18)</strong></p><p><strong></strong></p><p>Here, at the edge of the Keening Sea, there is a narrow inlet where the water flows between two great red spires of stone. Some travellers believe that these spires are the fangs that give the location its name - they believe so to their great peril. In fact, the name comes from the thousands of winged vipers that nest in the cliffs of the inlet. Venomous, aggressive and mobile, it lucky that the flying vipers rarely choose to leave their forsaken abode. Only once a year do they travel, as part of their mating migration. They fly east toward the Gardens of the Sea (29.15), where they descend upon the crops of the Shuttered City. During this time, the farmers retreat behind the city walls and pray for intervention.</p><p></p><p>The snakes mate in midair, whereafter the female tears off the male's head at the moment of climax. At the same time, the air fills with ibis from the malodorous mangrove swamps. The ibis devour the snakes live if they can, and later feast on the dead males after the female snakes have flown home. Ironically, the ibis are considered the worse pest because their excrement pollutes the Gardens with acid and damages the health of the crops. Meanwhile, the viper mothers return to the Fanged Cliffs, where they give birth and die - for the viper children burrow out of the mother's womb and eat her flesh as their first meal. Thereafter, there is a one-month period when the vipers are too young to fly and the mysteries of the inlet can be explored.</p><p></p><p>Generally speaking, the farmers pray to Alberon for deliverance during the viper storm. However, rumour has it that some farmers have begun to view the ibis flocks as their saviours, and consequently have devoted their offerings to a new, ibis-headed god.</p><p></p><p>Hooks:</p><p>- What are the mysteries of the inlet?</p><p>- Where are the malodorous mangrove swamps and what's in them?</p><p>- Who is the ibis-headed god?</p><p></p><p>Astonishingly, this is not one of my crazy ideas or even a work of fiction at all; the flying vipers (including their bizarre life cycle) come from the writings of Herodotus, which he presented as fact. This is the first I've read of him but now I really want to look into him some more.</p><p></p><p></p><p></p><p>Btw, it's a minor point, but I would do an abstract/out-of-scale map for the City of Shuttered Windows rather than a strict hexmap. In Vornheim there's some good stuff about how in city adventures (as opposed to dungeon adventures), the characters' spatial position is not as important as their social position and the information they have.</p></blockquote><p></p>
[QUOTE="chutup, post: 5863141, member: 6690844"] Oh! Oh! I want to repost my thing about the embassies too! [B] The Sealed Embassy of Naros[/B] Additional information about Hex 29.14 Some fifteen years ago, the small but prosperous nation of Naros was placed under a devastating curse by the arch-lich Supendar. It was his last act of spite before falling beneath the blades of party of brave adventurers. The people of Naros vanished instantly, their animals were transformed into terrible beasts, and their lands became shrouded in perpetual twilight. Since the embassy of Naros outside the Shuttered City was also technically part of Naros, the curse took effect within its walls as well. The ambassadors disappeared, the rooms took on a grey pallor, and the housecats, rats and livestock in the adjoining stable were turned into monsters. However, since the monsters showed a reluctance to leave the borders of the embassy, the Doge's response was to have the entire building bricked up and ignored. Today, the embassy remains dormant and forbidden. On dark nights, one can sometimes hear from within the hissing of the razor cats, the chittering of the plague mice, and the unearthly lowing of the vampire cattle. The other effects of the curse are relatively undocumented, but it is well-known that any region of Naros is an unhealthy place to be in. However, some adventurers have speculated about raiding the place. Rumour has it that just before the curse came down, the Narosi ambassadors had taken out a huge loan from the Hoard in order to finance the ongoing war against the lich Supendar (which at the time they thought would go on for much longer.) If this is true, then there is a serious amount of wealth to be found inside the accursed walls. However, two things have deterred prospective spelunkers so far: breaking into the embassy would violate the Doge's decree; and if the gold were extracted, there is no guarantee that the Hoard might not begin demanding repayments from the gold's new owner. There is one other reason to break into the embassy. Recently in the central district of the Shuttered City, a priest of an obscure cult has come forth, claiming that he will pay good money for sacrificial cattle afflicted with vampirism... Hooks: - What happened to these adventurers who slew Supendar? Are they still around? - What became of the people of Naros? Did they simply die, or was their fate more subtle? - Who on earth would want vampire cows for their sacred rituals? I mean, that's just silly, right? [B]The Fanged Cliffs (27.18) [/B] Here, at the edge of the Keening Sea, there is a narrow inlet where the water flows between two great red spires of stone. Some travellers believe that these spires are the fangs that give the location its name - they believe so to their great peril. In fact, the name comes from the thousands of winged vipers that nest in the cliffs of the inlet. Venomous, aggressive and mobile, it lucky that the flying vipers rarely choose to leave their forsaken abode. Only once a year do they travel, as part of their mating migration. They fly east toward the Gardens of the Sea (29.15), where they descend upon the crops of the Shuttered City. During this time, the farmers retreat behind the city walls and pray for intervention. The snakes mate in midair, whereafter the female tears off the male's head at the moment of climax. At the same time, the air fills with ibis from the malodorous mangrove swamps. The ibis devour the snakes live if they can, and later feast on the dead males after the female snakes have flown home. Ironically, the ibis are considered the worse pest because their excrement pollutes the Gardens with acid and damages the health of the crops. Meanwhile, the viper mothers return to the Fanged Cliffs, where they give birth and die - for the viper children burrow out of the mother's womb and eat her flesh as their first meal. Thereafter, there is a one-month period when the vipers are too young to fly and the mysteries of the inlet can be explored. Generally speaking, the farmers pray to Alberon for deliverance during the viper storm. However, rumour has it that some farmers have begun to view the ibis flocks as their saviours, and consequently have devoted their offerings to a new, ibis-headed god. Hooks: - What are the mysteries of the inlet? - Where are the malodorous mangrove swamps and what's in them? - Who is the ibis-headed god? Astonishingly, this is not one of my crazy ideas or even a work of fiction at all; the flying vipers (including their bizarre life cycle) come from the writings of Herodotus, which he presented as fact. This is the first I've read of him but now I really want to look into him some more. Btw, it's a minor point, but I would do an abstract/out-of-scale map for the City of Shuttered Windows rather than a strict hexmap. In Vornheim there's some good stuff about how in city adventures (as opposed to dungeon adventures), the characters' spatial position is not as important as their social position and the information they have. [/QUOTE]
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