Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sanglorian" data-source="post: 5867825" data-attributes="member: 83822"><p>I've created one more variation on the hex map: a map of where I think the mountains, seas/oceans and the Kingswood start and end (<a href="http://imageshack.us/f/840/shroudedlandsborders.jpg/" target="_blank">Imageshack - shroudedlandsborders.jpg</a>). Obviously, it's not canonical: people can fill in hexes however they like. But I was getting pretty confused trying to imagine the Keening Sea and this has helped me out there.</p><p></p><p>There are two shades of green - that's because I'm not sure if the Kingswood is meant to extend to the very top of the map.</p><p></p><p>I think it's good we're talking about introductions and getting more people involved and stuff. I think quoting bits from some entries is a good idea - I think a great candidate is "The ostrlich does not have the ageless cunning of a true lich. It is still an ostrich, after all.</p><p></p><p>I think the sheer amount of content is definitely a deterrent to others contributing. I have a big idea about how we could change that, but it'll have to wait until I finish my essay. Other than that, I think having the shortest region as a target for entries is a good idea, as well as emphasising that you only need to link to one or two existing hexes.</p><p></p><p>This is what I came up with in class yesterday, if you'd like to use it:</p><p></p><p><strong>CONTRIBUTING TO THE SHROUDED LANDS</strong></p><p><strong></strong>The Shrouded Lands are a strange and varied fantasy setting. They have silly monsters like an ostrich lich (the ostrlich) and creepy cults like the Creche of a Million Young. They have twisted romances like the wereshark storm giant who mourns his dead lover and unsolved mysteries like that of the contract between the Prince of Man and the Bloodied King.</p><p> </p><p>In short, any contribution will fit into these Lands. </p><p> </p><p>The one special feature of these hex entries is that they are connected to one another. But they don’t need to be connected to more than one hex. My suggestion is to find a hex that interests you, and write another hex entry linked to that one. You don’t need to read tens of thousands of words to join in!</p><p> </p><p> Also, don’t worry about your entry making too much sense! If there’s a seeming inconsistency, just add a hook: ‘Why does X happen?’ Someone else can come along with an entry which clears up the inconsistency. </p><p></p><p></p><p><strong>TOUR OF THE SHROUDED LANDS</strong></p><p> You’ve heard of the incredible firebirds, but this is the first one you’ve ever seen. It shimmers like the hearth in your home, like the hair of a beautiful woman, like the sun itself, and the sky and the water and the distant mountains seem to brighten in its presence. </p><p> </p><p> A flying viper latches on to its head and tries to swallow it whole. The two plummet to the ground, where an ibis pecks at them and defecates freely. </p><p> </p><p> There is a weird and sometimes funny melancholy to the Shrouded Lands, an island that overlooks the edge of the world. The gods – for all the praise of priests – are strange and inhuman. The animals – like mongrel dogs birthed in whole packs by a giant bitch – are twisted reflections of what you might expect to find. The people – and note, I do not say ‘the humans’ … well, one quivers in a lonely hut, one sits motionless prophesying for her chimerical goddess and one fuses the heads of those he kills to his body, making a screaming, arguing, genius mess. </p><p> </p><p> Let me be your guide to the Shrouded Lands. We shall start at the Pool of the Firebirds. To the west, the endless Ocean of Bitter Regrets. Winging east over the Draugmere Peaks, passing the relentless Grey Mountains to the north, we come to the Kingswood. Jealously guarded by the elves, it is death to walk among its trees but humans have cut a path beneath it – the Welt Road. </p><p> </p><p>The Welt Road surfaces at the Lands of the Night Cattle, where they graze their cattle under the moon so as to keep their hide pure white and untouched by sun. The Welt Road continues north to Titan’s Skull, the great fastness of the dwarves. If we continue our passage east, we pass through the Withered Moors and come to the World’s Edge: a great cliff which stretches north and south for many miles.</p><p> </p><p>We return now to the Lands of the Night Cattle and take the Welt Road back, this time heading south along the White Road to the City of Shuttered Windows. Its walls stand tall and unmoving, but the city itself is sinking into the ground. The Shuttered City is on the shore of the Keening Sea, and as we head south-east we come to the gnoll-ridden Burning Lands. Of these lands we will say little, except that beyond them still are the Twelve Nations, or what remains of them.</p><p> </p><p>These are the great sites of the Shrouded Lands – unless you have others that you wish to tell me of?</p><p></p><p>---</p><p></p><p>And another hex:</p><p></p><p><strong>Laughing Sam (01.05)</strong></p><p> </p><p>A rocky peninsula juts into the Ocean of Bitter Regrets. At its very end is a small and twisted willow leaning well over the Ocean. At its base rests a boy with a battered straw hat tugged over his eyes.</p><p> </p><p> Laughing Sam – when he is awake – is a cheerful dryad who invites other to sport with him along the peninsula. If a brave soul follows him all the way out to the willows, Sam showers them with ‘trifles’: pearls, fish that shed their scales and cough out their bones when asked politely and the courie-shell currency of Naros. He does not yet know of that nation’s fall.</p><p> </p><p> Sam cannot move beyond the peninsula, and his selkie friends will ask him to pass on requests for brave surface dwellers. Recent problems include the King of Salt and Brine swallowing a selkie shield maiden’s helm and the Pirate Kings making underwater raids.</p><p> </p><p> <em>Hooks</em></p><p> What connection does Laughing Sam have to fallen Naros?</p><p> </p><p></p><p></p><p>Happy birthday!</p><p></p><p></p><p></p><p>Linux Biolinium O, which you can get from the Open Fonts Project: <a href="http://www.linuxlibertine.org/" target="_blank">LinuxLibertine.org | Public domain Fonts: Biolinum and Libertine</a> </p><p></p><p></p><p></p><p>That makes sense.</p><p></p><p></p><p></p><p>Hurrah!</p><p></p><p></p><p></p><p>Thanks! I had the Sorrowful Men in mind as well; I haven't heard of the Faceless Men.</p><p></p><p>Monster update:</p><p></p><p>Dopplegangers (<em>43.27</em>)</p><p>Dryads (<strong>01.05, </strong><em>30.12</em>)</p><p>Dwarves (<em>30.12</em>)</p><p>Grey Revenants (43.27)</p><p>Hags (<strong>46.15</strong>)</p><p> Heget, see Hags</p><p>Orcs (<strong>30.12</strong>)</p><p>Selkies (<em>01.05</em>)</p><p></p><p>Minor corrections:</p><p> </p><p>The Ziggurat refers to ‘greenschis’. Should read ‘greenschist’.</p><p> The Ocean of Bitter Regrets says ‘their their mothers’. Should read ‘their mothers’.</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5867825, member: 83822"] I've created one more variation on the hex map: a map of where I think the mountains, seas/oceans and the Kingswood start and end ([URL="http://imageshack.us/f/840/shroudedlandsborders.jpg/"]Imageshack - shroudedlandsborders.jpg[/URL]). Obviously, it's not canonical: people can fill in hexes however they like. But I was getting pretty confused trying to imagine the Keening Sea and this has helped me out there. There are two shades of green - that's because I'm not sure if the Kingswood is meant to extend to the very top of the map. I think it's good we're talking about introductions and getting more people involved and stuff. I think quoting bits from some entries is a good idea - I think a great candidate is "The ostrlich does not have the ageless cunning of a true lich. It is still an ostrich, after all. I think the sheer amount of content is definitely a deterrent to others contributing. I have a big idea about how we could change that, but it'll have to wait until I finish my essay. Other than that, I think having the shortest region as a target for entries is a good idea, as well as emphasising that you only need to link to one or two existing hexes. This is what I came up with in class yesterday, if you'd like to use it: [B]CONTRIBUTING TO THE SHROUDED LANDS [/B]The Shrouded Lands are a strange and varied fantasy setting. They have silly monsters like an ostrich lich (the ostrlich) and creepy cults like the Creche of a Million Young. They have twisted romances like the wereshark storm giant who mourns his dead lover and unsolved mysteries like that of the contract between the Prince of Man and the Bloodied King. In short, any contribution will fit into these Lands. The one special feature of these hex entries is that they are connected to one another. But they don’t need to be connected to more than one hex. My suggestion is to find a hex that interests you, and write another hex entry linked to that one. You don’t need to read tens of thousands of words to join in! Also, don’t worry about your entry making too much sense! If there’s a seeming inconsistency, just add a hook: ‘Why does X happen?’ Someone else can come along with an entry which clears up the inconsistency. [B]TOUR OF THE SHROUDED LANDS[/B] You’ve heard of the incredible firebirds, but this is the first one you’ve ever seen. It shimmers like the hearth in your home, like the hair of a beautiful woman, like the sun itself, and the sky and the water and the distant mountains seem to brighten in its presence. A flying viper latches on to its head and tries to swallow it whole. The two plummet to the ground, where an ibis pecks at them and defecates freely. There is a weird and sometimes funny melancholy to the Shrouded Lands, an island that overlooks the edge of the world. The gods – for all the praise of priests – are strange and inhuman. The animals – like mongrel dogs birthed in whole packs by a giant bitch – are twisted reflections of what you might expect to find. The people – and note, I do not say ‘the humans’ … well, one quivers in a lonely hut, one sits motionless prophesying for her chimerical goddess and one fuses the heads of those he kills to his body, making a screaming, arguing, genius mess. Let me be your guide to the Shrouded Lands. We shall start at the Pool of the Firebirds. To the west, the endless Ocean of Bitter Regrets. Winging east over the Draugmere Peaks, passing the relentless Grey Mountains to the north, we come to the Kingswood. Jealously guarded by the elves, it is death to walk among its trees but humans have cut a path beneath it – the Welt Road. The Welt Road surfaces at the Lands of the Night Cattle, where they graze their cattle under the moon so as to keep their hide pure white and untouched by sun. The Welt Road continues north to Titan’s Skull, the great fastness of the dwarves. If we continue our passage east, we pass through the Withered Moors and come to the World’s Edge: a great cliff which stretches north and south for many miles. We return now to the Lands of the Night Cattle and take the Welt Road back, this time heading south along the White Road to the City of Shuttered Windows. Its walls stand tall and unmoving, but the city itself is sinking into the ground. The Shuttered City is on the shore of the Keening Sea, and as we head south-east we come to the gnoll-ridden Burning Lands. Of these lands we will say little, except that beyond them still are the Twelve Nations, or what remains of them. These are the great sites of the Shrouded Lands – unless you have others that you wish to tell me of? --- And another hex: [B]Laughing Sam (01.05)[/B] A rocky peninsula juts into the Ocean of Bitter Regrets. At its very end is a small and twisted willow leaning well over the Ocean. At its base rests a boy with a battered straw hat tugged over his eyes. Laughing Sam – when he is awake – is a cheerful dryad who invites other to sport with him along the peninsula. If a brave soul follows him all the way out to the willows, Sam showers them with ‘trifles’: pearls, fish that shed their scales and cough out their bones when asked politely and the courie-shell currency of Naros. He does not yet know of that nation’s fall. Sam cannot move beyond the peninsula, and his selkie friends will ask him to pass on requests for brave surface dwellers. Recent problems include the King of Salt and Brine swallowing a selkie shield maiden’s helm and the Pirate Kings making underwater raids. [I]Hooks[/I] What connection does Laughing Sam have to fallen Naros? Happy birthday! Linux Biolinium O, which you can get from the Open Fonts Project: [URL="http://www.linuxlibertine.org/"]LinuxLibertine.org | Public domain Fonts: Biolinum and Libertine[/URL] That makes sense. Hurrah! Thanks! I had the Sorrowful Men in mind as well; I haven't heard of the Faceless Men. Monster update: Dopplegangers ([I]43.27[/I]) Dryads ([B]01.05, [/B][I]30.12[/I]) Dwarves ([I]30.12[/I]) Grey Revenants (43.27) Hags ([B]46.15[/B]) Heget, see Hags Orcs ([B]30.12[/B]) Selkies ([I]01.05[/I]) Minor corrections: The Ziggurat refers to ‘greenschis’. Should read ‘greenschist’. The Ocean of Bitter Regrets says ‘their their mothers’. Should read ‘their mothers’. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top