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<blockquote data-quote="Sanglorian" data-source="post: 5909423" data-attributes="member: 83822"><p>I think the Doge, Duke and the Weeper's family are all good candidates for entries—if we're doing rulers than the Bloodied King should probably get a mention.</p><p></p><p>A long time ago, chutup (I think it was) proposed connecting hexes in the Shrouded Lands to dungeons that have been published elsewhere. With the results of the <a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2012" target="_blank">One Page Dungeon Contest 2012</a> conveniently under a CC BY-SA licence, I thought that would be a good excuse to tie in a couple of dungeons:</p><p></p><p><strong>Traitors' Pit of the Last Doge</strong></p><p><strong></strong>(Based on Snakes AND Chutes and Ladders, by S Harlan [<a href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202012/S.%20Harlan%20%e2%80%93%20Snakes%20and%20Chutes%20and%20Ladders.pdf" target="_blank">direct link to PDF</a>])</p><p></p><p>The last doge of the Shuttered City was mad and vindictive. To punish his enemies—real and imagined—he constructed Traitors' Pit. The five layers of this construction were connected by chutes and ladders, and populated with vicious and hungry snakes. Prisoners thrown into the pit are warned that the chutes are only for sliding down and ladders only for climbing up: Indeed, if anyone attempts to climb down a ladder a handful of its uppermost rungs turn into snakes that lash out at the climber.</p><p></p><p>Prisoners are left with only a dagger, sturdy boots, baggy trousers and a tunic. Each prisoner is given the antivenom of one snake, chosen at random. If they can make it down to the pit's lowermost level, they will be confronted by a giant pit viper with rubies for eyes. It guards the key to the pit's exit along with treasure amassed over the decades. </p><p></p><p>Officially, the pit is no longer used. In practice, nobles find it a convenient way to dispose of their enemies without violating the taboo on committing murder within the Doge's palace.</p><p></p><p><em>Hooks</em></p><p><em></em>What is the provenance of the rubies in the pit viper's eyes? Do they have any effect?</p><p>Who else has been thrown into the pit? Are they still alive?</p><p></p><p><strong>The Cave of Kull Cove (01.10)</strong></p><p><strong></strong>(Based on The Cave of Kull Cove, by Ramsey Hong [<a href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202012/Ramsey%20Hong%20%e2%80%93%20The%20Cave%20of%20Kull%20Cove.pdf" target="_blank">direct link to PDF</a>])</p><p> </p><p>Along the Bitter Coast is a cliff pocketed with caves. Outside one of the caves sits a blind and one-legged sailor. According to the rumourmongers of the Cross, he once hunted whales across the Ocean of Bitter Regrets. Robbed of his leg by a great white whale, he took to harvesting beached whales. There have been no beached whales of late, and his whalebits have grown rancid.</p><p></p><p>The cave that the sailor sits outside was the hiding spot for a band of pirates who grew hateful and paranoid from too much time spent on the Ocean of Bitter Regrets. In their madness, they killed one another but so great was their covetousness that they remained as ghosts to watch eternally their gold.</p><p></p><p>The pet squid that the pirates used as a mascot has grown to tremendous size and now lives in a dank lake in the deepest section of the caves. The pirates stored their treasure on an island in the middle of this lake. </p><p></p><p>There is a passage leading from this lake into the Sunless Sea. The squid sometimes squeezes through the passage, but is terrified of whales and the stink of whales, and will not remain too long in the Sunless Sea.</p><p></p><p><em>Hooks:</em></p><p>Who was this white whale? Was it the beached whale in the Sunless Sea?</p><p> </p><p><strong>Crowfolk of Blind Midshotgatepool</strong></p><p>Additional content for Blind Midshotgatepool.</p><p></p><p>The crowfolk—or kenku—of the Blind City are short, about the size of an adolescent. They stand on two legs, with winged arms that end in two long, clawed hands. They get about in thick, dark robes that obscure most of their features, but unbeknown to the crowfolk their beaks jut out from under the hood to reveal their identity.</p><p></p><p> Crowfolk invent elaborate schemes which they put into motion with great industry but little success. They are compulsive but unconvincing liars. They share with their aarokocra relatives an obsession with shiny objects, which they will opportunistically steal.</p><p></p><p> Crowfolk are clever and learn quickly. Some have fallen in with the thieves’ guild in the city, where they have been taught the true value of some shiny objects. Others work as ratters, wolfing down as many vermin as they can before stuffing the remainder in large sacks, or gemcutters. The crowfolk regularly boast that even their employment is part of a grand scheme that will slowly reveal itself to the foolish race of ‘hu-men’, but the humans of Midshotgatepool remain unconvinced. </p><p></p><p> <em>Hooks:</em></p><p> What plots are the crowfolk brewing now?</p><p> Where did the crowfolk come from?</p><p></p><p> <strong>The Old Mill (03.31)</strong></p><p><strong></strong>A rundown stone mill lies among the cornfields, rested on the bank of the Greyslough. It was the preferred mill for the people of the corn because its millstones are of a fine rock that leaves no grit in the flour.</p><p></p><p> After the Nothing was discovered, the cornfolk would throw their toothless victims into it. However, strange invisible assailants began to hunt the people of the corn, and the shamans claimed that these were souls regurgitated by the Nothing. </p><p></p><p> Though invisible, the stalkers have form and substance. They killed the miller and his three sons, and most of the stalkers are now found in or around the old mill. Sometimes, the millstones can be heard to grind through the night, and white powder wafts out of its windows.</p><p></p><p> An intruder to the mill would see only six-toed footprints approaching through the powder before being slain. </p><p></p><p> <em>Hooks:</em></p><p> What are the invisible stalkers grinding?</p><p> Why are they drawn to the mill?</p><p> Where do they come from?</p><p> What are the millstones made from?</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5909423, member: 83822"] I think the Doge, Duke and the Weeper's family are all good candidates for entries—if we're doing rulers than the Bloodied King should probably get a mention. A long time ago, chutup (I think it was) proposed connecting hexes in the Shrouded Lands to dungeons that have been published elsewhere. With the results of the [URL="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2012"]One Page Dungeon Contest 2012[/URL] conveniently under a CC BY-SA licence, I thought that would be a good excuse to tie in a couple of dungeons: [B]Traitors' Pit of the Last Doge [/B](Based on Snakes AND Chutes and Ladders, by S Harlan [[URL="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202012/S.%20Harlan%20%e2%80%93%20Snakes%20and%20Chutes%20and%20Ladders.pdf"]direct link to PDF[/URL]]) The last doge of the Shuttered City was mad and vindictive. To punish his enemies—real and imagined—he constructed Traitors' Pit. The five layers of this construction were connected by chutes and ladders, and populated with vicious and hungry snakes. Prisoners thrown into the pit are warned that the chutes are only for sliding down and ladders only for climbing up: Indeed, if anyone attempts to climb down a ladder a handful of its uppermost rungs turn into snakes that lash out at the climber. Prisoners are left with only a dagger, sturdy boots, baggy trousers and a tunic. Each prisoner is given the antivenom of one snake, chosen at random. If they can make it down to the pit's lowermost level, they will be confronted by a giant pit viper with rubies for eyes. It guards the key to the pit's exit along with treasure amassed over the decades. Officially, the pit is no longer used. In practice, nobles find it a convenient way to dispose of their enemies without violating the taboo on committing murder within the Doge's palace. [I]Hooks [/I]What is the provenance of the rubies in the pit viper's eyes? Do they have any effect? Who else has been thrown into the pit? Are they still alive? [B]The Cave of Kull Cove (01.10) [/B](Based on The Cave of Kull Cove, by Ramsey Hong [[URL="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202012/Ramsey%20Hong%20%e2%80%93%20The%20Cave%20of%20Kull%20Cove.pdf"]direct link to PDF[/URL]]) Along the Bitter Coast is a cliff pocketed with caves. Outside one of the caves sits a blind and one-legged sailor. According to the rumourmongers of the Cross, he once hunted whales across the Ocean of Bitter Regrets. Robbed of his leg by a great white whale, he took to harvesting beached whales. There have been no beached whales of late, and his whalebits have grown rancid. The cave that the sailor sits outside was the hiding spot for a band of pirates who grew hateful and paranoid from too much time spent on the Ocean of Bitter Regrets. In their madness, they killed one another but so great was their covetousness that they remained as ghosts to watch eternally their gold. The pet squid that the pirates used as a mascot has grown to tremendous size and now lives in a dank lake in the deepest section of the caves. The pirates stored their treasure on an island in the middle of this lake. There is a passage leading from this lake into the Sunless Sea. The squid sometimes squeezes through the passage, but is terrified of whales and the stink of whales, and will not remain too long in the Sunless Sea. [I]Hooks:[/I] Who was this white whale? Was it the beached whale in the Sunless Sea? [B]Crowfolk of Blind Midshotgatepool[/B] Additional content for Blind Midshotgatepool. The crowfolk—or kenku—of the Blind City are short, about the size of an adolescent. They stand on two legs, with winged arms that end in two long, clawed hands. They get about in thick, dark robes that obscure most of their features, but unbeknown to the crowfolk their beaks jut out from under the hood to reveal their identity. Crowfolk invent elaborate schemes which they put into motion with great industry but little success. They are compulsive but unconvincing liars. They share with their aarokocra relatives an obsession with shiny objects, which they will opportunistically steal. Crowfolk are clever and learn quickly. Some have fallen in with the thieves’ guild in the city, where they have been taught the true value of some shiny objects. Others work as ratters, wolfing down as many vermin as they can before stuffing the remainder in large sacks, or gemcutters. The crowfolk regularly boast that even their employment is part of a grand scheme that will slowly reveal itself to the foolish race of ‘hu-men’, but the humans of Midshotgatepool remain unconvinced. [I]Hooks:[/I] What plots are the crowfolk brewing now? Where did the crowfolk come from? [B]The Old Mill (03.31) [/B]A rundown stone mill lies among the cornfields, rested on the bank of the Greyslough. It was the preferred mill for the people of the corn because its millstones are of a fine rock that leaves no grit in the flour. After the Nothing was discovered, the cornfolk would throw their toothless victims into it. However, strange invisible assailants began to hunt the people of the corn, and the shamans claimed that these were souls regurgitated by the Nothing. Though invisible, the stalkers have form and substance. They killed the miller and his three sons, and most of the stalkers are now found in or around the old mill. Sometimes, the millstones can be heard to grind through the night, and white powder wafts out of its windows. An intruder to the mill would see only six-toed footprints approaching through the powder before being slain. [I]Hooks:[/I] What are the invisible stalkers grinding? Why are they drawn to the mill? Where do they come from? What are the millstones made from? [/QUOTE]
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