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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5917029" data-attributes="member: 55680"><p>I've mentioned Rolang's brilliant blog a couple times as a source of inspiration for some of my posts. Well Rolang had one post ("Bring It") in which he asked his readers to post their ideas for blog posts and a while ago I added in: "How about five hexes that can be placed around a large strange city in a hexcrawl. Stuff in a city and stuff in a wilderness I can do but the suburbs have got me stumped" hoping to use what he wrote for the suburbs of Shuttered since I thought it was sad that the city had so much white space next to it. Well, Rolang has come through with this post:</p><p></p><p><a href="http://www.rolang.com/archives/444" target="_blank">Suburban Adventures | Rolang's Creeping Doom</a></p><p></p><p>It includes a number of hexes and links in to a large number of his previous posts, so there's a huge trove of content here. His blog is under a CC license so we can yoink stuff with attribution and stick it into the Shrouded Lands. Now the question is, where to put these hexes?</p><p></p><p>I'm thinking that they'd fit better around Tarengael (the castle of the Duke of Thring) than anywhere else. The way its described there aren't anywhere near enough people for it to be the area surrounding Shuttered and I don't think it would fit that well into Hyvalls or Blind Midshotgatepool or anywhere else we've established.</p><p></p><p>The fortress of Tarengael itself has previously been described as being on an island in the river so some quasi-urban areas have built up on either side of the river near the ends of the bridges. The local Innsmouth-ish fisherfolk could be the original villages that were there before Duke Ulthar had Tarangael built and still fish in the river and trade with the castle and the villages on either bank of the river.</p><p></p><p>Targengael castle would tax river and bridge traffic (it would be a chief source of the Duke wealth since he'd forbid other people taxing "his" river as far upstream and downstream as he can enfoce it) and the local fisherfolk would do a good bit of smuggling to get around those taxes. The various other islands can be stuck into the river with ease.</p><p></p><p>The road on the northeast hex could travel northeast to meet up with the Welt Road and the White Road. That's easy enough. We should stick a market town somewhere along the SW edge of the Kingswood where traders from Shuttered, Thring, the Freeholds and people lugging stuff south from the western terminus of the Welt Road can meet.</p><p></p><p>The city of "Jahur" can be stuck on the southern edge of the map or have it be one of the Twelve Nations. The swampy stuff can be along the Thring/Gore border.</p><p></p><p>The ruins on Pantari could be the ancient grand temple of the Earth Whisperers, now given over to ruins.</p><p></p><p>The bit about the rising sun perhaps indicates some link between the Green Lady and the King/Lion in Splendor. Hmmm....</p><p></p><p>For the Ettin, it could be one of the first ettin's sons who ran off after a fight with his dad and I'm sure we could fit in the medusa somehow as well.</p><p></p><p>This packs in a whooooooole lot of stuff, probably more than six six-mile hexes and really hold. What I'm thinking of doing is digest this massive trove of awesome and spread it out over the central bit of Thring, clustered especially around Tarengael but not exclusively there (since there's just too much awesome for our small hexes warrant). However, before I start adapting all of this over (including all of the linked stuff), I'd like to hear any thoughts form you guys about to stick this stuff into our setting.</p><p></p><p>Edit: </p><p></p><p>Compilation work update, work on the compilation continues (slowly) with the current version of the compilation weighing in at 57K words (up from the last version which was 43K words). It includes the Kingswood and a bunch of new hexes. Once I finish adding in a even more new hexes it should stand at a good bit over 60K words. Meanwhile the file I have of hexes that have not yet been added to the compilation stands at 45K words, which is the shortest its ever been despite a bunch of new hexes that have been added. So right now all Shrouded Lands content, including Sanglorian's appendix but not the Rolang stuff stands at 104,179 words or a big longer than Ender's Game and closing in on Wuthering Heights. Wow.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5917029, member: 55680"] I've mentioned Rolang's brilliant blog a couple times as a source of inspiration for some of my posts. Well Rolang had one post ("Bring It") in which he asked his readers to post their ideas for blog posts and a while ago I added in: "How about five hexes that can be placed around a large strange city in a hexcrawl. Stuff in a city and stuff in a wilderness I can do but the suburbs have got me stumped" hoping to use what he wrote for the suburbs of Shuttered since I thought it was sad that the city had so much white space next to it. Well, Rolang has come through with this post: [url=http://www.rolang.com/archives/444]Suburban Adventures | Rolang's Creeping Doom[/url] It includes a number of hexes and links in to a large number of his previous posts, so there's a huge trove of content here. His blog is under a CC license so we can yoink stuff with attribution and stick it into the Shrouded Lands. Now the question is, where to put these hexes? I'm thinking that they'd fit better around Tarengael (the castle of the Duke of Thring) than anywhere else. The way its described there aren't anywhere near enough people for it to be the area surrounding Shuttered and I don't think it would fit that well into Hyvalls or Blind Midshotgatepool or anywhere else we've established. The fortress of Tarengael itself has previously been described as being on an island in the river so some quasi-urban areas have built up on either side of the river near the ends of the bridges. The local Innsmouth-ish fisherfolk could be the original villages that were there before Duke Ulthar had Tarangael built and still fish in the river and trade with the castle and the villages on either bank of the river. Targengael castle would tax river and bridge traffic (it would be a chief source of the Duke wealth since he'd forbid other people taxing "his" river as far upstream and downstream as he can enfoce it) and the local fisherfolk would do a good bit of smuggling to get around those taxes. The various other islands can be stuck into the river with ease. The road on the northeast hex could travel northeast to meet up with the Welt Road and the White Road. That's easy enough. We should stick a market town somewhere along the SW edge of the Kingswood where traders from Shuttered, Thring, the Freeholds and people lugging stuff south from the western terminus of the Welt Road can meet. The city of "Jahur" can be stuck on the southern edge of the map or have it be one of the Twelve Nations. The swampy stuff can be along the Thring/Gore border. The ruins on Pantari could be the ancient grand temple of the Earth Whisperers, now given over to ruins. The bit about the rising sun perhaps indicates some link between the Green Lady and the King/Lion in Splendor. Hmmm.... For the Ettin, it could be one of the first ettin's sons who ran off after a fight with his dad and I'm sure we could fit in the medusa somehow as well. This packs in a whooooooole lot of stuff, probably more than six six-mile hexes and really hold. What I'm thinking of doing is digest this massive trove of awesome and spread it out over the central bit of Thring, clustered especially around Tarengael but not exclusively there (since there's just too much awesome for our small hexes warrant). However, before I start adapting all of this over (including all of the linked stuff), I'd like to hear any thoughts form you guys about to stick this stuff into our setting. Edit: Compilation work update, work on the compilation continues (slowly) with the current version of the compilation weighing in at 57K words (up from the last version which was 43K words). It includes the Kingswood and a bunch of new hexes. Once I finish adding in a even more new hexes it should stand at a good bit over 60K words. Meanwhile the file I have of hexes that have not yet been added to the compilation stands at 45K words, which is the shortest its ever been despite a bunch of new hexes that have been added. So right now all Shrouded Lands content, including Sanglorian's appendix but not the Rolang stuff stands at 104,179 words or a big longer than Ender's Game and closing in on Wuthering Heights. Wow. [/QUOTE]
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