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<blockquote data-quote="Daztur" data-source="post: 5930378" data-attributes="member: 55680"><p>I've been working on getting prepped out for our playtest session. It's been a LONG time since I've DMed a proper game of D&D what with two kids, FATE, playing rather than DMing, running d20 Conan instead of D&D and letting my history geek side get out of control and run very mundane pseudo-historical D&D (although the Merchant of Venice adventure was fun, it didn't really feel like D&D a lot of the time). I'm working on incorporating in Sanglorian's stuff and making my own changes and here's some bits of notes from what I have so far, it'll be incorporated into a playtest write-up after the game on Sunday:</p><p>-Rather than all hiding, there's one lazy-looking kobold guard standing out front of the kobold lair entrance while the others are hiding nearby as backup if needed.</p><p>-The pit traps only go off if human sized stuff walks over them, which means that kobolds have to avoid bunching or use the planks.</p><p>-There are a few piles of oil-soaked stuff in the kobold tunnels for use in burning stuff and cover (which can be pushed around with planks) and some trip wires. The kobolds haven't been around long enough for any serious traps.</p><p>-Blanket in room 5 is a tapestry of the Broken Spear.</p><p>-Silk in room 6 was a hankerchief of the Lady's and still has a faint magical aura.</p><p>-The heads the orcs have on posts include more humanoids and have been dipped in tar, this can give the PCs a clue that they've been had when they see an orc with his face covered in tar running around.</p><p>-Orc entrance tunnels changed around a bit to make them a better ambush location.</p><p>-In room 9 inscription reads Born in the Eye, Die Before the Eye</p><p>-Orcs are better organized in general, especially the eastern ones. They have tried potatoes and jerky as food.</p><p>-Eastern orc leader is called Karus but everyone calls him two-eyes behind his back. He has a big scar next to one eye from when he chickened out when he was about to have one eye removed. He REALLY wants to live that episode down and talks big and is an orc of great appetites.</p><p>-Western orc boss (Sarlada) is a bit lazy and has been fueding with Karus. Doesn't run as tight of a ship.</p><p>-If they have warning, the orcs will find a way to throw the centipedes at the PCs.</p><p>-Lots of oak saplings outside the goblin caves.</p><p>-In room 19 the goblins have a transplanted oak tree in a big pot and this room is lit by suspended rocks that have had Light cast on them (they covered up at night). They do weird-ass rituals around it.</p><p>-Main goblin food is dotorimuk <a href="http://en.wikipedia.org/wiki/Dotorimuk" target="_blank">http://en.wikipedia.org/wiki/Dotorimuk</a> It's not as bad as it sounds, especially with bits of scallions, sesame seeds and sesame oil on top.</p><p>-Hobgoblin door says "Come in, for all of the flowers have stopped singing."</p><p>-There's a passed out hobgoblin not far from the front door but hidden behind a boulder.</p><p>-Various wilted flowers lying around the hobgoblin lair.</p><p></p><p>What I'd like to do (and would love if someone could take a stab at for at least one or two of the Caves of Chaos tribes) is make up some random name and personality quirk tables for at least some of the tribes.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5930378, member: 55680"] I've been working on getting prepped out for our playtest session. It's been a LONG time since I've DMed a proper game of D&D what with two kids, FATE, playing rather than DMing, running d20 Conan instead of D&D and letting my history geek side get out of control and run very mundane pseudo-historical D&D (although the Merchant of Venice adventure was fun, it didn't really feel like D&D a lot of the time). I'm working on incorporating in Sanglorian's stuff and making my own changes and here's some bits of notes from what I have so far, it'll be incorporated into a playtest write-up after the game on Sunday: -Rather than all hiding, there's one lazy-looking kobold guard standing out front of the kobold lair entrance while the others are hiding nearby as backup if needed. -The pit traps only go off if human sized stuff walks over them, which means that kobolds have to avoid bunching or use the planks. -There are a few piles of oil-soaked stuff in the kobold tunnels for use in burning stuff and cover (which can be pushed around with planks) and some trip wires. The kobolds haven't been around long enough for any serious traps. -Blanket in room 5 is a tapestry of the Broken Spear. -Silk in room 6 was a hankerchief of the Lady's and still has a faint magical aura. -The heads the orcs have on posts include more humanoids and have been dipped in tar, this can give the PCs a clue that they've been had when they see an orc with his face covered in tar running around. -Orc entrance tunnels changed around a bit to make them a better ambush location. -In room 9 inscription reads Born in the Eye, Die Before the Eye -Orcs are better organized in general, especially the eastern ones. They have tried potatoes and jerky as food. -Eastern orc leader is called Karus but everyone calls him two-eyes behind his back. He has a big scar next to one eye from when he chickened out when he was about to have one eye removed. He REALLY wants to live that episode down and talks big and is an orc of great appetites. -Western orc boss (Sarlada) is a bit lazy and has been fueding with Karus. Doesn't run as tight of a ship. -If they have warning, the orcs will find a way to throw the centipedes at the PCs. -Lots of oak saplings outside the goblin caves. -In room 19 the goblins have a transplanted oak tree in a big pot and this room is lit by suspended rocks that have had Light cast on them (they covered up at night). They do weird-ass rituals around it. -Main goblin food is dotorimuk [url]http://en.wikipedia.org/wiki/Dotorimuk[/url] It's not as bad as it sounds, especially with bits of scallions, sesame seeds and sesame oil on top. -Hobgoblin door says "Come in, for all of the flowers have stopped singing." -There's a passed out hobgoblin not far from the front door but hidden behind a boulder. -Various wilted flowers lying around the hobgoblin lair. What I'd like to do (and would love if someone could take a stab at for at least one or two of the Caves of Chaos tribes) is make up some random name and personality quirk tables for at least some of the tribes. [/QUOTE]
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