Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chutup" data-source="post: 5934966" data-attributes="member: 6690844"><p>I like it. That sounds like a good efficient way of filling blank hexes and adding more stuff to the hexes that do have something (since, as has been discussed elsewhere, you will almost never fill up a six-mile hex to the point where it's "unrealistically crowded".) I especially dig the idea of the random rolls and improvisation feeding back into the canon. You could do the same for the actions of the PCs - not trying to overwrite what's been stated already (i.e. "the Furhoof Freehold is now a charred ruin after the PCs burned it to the ground") but just incorporating new hooks that they've generated through play.</p><p></p><p>Also:</p><p></p><p><strong>The Lamplighters (17.06)</strong></p><p><strong></strong></p><p>No more than eight miles separate the freeholds of the Furhoofs and the Verlimes, and they are in more regular contact than most freeholds due to the good clear road that is built between them. Ironically this road began as a track by which the two houses would raid each others' herds. After a serious battle was fought on the midpoint of the trail, a young Maud Verlime negotiated a treaty with the Furhoof patriarch, now long dead. Since then the families have worked together to maintain the road and the lamplighters.</p><p></p><p>Every 100 yards along the road there is a lamppost of iron, which glows with a pure white flame that was a gift from the Lady in exchange for a great service done to her by the Furhoofs. This flame burns on little fuel, but can still be extinguished normally, which is why there are backups kept in both the freeholds and in the lamplighters' tower at the halfway mark. Every evening the lamplighters set out from the tower to light the lamps, and every morning they return to extinguish them. The combination of iron and flame keeps at bay the monsters dwelling in the Shattered Citadel of the Verlimes (18.07), particularly the elven elementals.</p><p></p><p>Recently, one of the lampposts has been stolen, and there has been at least one report of an elemental wandering across the road late at night. </p><p></p><p>Hooks:</p><p>- Why did the Furhoofs and the Verlimes raid each other, and why did they later sign a treaty?</p><p>- What service did the Furhoofs do for the Lady?</p><p>- Who has stolen the lamppost?</p><p>- Would anyone ever try to extinguish the white flame for good?</p><p></p><p>Inspired by this book: <a href="http://cdn4.fishpond.com.au/0012/024/709/3898475/4.jpeg" target="_blank">http://cdn4.fishpond.com.au/0012/024/709/3898475/4.jpeg</a>, which is sort of like a novel of what D&D would <em>really </em>be like - monsters everywhere and humans holed up inside high-walled towns.</p><p></p><p><strong>The Goliards of the Sainted Foot</strong></p><p><strong></strong>Additional information about hex 20.04</p><p></p><p>The Keepers of the Sainted Foot are an offshoot of the Church of Alberon, who were driven from the Shuttered City many years ago during the Time of Schisms. The foot that they hold sacred is that of the Archpoet, a composer of high liturgical poetry who led the monks as they fled north on the brink of starvation. While lost somewhere near the edge of the Kingswood, the Archpoet was told by his brothers that they had no more food and many were too footsore to continue walking. He replied: "Well, we shall have to dine on our feet, since they are of so little use to us." His laughter quickly spread through the whole company, and miraculously they subsisted on humour alone until they found sanctuary in the Freeholds.</p><p></p><p>Both his feet were mummified after his death, but one was later stolen from the monastery. Today the monks carry on his tradition by brewing a special beer that gains its flavour from the mummified foot, which is submerged in it. Some claim that this is a necromantic ritual, but the fact that the beer functions as holy water seems to disprove their claim.</p><p></p><p>When they are drunk upon the holy beer, the monks become goliards - part cleric and part jester, who perform ludicrous parodies of the rituals of the Temple Indivisible. One jape involves walking in a procession with a herring on a string trailing behind each man. Another ridicules the <em>geasa </em>of the Shuttered City by forcing visitors to the monastery to swear oaths to only talk in rhyme, to go everywhere facing backwards, etc. Through satire, the goliards hope to destroy the Temple Indivisible, but so far they have only been successful in causing mild irritation and scandal. Nevertheless, one high priest is advocating for a company of Dead Men (33.12) to be sent against the Brotherhood, and one of the Hundred Heresies is listed as "attaching a fish or other sea-dwelling creature to the posterior by means of string or cord".</p><p></p><p>Hooks:</p><p>- Was the salvation of the Archpoet and his brothers really a miracle?</p><p>- What poetry did the Archpoet write?</p><p>- What happened to the Archpoet's other foot and where is it now?</p><p>- Tell me about some other satirical rituals of the goliards.</p><p></p><p>(<a href="http://en.wikipedia.org/wiki/Goliard" target="_blank">Goliard - Wikipedia, the free encyclopedia</a>)</p></blockquote><p></p>
[QUOTE="chutup, post: 5934966, member: 6690844"] I like it. That sounds like a good efficient way of filling blank hexes and adding more stuff to the hexes that do have something (since, as has been discussed elsewhere, you will almost never fill up a six-mile hex to the point where it's "unrealistically crowded".) I especially dig the idea of the random rolls and improvisation feeding back into the canon. You could do the same for the actions of the PCs - not trying to overwrite what's been stated already (i.e. "the Furhoof Freehold is now a charred ruin after the PCs burned it to the ground") but just incorporating new hooks that they've generated through play. Also: [B]The Lamplighters (17.06) [/B] No more than eight miles separate the freeholds of the Furhoofs and the Verlimes, and they are in more regular contact than most freeholds due to the good clear road that is built between them. Ironically this road began as a track by which the two houses would raid each others' herds. After a serious battle was fought on the midpoint of the trail, a young Maud Verlime negotiated a treaty with the Furhoof patriarch, now long dead. Since then the families have worked together to maintain the road and the lamplighters. Every 100 yards along the road there is a lamppost of iron, which glows with a pure white flame that was a gift from the Lady in exchange for a great service done to her by the Furhoofs. This flame burns on little fuel, but can still be extinguished normally, which is why there are backups kept in both the freeholds and in the lamplighters' tower at the halfway mark. Every evening the lamplighters set out from the tower to light the lamps, and every morning they return to extinguish them. The combination of iron and flame keeps at bay the monsters dwelling in the Shattered Citadel of the Verlimes (18.07), particularly the elven elementals. Recently, one of the lampposts has been stolen, and there has been at least one report of an elemental wandering across the road late at night. Hooks: - Why did the Furhoofs and the Verlimes raid each other, and why did they later sign a treaty? - What service did the Furhoofs do for the Lady? - Who has stolen the lamppost? - Would anyone ever try to extinguish the white flame for good? Inspired by this book: [URL]http://cdn4.fishpond.com.au/0012/024/709/3898475/4.jpeg[/URL], which is sort of like a novel of what D&D would [I]really [/I]be like - monsters everywhere and humans holed up inside high-walled towns. [B]The Goliards of the Sainted Foot [/B]Additional information about hex 20.04 The Keepers of the Sainted Foot are an offshoot of the Church of Alberon, who were driven from the Shuttered City many years ago during the Time of Schisms. The foot that they hold sacred is that of the Archpoet, a composer of high liturgical poetry who led the monks as they fled north on the brink of starvation. While lost somewhere near the edge of the Kingswood, the Archpoet was told by his brothers that they had no more food and many were too footsore to continue walking. He replied: "Well, we shall have to dine on our feet, since they are of so little use to us." His laughter quickly spread through the whole company, and miraculously they subsisted on humour alone until they found sanctuary in the Freeholds. Both his feet were mummified after his death, but one was later stolen from the monastery. Today the monks carry on his tradition by brewing a special beer that gains its flavour from the mummified foot, which is submerged in it. Some claim that this is a necromantic ritual, but the fact that the beer functions as holy water seems to disprove their claim. When they are drunk upon the holy beer, the monks become goliards - part cleric and part jester, who perform ludicrous parodies of the rituals of the Temple Indivisible. One jape involves walking in a procession with a herring on a string trailing behind each man. Another ridicules the [I]geasa [/I]of the Shuttered City by forcing visitors to the monastery to swear oaths to only talk in rhyme, to go everywhere facing backwards, etc. Through satire, the goliards hope to destroy the Temple Indivisible, but so far they have only been successful in causing mild irritation and scandal. Nevertheless, one high priest is advocating for a company of Dead Men (33.12) to be sent against the Brotherhood, and one of the Hundred Heresies is listed as "attaching a fish or other sea-dwelling creature to the posterior by means of string or cord". Hooks: - Was the salvation of the Archpoet and his brothers really a miracle? - What poetry did the Archpoet write? - What happened to the Archpoet's other foot and where is it now? - Tell me about some other satirical rituals of the goliards. ([URL="http://en.wikipedia.org/wiki/Goliard"]Goliard - Wikipedia, the free encyclopedia[/URL]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top