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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5937666" data-attributes="member: 55680"><p><strong>The White Road, The Wailing Road</strong></p><p>Hex 26.13</p><p></p><p>Inspired partly by: <a href="http://www.rolang.com/archives/198" target="_blank">Man-Eating Wizard Roads | Rolang's Creeping Doom</a></p><p></p><p>The Sages say that the more anonymous a corpse the more likely it is to be restless in its death. This explains many funeral ceremonies that take place across the lands. But what then of of the poor of the City of Shuttered Windows (29.14), whose bones are ground up to make the White Road (29.13)? Isn’t that the most anonymous fate of all? Indeed it is, which is why one of the greatest works of the servants of the Necromantic Office is to keep the road quiet.</p><p></p><p>However, as one nears the end of the White Road, before the paving of bone dust peters out as the trade road approaches Winds (23.11), the necromantic bindings begin to weaken and the road grows restless.</p><p></p><p>On certain dark nights the road has been known to rise up and consume whole caravans and even change its course, the voices of ten thousand angry dead gibbering in a cacophonous chorus. However, when the morning dawns the road always quiets and is forced back into its proper course.</p><p></p><p>However, even on those nights when this far stretch of the White Road seems quiet it not so. It is only that the upmost layer of the road has been bound in place while the lower strata of bone dust wails and moans and woe to him who digs down into the dust of the White Road at night for he is surely lost.</p><p></p><p>This is the source of the winds that blow through the caves below the aptly-named town of Winds. They are the screams of the unquiet dead of the white road that filter through the dark caverns that lead down into the Sunless Sea before reaching Winds.</p><p></p><p>The fames windseers of Winds are those who are able to recognize the winds for what they are and listen to the voices of the dead and glean wisdom from it, hopefully without going completely insane.</p><p></p><p>Hooks:</p><p>-What is the Necromantic Office? Who (what?) are its servants?</p><p>-Have the spells binding the White Road ever been lifted to, for example, eat an invading army marching down the road.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5937666, member: 55680"] [b]The White Road, The Wailing Road[/b] Hex 26.13 Inspired partly by: [url=http://www.rolang.com/archives/198]Man-Eating Wizard Roads | Rolang's Creeping Doom[/url] The Sages say that the more anonymous a corpse the more likely it is to be restless in its death. This explains many funeral ceremonies that take place across the lands. But what then of of the poor of the City of Shuttered Windows (29.14), whose bones are ground up to make the White Road (29.13)? Isn’t that the most anonymous fate of all? Indeed it is, which is why one of the greatest works of the servants of the Necromantic Office is to keep the road quiet. However, as one nears the end of the White Road, before the paving of bone dust peters out as the trade road approaches Winds (23.11), the necromantic bindings begin to weaken and the road grows restless. On certain dark nights the road has been known to rise up and consume whole caravans and even change its course, the voices of ten thousand angry dead gibbering in a cacophonous chorus. However, when the morning dawns the road always quiets and is forced back into its proper course. However, even on those nights when this far stretch of the White Road seems quiet it not so. It is only that the upmost layer of the road has been bound in place while the lower strata of bone dust wails and moans and woe to him who digs down into the dust of the White Road at night for he is surely lost. This is the source of the winds that blow through the caves below the aptly-named town of Winds. They are the screams of the unquiet dead of the white road that filter through the dark caverns that lead down into the Sunless Sea before reaching Winds. The fames windseers of Winds are those who are able to recognize the winds for what they are and listen to the voices of the dead and glean wisdom from it, hopefully without going completely insane. Hooks: -What is the Necromantic Office? Who (what?) are its servants? -Have the spells binding the White Road ever been lifted to, for example, eat an invading army marching down the road. [/QUOTE]
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