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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5952262" data-attributes="member: 55680"><p>Additional information about 31.04</p><p></p><p>Note: this one was made with the random merchant generator from Secret Santicore (awesome free supplement). I'm making Olmsted Keep the base of operations for my first adventure so I'll be fleshing it out over the next two weeks.</p><p></p><p>Results: a Falstaffian drunkard, a caravan that includes 'gypsy-style' enclosed carts, boldly decorated and strung with bells and a merchant who will gladly play (chess, mahjong, cards) to negotiate price. They are trading in mummified body parts, salted or dried meat and fairyland trade goods (vest woven of spider silk; wine distilled from a child's tears), respectively.</p><p></p><p>Have to go to bed soon but some rough ideas for the three to be written up tomorrow:</p><p>1. Has a large cask of beer brewed by the Brothers of the Sainted Foot and claims to have some of the rest of the body...</p><p>2. Deep Dwarves trading in the body parts of slaves whose flesh is laced with metals more exotic than mere silver. They refuse to use the doors of their wagons (they have hired drivers) but open hatches in the floor of their wagons so that they can dig pits and sleep each night under the ground.</p><p>3. A troll with an obsession with the massive chess board, who claims to be a survivor of Bergolast itself, he has a number of strange goods that he is tryiing to sell to the Olmsteds and claims that the elves will pay dearly for them.</p><p></p><p>Wait, screw it, this is fun, let's do just one more before turning in... It's an old acquaintance of a PC's father trading in camphor. The PCs haven't been rolled up yet so I need more to go on, so he's also part of a family of merchants who compete against each other ruthlessly for profit. I'll make them a bunch of orcs who got their hands on some spices looted from the Freeholds after a raid and are trying to make more money off of them by selling them to the Olmsteds rather than back home. They're rough and tough and do their best to be ruthless merchants but they don't really know how it's done. Freeholders and dwarves hate them, but the Night People and the Olmsteds don't have anything against orcs so they're still alive.</p><p></p><p>Edit: as for how they knew the PC's father, one of them killed him. They'll probably be dumb enough to let that slip...</p></blockquote><p></p>
[QUOTE="Daztur, post: 5952262, member: 55680"] Additional information about 31.04 Note: this one was made with the random merchant generator from Secret Santicore (awesome free supplement). I'm making Olmsted Keep the base of operations for my first adventure so I'll be fleshing it out over the next two weeks. Results: a Falstaffian drunkard, a caravan that includes 'gypsy-style' enclosed carts, boldly decorated and strung with bells and a merchant who will gladly play (chess, mahjong, cards) to negotiate price. They are trading in mummified body parts, salted or dried meat and fairyland trade goods (vest woven of spider silk; wine distilled from a child's tears), respectively. Have to go to bed soon but some rough ideas for the three to be written up tomorrow: 1. Has a large cask of beer brewed by the Brothers of the Sainted Foot and claims to have some of the rest of the body... 2. Deep Dwarves trading in the body parts of slaves whose flesh is laced with metals more exotic than mere silver. They refuse to use the doors of their wagons (they have hired drivers) but open hatches in the floor of their wagons so that they can dig pits and sleep each night under the ground. 3. A troll with an obsession with the massive chess board, who claims to be a survivor of Bergolast itself, he has a number of strange goods that he is tryiing to sell to the Olmsteds and claims that the elves will pay dearly for them. Wait, screw it, this is fun, let's do just one more before turning in... It's an old acquaintance of a PC's father trading in camphor. The PCs haven't been rolled up yet so I need more to go on, so he's also part of a family of merchants who compete against each other ruthlessly for profit. I'll make them a bunch of orcs who got their hands on some spices looted from the Freeholds after a raid and are trying to make more money off of them by selling them to the Olmsteds rather than back home. They're rough and tough and do their best to be ruthless merchants but they don't really know how it's done. Freeholders and dwarves hate them, but the Night People and the Olmsteds don't have anything against orcs so they're still alive. Edit: as for how they knew the PC's father, one of them killed him. They'll probably be dumb enough to let that slip... [/QUOTE]
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