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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 5958651" data-attributes="member: 55680"><p>Have come down with a nasty bit of tonsillitis and between that and the Shrouded Lands game I'm running next week I won't have much time to do stuff with this thread. After that be able to do more...</p><p></p><p>One idea that won't get out of my mind recently is (after the compilation and stuff gets done) to make a spin-off of the Shrouded Lands as a game that's a mash-up of En Garde! and D&D. En Garde! is a very old quasi-RPG (that first came out in 1975, here's a houseruled/expanded version of the rules here: <a href="http://patriot.net/~aquazoo/eg/eg_rules/eg_RlzFrm.html" target="_blank">Elan En Garde! Rules</a>) that I tried to run on rpg.net a long long time ago that didn't work out well due to me GMing it in a rather stupid way.</p><p></p><p>The basic idea would be that each player is a young gentle(wo)man who has just arrive in the City of Shuttered Windows and is trying to climb the ranks of society, but there would be many ways to go about doing this. En Garde! focuses on regimental life and the various internet house rules have expanded on that a lot, but I'd go with the basic D&D 4 classes tradition of having various military and para-miltiary organizations for fighters, several temples for clerics, beggar's/thieve's/assassin's guilds for thieves and magical orders for wizards. </p><p></p><p>I'd try to tweak the rules so that characters are more interdependent than in vanilla En Garde! I'd try to make it so that new characters need the help of established players to advance quickly, that established players need the new players to cement their power and to put in some limited resources for people to squabble over. For example a arch-mage could up her magical power while casting a ritual by having a bunch of newbie apprentices helping her cast it and there'd only be so much mojo in the ley lines each month to fuel the rituals so if too many wizards try tapping into the fire ley line then bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens. Similarly a thief could frame a captain of the watch so that a fighter PC could get a promotion and then have the fighter PC turn a blilnd eye on the thief's crimes. That sort of thing, hopefully simple rules with complex emergent results.</p><p></p><p>Just like vanilla En Garde! each turn would be an in-game month with players saying what they would do each weak for their orders. The GM would be as passive as possible and let the players drive the game. Could be fun, but this is just in the brainstorming phrase now. Will try to write it up in a while (perhaps September) after doing some more brainstorming and finishing more Shrouded Lands stuff.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Daztur, post: 5958651, member: 55680"] Have come down with a nasty bit of tonsillitis and between that and the Shrouded Lands game I'm running next week I won't have much time to do stuff with this thread. After that be able to do more... One idea that won't get out of my mind recently is (after the compilation and stuff gets done) to make a spin-off of the Shrouded Lands as a game that's a mash-up of En Garde! and D&D. En Garde! is a very old quasi-RPG (that first came out in 1975, here's a houseruled/expanded version of the rules here: [url=http://patriot.net/~aquazoo/eg/eg_rules/eg_RlzFrm.html]Elan En Garde! Rules[/url]) that I tried to run on rpg.net a long long time ago that didn't work out well due to me GMing it in a rather stupid way. The basic idea would be that each player is a young gentle(wo)man who has just arrive in the City of Shuttered Windows and is trying to climb the ranks of society, but there would be many ways to go about doing this. En Garde! focuses on regimental life and the various internet house rules have expanded on that a lot, but I'd go with the basic D&D 4 classes tradition of having various military and para-miltiary organizations for fighters, several temples for clerics, beggar's/thieve's/assassin's guilds for thieves and magical orders for wizards. I'd try to tweak the rules so that characters are more interdependent than in vanilla En Garde! I'd try to make it so that new characters need the help of established players to advance quickly, that established players need the new players to cement their power and to put in some limited resources for people to squabble over. For example a arch-mage could up her magical power while casting a ritual by having a bunch of newbie apprentices helping her cast it and there'd only be so much mojo in the ley lines each month to fuel the rituals so if too many wizards try tapping into the fire ley line then bad :):):):) happens. Similarly a thief could frame a captain of the watch so that a fighter PC could get a promotion and then have the fighter PC turn a blilnd eye on the thief's crimes. That sort of thing, hopefully simple rules with complex emergent results. Just like vanilla En Garde! each turn would be an in-game month with players saying what they would do each weak for their orders. The GM would be as passive as possible and let the players drive the game. Could be fun, but this is just in the brainstorming phrase now. Will try to write it up in a while (perhaps September) after doing some more brainstorming and finishing more Shrouded Lands stuff. Thoughts? [/QUOTE]
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