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<blockquote data-quote="Sanglorian" data-source="post: 5981800" data-attributes="member: 83822"><p>Phew, I hadn't updated the appendix for almost two months! I've done that now. I have to say, I'm starting to be overwhelmed with the amount of content that we have, and the way it is scattered among hexes. Do you folks have any ideas about how we could reorganise things to make it easier to keep track of? </p><p></p><p>I've been reading my old Dragon Magazines recently as part of <a href="http://www.enworld.org/forum/general-rpg-discussion/239789-lets-read-entire-run-248.html" target="_blank">(un)reason's project</a>. Here are a couple of hexes inspired by that stuff:</p><p></p><p>I drew inspiration from the <em>chicken shield</em> in 'Age of Wonders' (<em>Dragon </em>287).</p><p> </p><p> <strong>THE TOWERS OF THE HALLOVERS (26.16)</strong></p><p><strong></strong></p><p>Before Clan Dunger conquered the Halloevers and forced them to live in the Dunger village, the Hallovers lived in a village that scraped the sky. They built houses from rope, canvas and wood, some of which still stand atop one of the highest mountains of the Barrier Range. Travellers use the strange, stretched towers to orient themselves.</p><p> </p><p> According to the Hallovers, on the dark night when they were conquered, the greatest treasure of their clan was spirited way. This artifact, the Halloverian Shield, depicted a squawking chicken in full flight (the Hallovers claim that it is a cockatrice) and apparently grants great but unspecified power to any full-blooded Hallover who bears it. Some Hallovers have run away from the Dungers and hope to find the shield and liberate their people.</p><p> </p><p><em>Hooks:</em></p><p> What inhabits the Hallover eerie now?</p><p> What are the powers of the shield? Where was it taken, and by whom?</p><p> Do the Dungers know about the shield's existence? How have they reacted to the escapees?</p><p> </p><p>---</p><p> </p><p>I drew inspiration from the pits described in 'Janda's Valley, Part III' (<em>Dragon </em>287).</p><p> </p><p> <strong>THE PITS OF THE CROSS (02.11.XX)</strong></p><p><strong></strong></p><p> A crevasse on the outskirts of the Cross serves as a jail for the city. Those who anger a local warlord are either locked in one of the cave-vaults in the sides of the crevasse or simply lowered into the crevasse itself via a crude elevator. No one guards the prisoners, but citizens of the Cross amuse themselves by throwing thngs at anyone who attempts the steep climb out of the Pits.</p><p> </p><p>An informal community has arisen in the Pits. They barter and feud among themselves and will transport food or even tools for escape to those in the cave-vaults. Most warlords come around to the Pits once a week or month and free those who have stayed for a sufficient amount of time, allies who were imprisoned by other warlords and those prepared to strike a deal with the warlord.</p><p> </p><p> There are a few people who have sneaked into the Pits to escape scrutiny, including a Smiling Man biding his time until a particular target is thrown into the pits.</p><p> </p><p><em>Hooks</em></p><p> Who is the Smiling Man's target? How can he be sure that the target will be thrown in the Pits?</p><p> Who else is lying low here?</p><p> What beast is trapped in one of the cave-vaults?</p><p> Who are the warlords of the Cross?</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5981800, member: 83822"] Phew, I hadn't updated the appendix for almost two months! I've done that now. I have to say, I'm starting to be overwhelmed with the amount of content that we have, and the way it is scattered among hexes. Do you folks have any ideas about how we could reorganise things to make it easier to keep track of? I've been reading my old Dragon Magazines recently as part of [URL="http://www.enworld.org/forum/general-rpg-discussion/239789-lets-read-entire-run-248.html"](un)reason's project[/URL]. Here are a couple of hexes inspired by that stuff: I drew inspiration from the [I]chicken shield[/I] in 'Age of Wonders' ([I]Dragon [/I]287). [B]THE TOWERS OF THE HALLOVERS (26.16) [/B] Before Clan Dunger conquered the Halloevers and forced them to live in the Dunger village, the Hallovers lived in a village that scraped the sky. They built houses from rope, canvas and wood, some of which still stand atop one of the highest mountains of the Barrier Range. Travellers use the strange, stretched towers to orient themselves. According to the Hallovers, on the dark night when they were conquered, the greatest treasure of their clan was spirited way. This artifact, the Halloverian Shield, depicted a squawking chicken in full flight (the Hallovers claim that it is a cockatrice) and apparently grants great but unspecified power to any full-blooded Hallover who bears it. Some Hallovers have run away from the Dungers and hope to find the shield and liberate their people. [I]Hooks:[/I] What inhabits the Hallover eerie now? What are the powers of the shield? Where was it taken, and by whom? Do the Dungers know about the shield's existence? How have they reacted to the escapees? --- I drew inspiration from the pits described in 'Janda's Valley, Part III' ([I]Dragon [/I]287). [B]THE PITS OF THE CROSS (02.11.XX) [/B] A crevasse on the outskirts of the Cross serves as a jail for the city. Those who anger a local warlord are either locked in one of the cave-vaults in the sides of the crevasse or simply lowered into the crevasse itself via a crude elevator. No one guards the prisoners, but citizens of the Cross amuse themselves by throwing thngs at anyone who attempts the steep climb out of the Pits. An informal community has arisen in the Pits. They barter and feud among themselves and will transport food or even tools for escape to those in the cave-vaults. Most warlords come around to the Pits once a week or month and free those who have stayed for a sufficient amount of time, allies who were imprisoned by other warlords and those prepared to strike a deal with the warlord. There are a few people who have sneaked into the Pits to escape scrutiny, including a Smiling Man biding his time until a particular target is thrown into the pits. [I]Hooks[/I] Who is the Smiling Man's target? How can he be sure that the target will be thrown in the Pits? Who else is lying low here? What beast is trapped in one of the cave-vaults? Who are the warlords of the Cross? [/QUOTE]
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