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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Sanglorian" data-source="post: 5983109" data-attributes="member: 83822"><p>I used the article '7 Steps to Creating Cunning Foes' (<em>Dragon </em>287) for the Princess of Seers:</p><p> </p><ul> <li data-xf-list-type="ul"><strong>Goal: </strong>Correct an ancient wrong, regardless of the cost</li> <li data-xf-list-type="ul"><strong>Source of Power: </strong>Favours owed, information</li> <li data-xf-list-type="ul"><strong>Ways to defend a power source: </strong>Create a decoy</li> <li data-xf-list-type="ul"><strong>Ways to expand a power source: </strong>Hire foolhardy adventurers to go on quests</li> </ul><p><strong>THE PRINCESS OF SEERS (23.11.XX)</strong></p><p><strong></strong></p><p> Famed adventurers are regularly approached by a woman who styles herself the Princess of Seers. Though the current windseer Alceron believes that she uses black magic and was not properly trained as a windseer, she learned from a man who claimed to have been a windseer when that position carried great respect. According to the Princess, it is Alceron whose magic deviates from the true practices of the windseers.</p><p> </p><p> The Princess of Seers, Anastasia, demands that all adventurers who work with her keep her involvement in their delving secret. In return, she directs them to hidden treasure caches and ancient burial grounds and allows them to keep a generous share of the returns.</p><p> </p><p> The Princess gains this information from the ghosts of the White Road, many of whom she can summon by name. The drow-ghosts have told her that Winds was built directly over the White Road, and that if the road awakes it would tear through the chamber where the Council of the Calm meet. The Princess plans to secretly awaken the road, crush the Council and have the ghosts seize control of Winds. She will then pretend to exorcise the ghosts and save the town, using her 'heroic' defence of the town to justify instating herself as supreme ruler of the town. In this way, she intends to return the profession of windseer to its traditional position of respect and influence.</p><p> </p><p> As for the adventuring parties she has sent delving, she will blame the undead attack on their intrusions onto sacred burial grounds and ban them all from the city along with Alceron the 'imposter' windseer.</p><p> </p><p><em>Hooks:</em></p><p> Who are the drow-ghosts that serve the Princess?</p><p> Is her art deviant or is it the true practice of the windseers?</p><p> Why did the windseers lose their position of influence in the first place?</p><p> What is in the treasure troves and burial grounds?</p><p></p><p>---</p><p></p><p>Our dwarves already draw heavily on the Discworld dwarfs—here's more inspiration (or outright theft), this time from <em>Thud!</em></p><p> </p><p><strong>THE QUIETENED MINE (16.01)</strong></p><p><strong></strong></p><p> The Hoardmasters are not happy. It has been a month since the last news from Station Seven. Yesterday, a wild eyed dwarf was found on Titan's Rest. She—for in her state, her sex was shamefully obvious—talked of a sinister presence hunting the miners through the station: the Haunting Dark.</p><p> </p><p>The dwarves know that there are many darknesses. There is the Clinging Dark, the muffling and oppressive darkness that closes in on the lonely and the lost. There is the Dreaming Dark, that turns up strange flashes and patterns that quicken the imagination. There is the Gigantic Dark, which echoes and expands, leaving the mind reeling from the vastness of creation.</p><p> </p><p> But it is the Haunting Dark that was summoned to these tunnels by the curse of a dying dwarf. And it cannot be satiated. </p><p> </p><p> <em>Hooks</em></p><p> What is the Haunting Dark?</p><p> What do the nearby orcs think of the mine?</p><p> Does the Hoard have a procedure for dealing with a loosed darkness?</p><p> Can't someone just light a few torches?</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 5983109, member: 83822"] I used the article '7 Steps to Creating Cunning Foes' ([I]Dragon [/I]287) for the Princess of Seers: [LIST] [*][B]Goal: [/B]Correct an ancient wrong, regardless of the cost [*][B]Source of Power: [/B]Favours owed, information [*][B]Ways to defend a power source: [/B]Create a decoy [*][B]Ways to expand a power source: [/B]Hire foolhardy adventurers to go on quests [/LIST] [B]THE PRINCESS OF SEERS (23.11.XX) [/B] Famed adventurers are regularly approached by a woman who styles herself the Princess of Seers. Though the current windseer Alceron believes that she uses black magic and was not properly trained as a windseer, she learned from a man who claimed to have been a windseer when that position carried great respect. According to the Princess, it is Alceron whose magic deviates from the true practices of the windseers. The Princess of Seers, Anastasia, demands that all adventurers who work with her keep her involvement in their delving secret. In return, she directs them to hidden treasure caches and ancient burial grounds and allows them to keep a generous share of the returns. The Princess gains this information from the ghosts of the White Road, many of whom she can summon by name. The drow-ghosts have told her that Winds was built directly over the White Road, and that if the road awakes it would tear through the chamber where the Council of the Calm meet. The Princess plans to secretly awaken the road, crush the Council and have the ghosts seize control of Winds. She will then pretend to exorcise the ghosts and save the town, using her 'heroic' defence of the town to justify instating herself as supreme ruler of the town. In this way, she intends to return the profession of windseer to its traditional position of respect and influence. As for the adventuring parties she has sent delving, she will blame the undead attack on their intrusions onto sacred burial grounds and ban them all from the city along with Alceron the 'imposter' windseer. [I]Hooks:[/I] Who are the drow-ghosts that serve the Princess? Is her art deviant or is it the true practice of the windseers? Why did the windseers lose their position of influence in the first place? What is in the treasure troves and burial grounds? --- Our dwarves already draw heavily on the Discworld dwarfs—here's more inspiration (or outright theft), this time from [I]Thud![/I] [B]THE QUIETENED MINE (16.01) [/B] The Hoardmasters are not happy. It has been a month since the last news from Station Seven. Yesterday, a wild eyed dwarf was found on Titan's Rest. She—for in her state, her sex was shamefully obvious—talked of a sinister presence hunting the miners through the station: the Haunting Dark. The dwarves know that there are many darknesses. There is the Clinging Dark, the muffling and oppressive darkness that closes in on the lonely and the lost. There is the Dreaming Dark, that turns up strange flashes and patterns that quicken the imagination. There is the Gigantic Dark, which echoes and expands, leaving the mind reeling from the vastness of creation. But it is the Haunting Dark that was summoned to these tunnels by the curse of a dying dwarf. And it cannot be satiated. [I]Hooks[/I] What is the Haunting Dark? What do the nearby orcs think of the mine? Does the Hoard have a procedure for dealing with a loosed darkness? Can't someone just light a few torches? [/QUOTE]
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