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General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 6058286" data-attributes="member: 55680"><p>The compilation (<a href="https://docs.google.com/file/d/0B6z-iUIH4P8aUGhvTlZKT25oTXM/edit" target="_blank">https://docs.google.com/file/d/0B6z-iUIH4P8aUGhvTlZKT25oTXM/edit</a>) has been brought completely up to date now. That means that all content in this thread is now in the compilation and all of those “XX” placeholders are now gone. I recommend giving the various sub-hexes of the City of Shuttered Windows a read through. There’s so much cools stuff that was buried in the older pages of this thread that never got followed up.</p><p> </p><p>So, what’s next?</p><p>-I'll have an updated map up tonight (Korean time). Edit: map done now, it's here: <a href="http://img12.imageshack.us/img12/3381/dec8map.png" target="_blank">http://img12.imageshack.us/img12/3381/dec8map.png</a></p><p>-Tweaking the formatting a bit to make it look nicer and be clearer. For example I’ll be putting a listing and short descriptions of sub-hexes as part of main hexes that have sub hexes.</p><p>-In a lot of cases hexes note a connection between that hex and a foreign region but the region write-ups don’t note those connections. I’ll fix that.</p><p>-More art, I’ve found so much cool open source art.</p><p>-I’ve got ten or so hex ideas that I haven’t written up yet. I’ve also finally gotten Vornheim and will be mining that a bit as well as putting on some connections between Shuttered and the rapidly expanding Singing Wastes region.</p><p>-Eventually working on expanding Sanglorian’s index and merging it in with the compilation document (this won’t start in earnest for a while).</p><p>-January 16[SUP]th[/SUP] is the first anniversary of the first incarnation of this setting (the rpg.net thread). I think that the first anniversary is a good day to finally start spamming this setting around a bit to some different forums and PM all of the various old contributors (especially chutup) to take a look at what we’ve all made.</p></blockquote><p></p>
[QUOTE="Daztur, post: 6058286, member: 55680"] The compilation ([URL]https://docs.google.com/file/d/0B6z-iUIH4P8aUGhvTlZKT25oTXM/edit[/URL]) has been brought completely up to date now. That means that all content in this thread is now in the compilation and all of those “XX” placeholders are now gone. I recommend giving the various sub-hexes of the City of Shuttered Windows a read through. There’s so much cools stuff that was buried in the older pages of this thread that never got followed up. So, what’s next? -I'll have an updated map up tonight (Korean time). Edit: map done now, it's here: [url]http://img12.imageshack.us/img12/3381/dec8map.png[/url] -Tweaking the formatting a bit to make it look nicer and be clearer. For example I’ll be putting a listing and short descriptions of sub-hexes as part of main hexes that have sub hexes. -In a lot of cases hexes note a connection between that hex and a foreign region but the region write-ups don’t note those connections. I’ll fix that. -More art, I’ve found so much cool open source art. -I’ve got ten or so hex ideas that I haven’t written up yet. I’ve also finally gotten Vornheim and will be mining that a bit as well as putting on some connections between Shuttered and the rapidly expanding Singing Wastes region. -Eventually working on expanding Sanglorian’s index and merging it in with the compilation document (this won’t start in earnest for a while). -January 16[SUP]th[/SUP] is the first anniversary of the first incarnation of this setting (the rpg.net thread). I think that the first anniversary is a good day to finally start spamming this setting around a bit to some different forums and PM all of the various old contributors (especially chutup) to take a look at what we’ve all made. [/QUOTE]
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Let’s Make a Hexcrawl Setting
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