Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 6065075" data-attributes="member: 55680"><p>It's indeed a great resource. I'm shocked at how large it's gotten. As I said a few pages back, I want to start spamming this around a few places once we hit the one year anniversary (not in an annoying way, I don't want to do rude things like register on a forum and have my first post be "hey, check out the Shrouded Land!").</p><p></p><p>You're right, it's unwieldy as all hell. It's a mess organizationally for the same reason that spaghetti code is annoying in computer programming (built piece by piece from the ground up with no organized plan). One thing I'm doing as a stop-gap is putting in regional hex listings (like what I've already done for the various subhexes of places like Shuttered). </p><p></p><p>Then what I'll do over the course of the next year is, like you said, move a lot of general stuff into the appendixes and have hexes reference that instead of other hexes. For example it's a bit bizarre that whenever I want to place a connection in the compilation to the sun god I have to refer to an obscure inn because the previous owner worshiped that god and that was the first time the god was mentioned. That'll mean both fleshing out the appendixes that you already have with a lot of text and moving stuff out of hexes and to there. That'll take a while but any long job isn't bad if you do it bit by bit. Hell, we've just passed Watership Down in word count and if we can do that in under a year with two lulls in activity that shouldn't be too hard if I stretch it out over a bunch of months.</p><p></p><p>But even if we do that, the Shrouded Lands write-up is a pretty crappy in-play reference. We're just way too wordy, some hexes open with a story from a thousand years ago that goes on for hundreds of words before getting into any detail about what's in the hex now. That's radically different that any other hexcrawl setting out there (or any other published setting period). They're usually quick laconic entries that you can refer to quickly in play while, for me at least, the point of the Shrouded Lands is that whenever I come across something in a blog, book or my own thoughts and think "that would be fun to use in a D&D campaign one day" I can just slot it in somewhere in this setting and it'll always be there waiting for me and any D&D campaign I ever run in the Shrouded Lands will have that idea ready and waiting for the PCs to stumble over. Other hexcrawl settings tend to be practical tools, while the Shrouded Lands is more like this:</p><p><img src="http://3.bp.blogspot.com/-221f8ElAqtY/TsP4O58ORDI/AAAAAAAAAwM/sqQgMCI5aKE/s1600/indiana+jones+warehouse.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>A vast storehouse of ideas there to satisfy my mental packrat impulses.</p><p></p><p>Probably the best way for other people to use the Shrouded Lands isn't so much to run a campaign in it but to skim around looking for ideas to steal, which I think it's great for.</p><p></p><p>However, as a final step after fleshing out the appendixes and moving stuff there I'll take a stab at rewriting the whole thing from the ground up in the format that's use by more normal hexcrawl setting books with a lot of practical play tools like stat lines, encounter tables, population figures, etc. that we've mostly been ignoring. It'll be far more concise and probably look a lot like this:</p><p><img src="http://1.bp.blogspot.com/-ddSGAUgU9gU/UNDffAEznxI/AAAAAAAAI9Q/4I72uB3lyws/s1600/carcosa_format.tiff" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>But for right now, the Shrouded Lands in all of its sprawling, rambling, bizarre, spaghetti-organization glory is pretty damn cool.</p></blockquote><p></p>
[QUOTE="Daztur, post: 6065075, member: 55680"] It's indeed a great resource. I'm shocked at how large it's gotten. As I said a few pages back, I want to start spamming this around a few places once we hit the one year anniversary (not in an annoying way, I don't want to do rude things like register on a forum and have my first post be "hey, check out the Shrouded Land!"). You're right, it's unwieldy as all hell. It's a mess organizationally for the same reason that spaghetti code is annoying in computer programming (built piece by piece from the ground up with no organized plan). One thing I'm doing as a stop-gap is putting in regional hex listings (like what I've already done for the various subhexes of places like Shuttered). Then what I'll do over the course of the next year is, like you said, move a lot of general stuff into the appendixes and have hexes reference that instead of other hexes. For example it's a bit bizarre that whenever I want to place a connection in the compilation to the sun god I have to refer to an obscure inn because the previous owner worshiped that god and that was the first time the god was mentioned. That'll mean both fleshing out the appendixes that you already have with a lot of text and moving stuff out of hexes and to there. That'll take a while but any long job isn't bad if you do it bit by bit. Hell, we've just passed Watership Down in word count and if we can do that in under a year with two lulls in activity that shouldn't be too hard if I stretch it out over a bunch of months. But even if we do that, the Shrouded Lands write-up is a pretty crappy in-play reference. We're just way too wordy, some hexes open with a story from a thousand years ago that goes on for hundreds of words before getting into any detail about what's in the hex now. That's radically different that any other hexcrawl setting out there (or any other published setting period). They're usually quick laconic entries that you can refer to quickly in play while, for me at least, the point of the Shrouded Lands is that whenever I come across something in a blog, book or my own thoughts and think "that would be fun to use in a D&D campaign one day" I can just slot it in somewhere in this setting and it'll always be there waiting for me and any D&D campaign I ever run in the Shrouded Lands will have that idea ready and waiting for the PCs to stumble over. Other hexcrawl settings tend to be practical tools, while the Shrouded Lands is more like this: [IMG]http://3.bp.blogspot.com/-221f8ElAqtY/TsP4O58ORDI/AAAAAAAAAwM/sqQgMCI5aKE/s1600/indiana+jones+warehouse.jpg[/IMG] A vast storehouse of ideas there to satisfy my mental packrat impulses. Probably the best way for other people to use the Shrouded Lands isn't so much to run a campaign in it but to skim around looking for ideas to steal, which I think it's great for. However, as a final step after fleshing out the appendixes and moving stuff there I'll take a stab at rewriting the whole thing from the ground up in the format that's use by more normal hexcrawl setting books with a lot of practical play tools like stat lines, encounter tables, population figures, etc. that we've mostly been ignoring. It'll be far more concise and probably look a lot like this: [IMG]http://1.bp.blogspot.com/-ddSGAUgU9gU/UNDffAEznxI/AAAAAAAAI9Q/4I72uB3lyws/s1600/carcosa_format.tiff[/IMG] But for right now, the Shrouded Lands in all of its sprawling, rambling, bizarre, spaghetti-organization glory is pretty damn cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top