Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Electric Wizard" data-source="post: 6065272" data-attributes="member: 83982"><p><strong>Dungeons of the Iron Count</strong></p><p><strong></strong>Additional information about Hex 21.06</p><p></p><p>The infamous Count Ota Verlime, known as the Iron Count, ordered construction of this doomed beacon not just to watch the Kingswood. He also chose it as the site of his secret prison. He made frequent trips to his beacon for news of the Kingswood and to interrogate prisoners. His suspicious nature was so strong that, after suspecting his half-orc torturer of passing secrets to the orcs of the Gray Mountains, he insisted on interviewing every prisoner personally. He extracted information from men, women, elves, dwarves and orcs about affairs within and without the realm. Over years, he developed a theory involving a spy network of crystal balls controlled by elf sorcerers and factions within Shuttered. He became obsessed with proving his theory. He spent so much time in the prison, wracking his miserable captives with questions they could not answer, that his popular brother usurped him by doing little more than walking into his vacant throne room. Ota spent the rest of his life locked in his own dungeon.</p><p></p><p>The suffering of innocent prisoners created a psychic wound on the tower, which could be the reason its defenders lost heart at the sight of the elves. A coven of necromancers led by Hastra the Shunned uses a room deep in the ruin as a salon. They hold seances in which they burn essence of agony, an extract refined from suffering itself. The essence aids in drawing out tortured souls, and many sadomasochists find it quite soothing. Hastra leads the seances, seeking answers to lost secrets she may use to blackmail her way back into Shuttered. After dozens of seances, the coven has burned enough of the oil to darken the chamber's walls. The necromancers are careful to keep the door closed and sealed tight because they fear that the fumes will leak into the dungeon and animate the piles of bones strewn across the dungeon's passageways. However, everyone in the coven is an outlaw somewhere. If they are discovered, they may take drastic measures to not get caught.</p><p><em></em></p><p><em>Hooks</em></p><p>-Are there any shades of truth in Count Ota's crystal ball theory? Which crystal balls did he suspect to be part of the conspiracy network?</p><p>-How does one refine suffering?</p><p>-Why was Hastra exiled from Shuttered, and why does she want back in?</p><p>-Are any necromancers in the coven associated with the Necromantic Office or Yaegha Six-Kidneys?</p><p>-Why are piles of bones strewn across the passageways?</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6065272, member: 83982"] [B]Dungeons of the Iron Count [/B]Additional information about Hex 21.06 The infamous Count Ota Verlime, known as the Iron Count, ordered construction of this doomed beacon not just to watch the Kingswood. He also chose it as the site of his secret prison. He made frequent trips to his beacon for news of the Kingswood and to interrogate prisoners. His suspicious nature was so strong that, after suspecting his half-orc torturer of passing secrets to the orcs of the Gray Mountains, he insisted on interviewing every prisoner personally. He extracted information from men, women, elves, dwarves and orcs about affairs within and without the realm. Over years, he developed a theory involving a spy network of crystal balls controlled by elf sorcerers and factions within Shuttered. He became obsessed with proving his theory. He spent so much time in the prison, wracking his miserable captives with questions they could not answer, that his popular brother usurped him by doing little more than walking into his vacant throne room. Ota spent the rest of his life locked in his own dungeon. The suffering of innocent prisoners created a psychic wound on the tower, which could be the reason its defenders lost heart at the sight of the elves. A coven of necromancers led by Hastra the Shunned uses a room deep in the ruin as a salon. They hold seances in which they burn essence of agony, an extract refined from suffering itself. The essence aids in drawing out tortured souls, and many sadomasochists find it quite soothing. Hastra leads the seances, seeking answers to lost secrets she may use to blackmail her way back into Shuttered. After dozens of seances, the coven has burned enough of the oil to darken the chamber's walls. The necromancers are careful to keep the door closed and sealed tight because they fear that the fumes will leak into the dungeon and animate the piles of bones strewn across the dungeon's passageways. However, everyone in the coven is an outlaw somewhere. If they are discovered, they may take drastic measures to not get caught. [I] Hooks[/I] -Are there any shades of truth in Count Ota's crystal ball theory? Which crystal balls did he suspect to be part of the conspiracy network? -How does one refine suffering? -Why was Hastra exiled from Shuttered, and why does she want back in? -Are any necromancers in the coven associated with the Necromantic Office or Yaegha Six-Kidneys? -Why are piles of bones strewn across the passageways? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top