Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Daztur" data-source="post: 6065760" data-attributes="member: 55680"><p><strong>The Stairs of the Sun</strong></p><p>Hex 22.00</p><p></p><p>When the light of the sun on Lion's Day falls on this remote valley a strange thing happens. The rays of light form steps and ladders that are easy to climb on and that rise directly from the ground towards the sun. The heavens are far too to reach before the sun hits the western peaks, but these ladders of sunlight are the only known way to reach the summit of the great peak that lies to the west of this valley.</p><p></p><p>However, there are dangers here in this Vale of Tirandelle (besides clouds passing between climbers and the sun). Chief among them is a great hearth beast, a squat golden-scaled lizard that likes to sun itself on rocks in the valley and can leap with surprising agility at intruders. It has eaten more than a few of those who have wished to climb the stairway to heaven.</p><p></p><p>Connections:</p><p>-Carvings can be seen all around the Vale of Tirandelle that are unlike those seen anywhere else in these lands, except in the Old City (29.14.25). They seem to be spell formulae written in an ancient script. (eek, just noticed that some of the hex numbers aren't entered correctly in the Shuttered subhex listing, will have to fix that in the next update)</p><p>-Dwarf monks from the west (03.04) have begun systematically vandalizing these carvings but there are many that are still intact.</p><p></p><p>Hooks:</p><p>-Why do the rays of light form ladders that can be climbed on?</p><p>-What's on the summit of the great peak to the west that makes it worth climbing to on sunbeams to get to? Why can't you just climb it or fly up?</p><p>-Why is the valley called the Vale of Tirandelle?</p><p>-What's a hearth beast exactly?</p><p>-What are the ancient carvings? Who made them? Are they really spells? Why are the dwarves defacing them?</p><p></p><p>I like the idea of a spellbook that is actually massive rock carvings that are difficult/impossible to copy down into a normal spell book, so that anyone can go and memorize them, but only in that one spot.</p><p></p><p>New map: <a href="http://img706.imageshack.us/img706/1594/dec27map.png" target="_blank">http://img706.imageshack.us/img706/1594/dec27map.png</a></p></blockquote><p></p>
[QUOTE="Daztur, post: 6065760, member: 55680"] [B]The Stairs of the Sun[/B] Hex 22.00 When the light of the sun on Lion's Day falls on this remote valley a strange thing happens. The rays of light form steps and ladders that are easy to climb on and that rise directly from the ground towards the sun. The heavens are far too to reach before the sun hits the western peaks, but these ladders of sunlight are the only known way to reach the summit of the great peak that lies to the west of this valley. However, there are dangers here in this Vale of Tirandelle (besides clouds passing between climbers and the sun). Chief among them is a great hearth beast, a squat golden-scaled lizard that likes to sun itself on rocks in the valley and can leap with surprising agility at intruders. It has eaten more than a few of those who have wished to climb the stairway to heaven. Connections: -Carvings can be seen all around the Vale of Tirandelle that are unlike those seen anywhere else in these lands, except in the Old City (29.14.25). They seem to be spell formulae written in an ancient script. (eek, just noticed that some of the hex numbers aren't entered correctly in the Shuttered subhex listing, will have to fix that in the next update) -Dwarf monks from the west (03.04) have begun systematically vandalizing these carvings but there are many that are still intact. Hooks: -Why do the rays of light form ladders that can be climbed on? -What's on the summit of the great peak to the west that makes it worth climbing to on sunbeams to get to? Why can't you just climb it or fly up? -Why is the valley called the Vale of Tirandelle? -What's a hearth beast exactly? -What are the ancient carvings? Who made them? Are they really spells? Why are the dwarves defacing them? I like the idea of a spellbook that is actually massive rock carvings that are difficult/impossible to copy down into a normal spell book, so that anyone can go and memorize them, but only in that one spot. New map: [URL]http://img706.imageshack.us/img706/1594/dec27map.png[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top