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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Electric Wizard" data-source="post: 6066260" data-attributes="member: 83982"><p><strong>Ogo Tassak, the Temple of the Hunt (14.27)</strong></p><p>Connects to Hex 12.28, 15.28, 16.23</p><p></p><p>Gnolls and Nekh both rely on desert game for survival. To ensure that the beasts come, they meet at the ancient temple of Ogo Tassak every year at the vernal and autumnal equinox and perform rites. The meetings can be maddening to outsiders. For hours, the Nekh squawk and beat their wings to the drumming and mournful baying of the gnolls. But the carving and painting of new animal totems is the most important rite. The Nekh sculpt animal figures from driftwood and paint them with cave ichor and the gnolls sing enchantments into them. Their cooperation attracts a season of game to the Singing Waste. Between the rites, the temple entrances are sealed tight to prevent ghouls from haunting the place.</p><p></p><p>To visitors, Ogo Tassak seems a humble temple complex. It consists of only a few circular chambers decorated with bizarre, crude engravings of beasts no longer seen in the Shrouded Lands. No one knows who its builders were, although the esteemed lizard man historian Kashikik (16.23) is certain that they were human.</p><p></p><p>The gnolls know of several shafts near the complex that lead to lower chambers. They do not bother exploring them because their forays into the darkness yielded little water, no food and hostile creatures. An old gnoll named Kroo did, however, discover a bronze blade of exotic design that can erupt into flames. His description of the chamber sounds like a tomb.</p><p></p><p><em>Hooks</em></p><p><em></em>-Do the totems have powers besides attracting game?</p><p>-How are the entrances sealed so well? Ghouls are pretty tricky.</p><p>-What sorts of beasts are engraved on the temple walls?</p><p>-What hostile creatures lurk beneath the temple?</p><p>-What other treasures await their liberation?</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6066260, member: 83982"] [B]Ogo Tassak, the Temple of the Hunt (14.27)[/B] Connects to Hex 12.28, 15.28, 16.23 Gnolls and Nekh both rely on desert game for survival. To ensure that the beasts come, they meet at the ancient temple of Ogo Tassak every year at the vernal and autumnal equinox and perform rites. The meetings can be maddening to outsiders. For hours, the Nekh squawk and beat their wings to the drumming and mournful baying of the gnolls. But the carving and painting of new animal totems is the most important rite. The Nekh sculpt animal figures from driftwood and paint them with cave ichor and the gnolls sing enchantments into them. Their cooperation attracts a season of game to the Singing Waste. Between the rites, the temple entrances are sealed tight to prevent ghouls from haunting the place. To visitors, Ogo Tassak seems a humble temple complex. It consists of only a few circular chambers decorated with bizarre, crude engravings of beasts no longer seen in the Shrouded Lands. No one knows who its builders were, although the esteemed lizard man historian Kashikik (16.23) is certain that they were human. The gnolls know of several shafts near the complex that lead to lower chambers. They do not bother exploring them because their forays into the darkness yielded little water, no food and hostile creatures. An old gnoll named Kroo did, however, discover a bronze blade of exotic design that can erupt into flames. His description of the chamber sounds like a tomb. [I]Hooks [/I]-Do the totems have powers besides attracting game? -How are the entrances sealed so well? Ghouls are pretty tricky. -What sorts of beasts are engraved on the temple walls? -What hostile creatures lurk beneath the temple? -What other treasures await their liberation? [/QUOTE]
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