Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Electric Wizard" data-source="post: 6087878" data-attributes="member: 83982"><p><strong>Haunt of the Jackalweres (51.17)</strong></p><p></p><p>Jackalweres, devious creatures with human and jackal features, dwell in necropoli on the Shrouded Lands' eastern border. Their mannerisms, behavior and intelligence depend on their diets. Jackalweres who eat the flesh of dumb beasts behave much like jackals - cowardly, impulsive, shameless. But those who dine on human flesh become more like their prey. They speak eloquently, don clothing and execute plots. Many jackalweres in this hex are fairly intelligent because their diet is a balance of Sosarian livestock and their herders. Those further from the city are more bestial. Regardless of their level of sapience, jackalweres can induce deep slumber in non-jackalweres with mere eye contact. Sosarian herders and a few gnolls wear smoked glass goggles when they fear an ambush.</p><p></p><p>Little is known about the necropoli the jackalweres inhabit. Those who return from the tunnels survive because they did not spend time analyzing their architecture or hieroglyphics. The few Shrouded Lands texts that reference the necropoli only warn travelers of the creatures within. But jackalweres have been spotted using ancient armor and weapons similar to those used by steppes people who dwell further east.</p><p></p><p>Tomb robbers have reported being attacked by jackalwere mages armed with engraved bronze disks. The mages can fire an a hex that makes its victims incapable of speaking or writing in anything other than gibberish.</p><p></p><p><em>Connections</em></p><p>-Taheesha, a sycophant of Imorcar the Many (48.18), is a highly civilized jackalwere who hides her true form with a hat of disguise. She hopes to glean knowledge from the senile archmage that will make her queen of her race. Her attempt at a Jahuri accent is quite abysmal. Any Jahuri hearing her speak would suspect something is amiss.</p><p>-A more bestial line of jackalweres lurks in the ruins beneath Hyfalls (40.20). Their diet of hobgoblin flesh mutates them in unusual ways.</p><p>-The Great Mother's third non-human adviser (51.29) is a gormandizing jackalwere named Voon. He keeps her informed of events around Sosaria in exchange for his favorite delicacy, dwarf pie.</p><p></p><p><em>Hooks</em></p><p>-Who built the necropoli?</p><p>-Where do more feral jackalweres roam?</p><p>-Do the ancient armor and weapons they salvaged from the tombs have any special properties?</p><p>-Do the mages' bronze disks function as scrolls or implements? Where did they come from?</p><p>-Who has been struck by the gibberish curse?</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6087878, member: 83982"] [B]Haunt of the Jackalweres (51.17)[/B] Jackalweres, devious creatures with human and jackal features, dwell in necropoli on the Shrouded Lands' eastern border. Their mannerisms, behavior and intelligence depend on their diets. Jackalweres who eat the flesh of dumb beasts behave much like jackals - cowardly, impulsive, shameless. But those who dine on human flesh become more like their prey. They speak eloquently, don clothing and execute plots. Many jackalweres in this hex are fairly intelligent because their diet is a balance of Sosarian livestock and their herders. Those further from the city are more bestial. Regardless of their level of sapience, jackalweres can induce deep slumber in non-jackalweres with mere eye contact. Sosarian herders and a few gnolls wear smoked glass goggles when they fear an ambush. Little is known about the necropoli the jackalweres inhabit. Those who return from the tunnels survive because they did not spend time analyzing their architecture or hieroglyphics. The few Shrouded Lands texts that reference the necropoli only warn travelers of the creatures within. But jackalweres have been spotted using ancient armor and weapons similar to those used by steppes people who dwell further east. Tomb robbers have reported being attacked by jackalwere mages armed with engraved bronze disks. The mages can fire an a hex that makes its victims incapable of speaking or writing in anything other than gibberish. [I]Connections[/I] -Taheesha, a sycophant of Imorcar the Many (48.18), is a highly civilized jackalwere who hides her true form with a hat of disguise. She hopes to glean knowledge from the senile archmage that will make her queen of her race. Her attempt at a Jahuri accent is quite abysmal. Any Jahuri hearing her speak would suspect something is amiss. -A more bestial line of jackalweres lurks in the ruins beneath Hyfalls (40.20). Their diet of hobgoblin flesh mutates them in unusual ways. -The Great Mother's third non-human adviser (51.29) is a gormandizing jackalwere named Voon. He keeps her informed of events around Sosaria in exchange for his favorite delicacy, dwarf pie. [I]Hooks[/I] -Who built the necropoli? -Where do more feral jackalweres roam? -Do the ancient armor and weapons they salvaged from the tombs have any special properties? -Do the mages' bronze disks function as scrolls or implements? Where did they come from? -Who has been struck by the gibberish curse? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top