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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 6098897" data-attributes="member: 55680"><p>Non-standard fonts employed in the word doc: "Trinigan FG" for chapter headings and "Post Antiqua BE" for hex titles.</p><p><a href="http://www.fontspace.com/fontgrube/trinigan-fg" target="_blank">http://www.fontspace.com/fontgrube/trinigan-fg</a></p><p><a href="http://www.abstractfonts.com/search/post%20antiqua" target="_blank">http://www.abstractfonts.com/search/post antiqua</a> (I think, there's a bunch of Post Antiqua fonts, I forget which ones exactly medium I think? Don't have it installed on this computer)</p><p></p><p>As for the overall setting feel the term I've been using is "Shiny Dark" to contrast it with "Grim Dark" since while the setting is dark it is very very very much not a Warhammer kind of dark. But "<span style="color: #333333">a little dark and a little silly, a little strange and a little sad" probably nails it better with perhaps "a little beautiful" as well. I imagine the setting having an incredible amount of natural beauty a lot of the pictures here: </span>http://thefairest.info/top.html <span style="color: #333333">would fit right in. </span></p><p></p><p>It's interesting how consistent the tone is without anyone ever planning it to be this way. Personally I've drawn the most on OSR blog posts, forum ramblings, the weirder bits of Sword & Sorcery, weird bits from history, Arthuriana and fairy tales. But the single book that probably is the most similar to this setting in overall tone would have to be <a href="http://en.wikipedia.org/wiki/The_13_Clocks" target="_blank">http://en.wikipedia.org/wiki/The_13_Clocks</a> It's quite short an beautifully written, it's well worth checking out if you haven't. Maybe Lyonesse by Vance is also similar? I have it on my shelf but haven't read it yet.</p><p></p><p>It's also interesting what bits of fantasy we haven't drawn on nearly at all, Electric Wizard made a comment earlier about Frazetta and it's interesting how little of that kind of feel is in the setting (except for maybe his Mars illustrations which come a lot closer than his normal stuff). I love me some Conan, but none of our human cultures are even vaguely a place of mighty thewed barbarians. I could see Elric and 70's psychedelia art fitting in kind of, but not quite. </p><p></p><p>OK, I've got an idea for a hex but have to go to bed soon so no time to write it up but for the setting write up I'd like to just enjoy writing stuff this month and get cracking on some re-organization to make it more user-friendly next month. Now that Sanglorian's back let's discuss how to resort stuff to make it easier to get into. To throw some ideas at the wall:</p><p>-Take my compilation and Sanglorian's appendixes and yank a bunch of text out of my compilation and dump it in the appendix. Basically take any text that is discussing big overarching stuff and send it to the appendixes. For example put all of the religious information about the King in the Splendor in one place and any time the lion priests get mentioned just have a little notation like (A1) (A being religion, 1 being the first entry under religion, just as a hypothetical) sort of like all of the hex notations we already have. That'd make finding general information easier and slim down a lot of hexes but would still make it hard to use the doc as an in-game reference.</p><p>-Boil down the text a lot and write up a more traditional hexcrawl write up using something like: <a href="http://1.bp.blogspot.com/-ddSGAUgU9gU/UNDffAEznxI/AAAAAAAAI9Q/4I72uB3lyws/s1600/carcosa_format.tiff" target="_blank">http://1.bp.blogspot.com/-ddSGAUgU9gU/UNDffAEznxI/AAAAAAAAI9Q/4I72uB3lyws/s1600/carcosa_format.tiff</a> or <a href="http://matt-landofnod.blogspot.kr/p/free-downloads.html" target="_blank">http://matt-landofnod.blogspot.kr/p/free-downloads.html</a> (the Land of Nod free download). This'd have to be more utilitarian with less asides about hundred year old history and more stuff like encounter information and population numbers (use the Land of Nod quasi-edition neutral stat lines as a guide?). The problem here is that most hexes are still blank and that it'd require boiling off a lot of what makes the settling unique.</p><p>-Write things out in a more traditional settling source book style instead of being completely wed to a hex-based format? Write one small book for each region while merging in the smaller regions?</p><p>-Keep the current set-up in all of its bloated glory and make some smaller spin-offs. For example a "Monsters of the Shrouded Lands" book heavy on monster ecology?</p><p></p><p>Ideas? The amount of information we have is pretty overwhelming but the sheer amount of detail isn't something I want to lose...</p></blockquote><p></p>
[QUOTE="Daztur, post: 6098897, member: 55680"] Non-standard fonts employed in the word doc: "Trinigan FG" for chapter headings and "Post Antiqua BE" for hex titles. [URL]http://www.fontspace.com/fontgrube/trinigan-fg[/URL] [URL]http://www.abstractfonts.com/search/post%20antiqua[/URL] (I think, there's a bunch of Post Antiqua fonts, I forget which ones exactly medium I think? Don't have it installed on this computer) As for the overall setting feel the term I've been using is "Shiny Dark" to contrast it with "Grim Dark" since while the setting is dark it is very very very much not a Warhammer kind of dark. But "[COLOR=#333333]a little dark and a little silly, a little strange and a little sad" probably nails it better with perhaps "a little beautiful" as well. I imagine the setting having an incredible amount of natural beauty a lot of the pictures here: [/COLOR]http://thefairest.info/top.html [COLOR=#333333]would fit right in. [/COLOR] It's interesting how consistent the tone is without anyone ever planning it to be this way. Personally I've drawn the most on OSR blog posts, forum ramblings, the weirder bits of Sword & Sorcery, weird bits from history, Arthuriana and fairy tales. But the single book that probably is the most similar to this setting in overall tone would have to be [URL]http://en.wikipedia.org/wiki/The_13_Clocks[/URL] It's quite short an beautifully written, it's well worth checking out if you haven't. Maybe Lyonesse by Vance is also similar? I have it on my shelf but haven't read it yet. It's also interesting what bits of fantasy we haven't drawn on nearly at all, Electric Wizard made a comment earlier about Frazetta and it's interesting how little of that kind of feel is in the setting (except for maybe his Mars illustrations which come a lot closer than his normal stuff). I love me some Conan, but none of our human cultures are even vaguely a place of mighty thewed barbarians. I could see Elric and 70's psychedelia art fitting in kind of, but not quite. OK, I've got an idea for a hex but have to go to bed soon so no time to write it up but for the setting write up I'd like to just enjoy writing stuff this month and get cracking on some re-organization to make it more user-friendly next month. Now that Sanglorian's back let's discuss how to resort stuff to make it easier to get into. To throw some ideas at the wall: -Take my compilation and Sanglorian's appendixes and yank a bunch of text out of my compilation and dump it in the appendix. Basically take any text that is discussing big overarching stuff and send it to the appendixes. For example put all of the religious information about the King in the Splendor in one place and any time the lion priests get mentioned just have a little notation like (A1) (A being religion, 1 being the first entry under religion, just as a hypothetical) sort of like all of the hex notations we already have. That'd make finding general information easier and slim down a lot of hexes but would still make it hard to use the doc as an in-game reference. -Boil down the text a lot and write up a more traditional hexcrawl write up using something like: [URL]http://1.bp.blogspot.com/-ddSGAUgU9gU/UNDffAEznxI/AAAAAAAAI9Q/4I72uB3lyws/s1600/carcosa_format.tiff[/URL] or [URL]http://matt-landofnod.blogspot.kr/p/free-downloads.html[/URL] (the Land of Nod free download). This'd have to be more utilitarian with less asides about hundred year old history and more stuff like encounter information and population numbers (use the Land of Nod quasi-edition neutral stat lines as a guide?). The problem here is that most hexes are still blank and that it'd require boiling off a lot of what makes the settling unique. -Write things out in a more traditional settling source book style instead of being completely wed to a hex-based format? Write one small book for each region while merging in the smaller regions? -Keep the current set-up in all of its bloated glory and make some smaller spin-offs. For example a "Monsters of the Shrouded Lands" book heavy on monster ecology? Ideas? The amount of information we have is pretty overwhelming but the sheer amount of detail isn't something I want to lose... [/QUOTE]
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