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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 6099411" data-attributes="member: 55680"><p>So basically three branching ideas:</p><p>-Improving the organization of the compilation.</p><p>-A DM-side document written in more traditional and concise hexcrawl format using Land of Nod or Carcosa as a format guide, either of the whole damn setting or of a specific region. While each individual hex isn't THAT long to read the whole thing is closing in on the word count of Moby Dick, which is a touch intimidating especially since it's all interconnected.</p><p>-A player-side document giving a more brief description of some or all of the setting.</p><p></p><p>So here's what I'm thinking of doing personally:</p><p>-March: just write more stuff, is fun.</p><p>-April and however long it takes after that: improve the compilation's organization and merge Sanglorian's appendix and my compilation.</p><p>-By then we should have at least one region ready for gazetteer treatment. Write up a short document for whichever region has the fewest holes in it with both a DM side and a player side document. Keep it short and easy to refer to. If all of the regions still have too many holes in them at that point, just do Shuttered itself as a standalone document, a bit like Vornheim.</p><p></p><p>Problem: how to organize a write-up of Shuttered? A lot of content but organizing it by mini city hexes seems silly. Also it's a lot more abstract and big picture than the "here is a map of some rooms you can run the players through RIGHT NOW" that Vornheim has, but maybe something in the same ballpark?</p><p></p><p>So maybe Shuttered for the first gazateer and, I don't know, maybe the Kingswood for the second? The Kingswood is pretty self-contained, throw in the Night Men and the Welt Road and it's a good bite sized setting. We could also do the Westmarches but that big chunk of hexes in the NW is a bit less cohesive and more of a random grab bag than the Kingswood.</p><p></p><p>So that's what I plan to do, if anyone else wants to put in some time squeezing some documents out of the setting compilation I'll help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Most of you can write better prose than I can, I just make up for it by having a looooooot of time on the subway between my various freelance gigs (often three in different parts of Seoul in one day and then home) to plow through stuff.</p><p></p><p>Maybe also a monster book or a magic item/treasure book as stop-gaps? Dunno. As for treasure, yeah, we need more of it like Triskaideka says I've added some stuff here and there but it's gotten stretched pretty thin. Some of my favorite treasure write up is this series: <a href="http://daddygrognard.blogspot.com/search/label/a%20hoard%20for%20every%20treasure%20typewhich" target="_blank">http://daddygrognard.blogspot.com/search/label/a hoard for every treasure typewhich</a> sadly only has four entries, I've stolen bits and pieces of it. <a href="http://hackslashmaster.blogspot.com" target="_blank">http://hackslashmaster.blogspot.com</a> also has an interesting treasure feature that might be worth mining.</p></blockquote><p></p>
[QUOTE="Daztur, post: 6099411, member: 55680"] So basically three branching ideas: -Improving the organization of the compilation. -A DM-side document written in more traditional and concise hexcrawl format using Land of Nod or Carcosa as a format guide, either of the whole damn setting or of a specific region. While each individual hex isn't THAT long to read the whole thing is closing in on the word count of Moby Dick, which is a touch intimidating especially since it's all interconnected. -A player-side document giving a more brief description of some or all of the setting. So here's what I'm thinking of doing personally: -March: just write more stuff, is fun. -April and however long it takes after that: improve the compilation's organization and merge Sanglorian's appendix and my compilation. -By then we should have at least one region ready for gazetteer treatment. Write up a short document for whichever region has the fewest holes in it with both a DM side and a player side document. Keep it short and easy to refer to. If all of the regions still have too many holes in them at that point, just do Shuttered itself as a standalone document, a bit like Vornheim. Problem: how to organize a write-up of Shuttered? A lot of content but organizing it by mini city hexes seems silly. Also it's a lot more abstract and big picture than the "here is a map of some rooms you can run the players through RIGHT NOW" that Vornheim has, but maybe something in the same ballpark? So maybe Shuttered for the first gazateer and, I don't know, maybe the Kingswood for the second? The Kingswood is pretty self-contained, throw in the Night Men and the Welt Road and it's a good bite sized setting. We could also do the Westmarches but that big chunk of hexes in the NW is a bit less cohesive and more of a random grab bag than the Kingswood. So that's what I plan to do, if anyone else wants to put in some time squeezing some documents out of the setting compilation I'll help :) Most of you can write better prose than I can, I just make up for it by having a looooooot of time on the subway between my various freelance gigs (often three in different parts of Seoul in one day and then home) to plow through stuff. Maybe also a monster book or a magic item/treasure book as stop-gaps? Dunno. As for treasure, yeah, we need more of it like Triskaideka says I've added some stuff here and there but it's gotten stretched pretty thin. Some of my favorite treasure write up is this series: [url]http://daddygrognard.blogspot.com/search/label/a%20hoard%20for%20every%20treasure%20typewhich[/url] sadly only has four entries, I've stolen bits and pieces of it. [url]http://hackslashmaster.blogspot.com[/url] also has an interesting treasure feature that might be worth mining. [/QUOTE]
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