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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 6100691" data-attributes="member: 55680"><p>Quick note: one big reason I want to do some small stuff is chutup said on his blog about this project "perhaps too complex to actually use." And if that's true for chutup (who wrote a lot of the best content for this setting) that's probably really really true for a lot of newbies seeing the big damn compilation. So I think writing up some bite-sized bits is something I really want to do. Also I took on two new freelance gigs last month so I have even more subway time (when I get all this stuff done) traveling between different offices so I have time to crank out some stuff for the foreseeable future.</p><p></p><p>Gotta run soon, but in agreement with you on the compilation stuff. I don't use enough shortcuts like "styles" or entering in page breaks, I just do things manually. I still have MS Works on the brain I guess.</p><p></p><p>Agreed on not being exactly 19 hexes in a circle but something around that number should work as long as there's no "holes" in the chunk of hexes.</p><p></p><p>For the random encounter stuff I'm really torn on that since it takes up a lot of space to have a separate one for each hex. That's not a big deal with the Heget one but there'd be space issues with the wordier hexes. On the other hand having each hex have its own random encounter table gives each its own character and there would be a lot of overlap (for example if an ogre lives in Hex 11.11 it'd show up in Hex 11.12 as well).</p><p></p><p>I'd like the random tables to give the following results:</p><p>-Often run into common regional stuff and stuff native to that hex.</p><p>-Sometimes run into stuff from neighboring hexes.</p><p>-Rarely run into things from a few hexes over.</p><p></p><p>Not sure how to do that without having a table for each hex. Hmmmm...</p><p></p><p>Also there are some hexes that are REALLY self-contained with stuff that lives there that doesn't live elsewhere while in other places there's stuff that's native to a big slew of hexes...</p><p></p><p>So what're people thinking for the first gazetteer? Maybe the Barrier Peaks? That's pretty self-contained, mostly done and in a nice blob. Other ideas? Bears are popular, the NW corner has a lot of stuff, but not my favorite stuff. Central Thring is also pretty fleshed out. Could also do Shuttered but that'd be harder to organize.</p></blockquote><p></p>
[QUOTE="Daztur, post: 6100691, member: 55680"] Quick note: one big reason I want to do some small stuff is chutup said on his blog about this project "perhaps too complex to actually use." And if that's true for chutup (who wrote a lot of the best content for this setting) that's probably really really true for a lot of newbies seeing the big damn compilation. So I think writing up some bite-sized bits is something I really want to do. Also I took on two new freelance gigs last month so I have even more subway time (when I get all this stuff done) traveling between different offices so I have time to crank out some stuff for the foreseeable future. Gotta run soon, but in agreement with you on the compilation stuff. I don't use enough shortcuts like "styles" or entering in page breaks, I just do things manually. I still have MS Works on the brain I guess. Agreed on not being exactly 19 hexes in a circle but something around that number should work as long as there's no "holes" in the chunk of hexes. For the random encounter stuff I'm really torn on that since it takes up a lot of space to have a separate one for each hex. That's not a big deal with the Heget one but there'd be space issues with the wordier hexes. On the other hand having each hex have its own random encounter table gives each its own character and there would be a lot of overlap (for example if an ogre lives in Hex 11.11 it'd show up in Hex 11.12 as well). I'd like the random tables to give the following results: -Often run into common regional stuff and stuff native to that hex. -Sometimes run into stuff from neighboring hexes. -Rarely run into things from a few hexes over. Not sure how to do that without having a table for each hex. Hmmmm... Also there are some hexes that are REALLY self-contained with stuff that lives there that doesn't live elsewhere while in other places there's stuff that's native to a big slew of hexes... So what're people thinking for the first gazetteer? Maybe the Barrier Peaks? That's pretty self-contained, mostly done and in a nice blob. Other ideas? Bears are popular, the NW corner has a lot of stuff, but not my favorite stuff. Central Thring is also pretty fleshed out. Could also do Shuttered but that'd be harder to organize. [/QUOTE]
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