Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Electric Wizard" data-source="post: 6101627" data-attributes="member: 83982"><p>Now that you mention it, eastern Thring would definitely be a fun, unique place to start a campaign. The only problem is that, as of now, it has only one potential dungeon. Let me help out with that! This hex is inspired by a legend of a medieval pope so pious that the only way he could grow spiritually was to summon demons to tempt him. If that's not Shrouded Lands worthy, nothing is.</p><p></p><p><strong>Catacombs of St. Dulaine (21.16)</strong></p><p></p><p>Long before the Witch Queen appeared, a small monastery dedicated to St. Dulaine rose from an island above this marsh. Its remoteness made its monks unusually esoteric. The theological texts from the monastery remain among the few scholarly works devoted to the Green Lady.</p><p></p><p>The monastery's last abbot, Moldenke the Aloof, believed himself above worldly temptations and tempted his faith by summoning imps and other minor demons. He defeated their temptations through faith and logic, but his repeated conjurations drew attention from more powerful entities. One night, when the stars and moon were right, the minor demons he summoned and caged for his own theological exercises broke free and destroyed the abbey with infernal glee.</p><p></p><p>Many of these demons still lurk in the catacombs beneath the abbey ruins. Their presence has corrupted the local flora and fauna. The berries around the abbey are poisonous. The bats are huge, malicious, and their wings erupt with flames when threatened. Adventurers who delve into the dungeon seeking old texts and relics report that skeletons, zombies, toads and spiders fill the tunnels.</p><p></p><p><em>Connections</em></p><p>-Lady Spiriwin (20.16) is convinced that some of the berries around the abbey could fatally poison her awful husband.</p><p>-Moor hounds (22.16) refuse to chase prey into the catacombs. Their quarry's relief is always short-lived.</p><p>-The Foolish Sages (20.18) desire the scrolls containing the dialogue between Moldenke the Aloof and the conjured demons. They are rumored to be hidden deep within the crypts.</p><p></p><p><em>Hooks</em></p><p>-Who was St. Dulaine?</p><p>-Which demons dwell in the catacombs?</p><p>-What secrets do Moldenke's dialogues contain?</p><p>-What relics await liberation?</p><p>-Why don't moor hounds follow their prey into the catacombs?</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6101627, member: 83982"] Now that you mention it, eastern Thring would definitely be a fun, unique place to start a campaign. The only problem is that, as of now, it has only one potential dungeon. Let me help out with that! This hex is inspired by a legend of a medieval pope so pious that the only way he could grow spiritually was to summon demons to tempt him. If that's not Shrouded Lands worthy, nothing is. [B]Catacombs of St. Dulaine (21.16)[/B] Long before the Witch Queen appeared, a small monastery dedicated to St. Dulaine rose from an island above this marsh. Its remoteness made its monks unusually esoteric. The theological texts from the monastery remain among the few scholarly works devoted to the Green Lady. The monastery's last abbot, Moldenke the Aloof, believed himself above worldly temptations and tempted his faith by summoning imps and other minor demons. He defeated their temptations through faith and logic, but his repeated conjurations drew attention from more powerful entities. One night, when the stars and moon were right, the minor demons he summoned and caged for his own theological exercises broke free and destroyed the abbey with infernal glee. Many of these demons still lurk in the catacombs beneath the abbey ruins. Their presence has corrupted the local flora and fauna. The berries around the abbey are poisonous. The bats are huge, malicious, and their wings erupt with flames when threatened. Adventurers who delve into the dungeon seeking old texts and relics report that skeletons, zombies, toads and spiders fill the tunnels. [I]Connections[/I] -Lady Spiriwin (20.16) is convinced that some of the berries around the abbey could fatally poison her awful husband. -Moor hounds (22.16) refuse to chase prey into the catacombs. Their quarry's relief is always short-lived. -The Foolish Sages (20.18) desire the scrolls containing the dialogue between Moldenke the Aloof and the conjured demons. They are rumored to be hidden deep within the crypts. [I]Hooks[/I] -Who was St. Dulaine? -Which demons dwell in the catacombs? -What secrets do Moldenke's dialogues contain? -What relics await liberation? -Why don't moor hounds follow their prey into the catacombs? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top