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Let’s Make a Hexcrawl Setting
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<blockquote data-quote="Daztur" data-source="post: 6101936" data-attributes="member: 55680"><p>Let's FINALLY finish stealing hexes from: <a href="http://www.rolang.com/archives/444" target="_blank">http://www.rolang.com/archives/444</a> (ideas changed around a good bit and all text mine but rolang is awesome I really wished he blogged more often)</p><p></p><p><strong>Smuggler's Isle</strong></p><p>Hex 17.16</p><p></p><p>Note the fangbeast is a gorgonopsian (<a href="http://www.maropeng.co.za/images/mediagallery/evolution_gorgonopsian_evolution.jpg" target="_blank">http://www.maropeng.co.za/images/mediagallery/evolution_gorgonopsian_evolution.jpg</a>) not a dinosaur. Sailbeasts are dimetrodons. For lizardman pets grab anything theraspid or from the Permian or anything big and scaly that isn't a dinosaur. Big giant scary crocodiles would also be fine, they probably have some grass-eating big scaly beasts of burden as well. Maybe dinodontosaurus (not a dinosaur despite its name).</p><p></p><p>The Duke of Thring charges a heavy toll on merchants seeking to cross the River of Crystal Waters and the raft trade up and down the river is a jealously-guarded monopoly. As a result, many merchants seeking to avoid paying such annoying costs have sought smugglers to take them across the river.</p><p></p><p>But the Duke is a cagey man and he has instructed some of his peasants to pose as smugglers and offer to make merchants a pontoon bridge out of fishing boats from one bank of the river to a small island in the middle and then move their boats over to the other side of the island to take them the rest of the way across (they patiently explain that they don't have enough boats to bridge the entire river at once). However, when the merchants are all on the island in the middle of the river they are abandoned by the "smugglers" and left stranded there until they pay the Duke a heavy fine.</p><p></p><p>However, the most recent caravan that the Duke played this trick on was a lizardman caravan (41.24). However instead of paying the fine the Duke demanded they have fortified the island, taken up fishing and have become a major nuisance to the raftsmen who ply the river thanks to their vicious amphibious sailbeasts. Now the shoe is on the other foot and the lizardmen are refusing the leave unless the Duke pay them reparations. An attempt to land a force of knights and convince the lizardmen of reason at sword point was repulsed by a pack of fangbeasts which ripped the unfortunate knights into tasty morsels.</p><p></p><p>The Duke is at his wit's end thanks to the smell of roasting knight that is even now wafting over his castle but is reluctant to swallow his pride and pay up.</p><p></p><p>Connection:</p><p></p><p>-The mud around Smuggler's Island is especially sought after by the Society of Engineers (29.14.49) as an ingredient in their cement. This is not because it is especially strong but because it has a weak magical resonance that slowly fades with time, allowing the engineers to keep track of how old a certain piece of construction is. This is of especial use to the Department of Obscure Annexes as it allows them to detect suspicious new construction that may hide secret rooms.</p><p></p><p>Hooks:</p><p>-Who monopolizes the raft trade?</p><p>-What other beasts do the lizardmen have? Where do they get them?</p><p>-What is the lizardman caravan carrying? Who were they planning to trade with?</p></blockquote><p></p>
[QUOTE="Daztur, post: 6101936, member: 55680"] Let's FINALLY finish stealing hexes from: [url]http://www.rolang.com/archives/444[/url] (ideas changed around a good bit and all text mine but rolang is awesome I really wished he blogged more often) [b]Smuggler's Isle[/b] Hex 17.16 Note the fangbeast is a gorgonopsian ([url]http://www.maropeng.co.za/images/mediagallery/evolution_gorgonopsian_evolution.jpg[/url]) not a dinosaur. Sailbeasts are dimetrodons. For lizardman pets grab anything theraspid or from the Permian or anything big and scaly that isn't a dinosaur. Big giant scary crocodiles would also be fine, they probably have some grass-eating big scaly beasts of burden as well. Maybe dinodontosaurus (not a dinosaur despite its name). The Duke of Thring charges a heavy toll on merchants seeking to cross the River of Crystal Waters and the raft trade up and down the river is a jealously-guarded monopoly. As a result, many merchants seeking to avoid paying such annoying costs have sought smugglers to take them across the river. But the Duke is a cagey man and he has instructed some of his peasants to pose as smugglers and offer to make merchants a pontoon bridge out of fishing boats from one bank of the river to a small island in the middle and then move their boats over to the other side of the island to take them the rest of the way across (they patiently explain that they don't have enough boats to bridge the entire river at once). However, when the merchants are all on the island in the middle of the river they are abandoned by the "smugglers" and left stranded there until they pay the Duke a heavy fine. However, the most recent caravan that the Duke played this trick on was a lizardman caravan (41.24). However instead of paying the fine the Duke demanded they have fortified the island, taken up fishing and have become a major nuisance to the raftsmen who ply the river thanks to their vicious amphibious sailbeasts. Now the shoe is on the other foot and the lizardmen are refusing the leave unless the Duke pay them reparations. An attempt to land a force of knights and convince the lizardmen of reason at sword point was repulsed by a pack of fangbeasts which ripped the unfortunate knights into tasty morsels. The Duke is at his wit's end thanks to the smell of roasting knight that is even now wafting over his castle but is reluctant to swallow his pride and pay up. Connection: -The mud around Smuggler's Island is especially sought after by the Society of Engineers (29.14.49) as an ingredient in their cement. This is not because it is especially strong but because it has a weak magical resonance that slowly fades with time, allowing the engineers to keep track of how old a certain piece of construction is. This is of especial use to the Department of Obscure Annexes as it allows them to detect suspicious new construction that may hide secret rooms. Hooks: -Who monopolizes the raft trade? -What other beasts do the lizardmen have? Where do they get them? -What is the lizardman caravan carrying? Who were they planning to trade with? [/QUOTE]
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