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<blockquote data-quote="Sanglorian" data-source="post: 6103430" data-attributes="member: 83822"><p>[1] I've added the book to Appendix N.</p><p></p><p>[2] If you post the DOCX for version 2.0, I'll make a start on a few of the shorter regions.</p><p></p><p>[...] I agree with the other things you said.</p><p></p><p>EDIT: Oh, I forgot to say: rather than start on the shorter regions, why not start on Thring and the Barrier Ranges, to be ready for our gazetteer project?</p><p></p><p>EDIT 2:</p><p></p><p>1. I've updated the appendices.</p><p></p><p>2. I forgot the main reason I was posting, which was to share what I have of the Witch Clan random table so far. Everyone, post some ideas!</p><p></p><p><strong>The Witch Clans</strong></p><p> <em>Quirk</em></p><p> Can only cast the reverse of the assigned spell</p><p> Almost extinct</p><p> Have the spell of another clan</p><p> Stole the spell from something or someone else</p><p> Invented the spell</p><p> Are from outside the Barrier Ranges</p><p> Itinerant</p><p> Populous</p><p> Have a taboo against using the spell</p><p> Can only cast the spell on their selves and their possessions</p><p> Can only use the spells on others</p><p> Presence allows others to cast the spell but cannot cast it themselves</p><p> Can only cast the spell in the presence of magical beings</p><p> </p><p></p><p> <em>Spell</em></p><p> Feeblemind</p><p> Knock</p><p> Hold person</p><p> Waterbreathing</p><p> Web</p><p> Word of recall</p><p> Heat metal</p><p> Locate object</p><p> Predict weather</p><p> Time stop</p><p> Hostile polymorph</p><p> Wall of stone</p><p> Faerie fire</p><p> Sticks to snakes</p><p> Fake memory</p><p> Uncertainty: each time a creature looks at the target object, it has a 50% change of existing or of not existing for that creature</p><p> Psychic limb</p><p> Breath giant bubbles: can float inside them, trap people inside them, obscure self</p><p> Animate shadows</p><p> Sticky skin: Can turn ones own skin and the skin of those one is in contact with highly adhesive.</p><p> Colour ward: The target is immune to anything of a particular colour and anyone wearing that colour. (Thanks D&D w PS)</p><p> </p><p></p><p> <em>Relationship with another witch clan</em></p><p> Intermarriage</p><p> Slavery</p><p> Neighbours</p><p> Debtor and financier</p><p> Terror</p><p> War</p><p> Trade</p><p> Mutual cooperation</p><p> Ignorance</p><p> Colonisation</p><p> Alliance</p><p> Ancient rift</p><p> </p><p></p><p> <em>Name</em></p><p> The Bunkums</p><p> The Milligrubs</p><p> The Rawmaish</p><p> The Pappekaks</p><p> The Barmpots</p><p> The Moiders</p><p> The Davenports</p><p> The Druthers</p><p> The Kittywumpuses</p><p> The Mazads </p><p> The Stupnagles</p><p> The Megrims</p><p> The Fantods</p><p> The Blatherskites</p><p> The Pluguglys</p><p> The Sennights</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 6103430, member: 83822"] [1] I've added the book to Appendix N. [2] If you post the DOCX for version 2.0, I'll make a start on a few of the shorter regions. [...] I agree with the other things you said. EDIT: Oh, I forgot to say: rather than start on the shorter regions, why not start on Thring and the Barrier Ranges, to be ready for our gazetteer project? EDIT 2: 1. I've updated the appendices. 2. I forgot the main reason I was posting, which was to share what I have of the Witch Clan random table so far. Everyone, post some ideas! [B]The Witch Clans[/B] [I]Quirk[/I] Can only cast the reverse of the assigned spell Almost extinct Have the spell of another clan Stole the spell from something or someone else Invented the spell Are from outside the Barrier Ranges Itinerant Populous Have a taboo against using the spell Can only cast the spell on their selves and their possessions Can only use the spells on others Presence allows others to cast the spell but cannot cast it themselves Can only cast the spell in the presence of magical beings [I]Spell[/I] Feeblemind Knock Hold person Waterbreathing Web Word of recall Heat metal Locate object Predict weather Time stop Hostile polymorph Wall of stone Faerie fire Sticks to snakes Fake memory Uncertainty: each time a creature looks at the target object, it has a 50% change of existing or of not existing for that creature Psychic limb Breath giant bubbles: can float inside them, trap people inside them, obscure self Animate shadows Sticky skin: Can turn ones own skin and the skin of those one is in contact with highly adhesive. Colour ward: The target is immune to anything of a particular colour and anyone wearing that colour. (Thanks D&D w PS) [I]Relationship with another witch clan[/I] Intermarriage Slavery Neighbours Debtor and financier Terror War Trade Mutual cooperation Ignorance Colonisation Alliance Ancient rift [I]Name[/I] The Bunkums The Milligrubs The Rawmaish The Pappekaks The Barmpots The Moiders The Davenports The Druthers The Kittywumpuses The Mazads The Stupnagles The Megrims The Fantods The Blatherskites The Pluguglys The Sennights [/QUOTE]
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