Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Electric Wizard" data-source="post: 6108773" data-attributes="member: 83982"><p><strong>Spire of Idjit (19.30)</strong></p><p>Connected to Hex 19.31</p><p></p><p>A tempest, a powerful elemental that is essentially a living storm, was bound to the top of this stone spire in hope it would provide more rain to Jahur. The clerics, to their dismay, learned that the elemental was under the Queen Sinister's thumb and refused to release any rain. It does, however, produce constant thunder and lightning. Uncountable lightning strikes have blackened and scarred the spire.</p><p></p><p>The Viceroys have found use for the chained tempest. They use a teleportation circle to transport the city's worst criminals - the murderers, thieves, heretics and traitors - to the top of the spire to be obliterated by lightning or flung to their doom by gusts of wind.</p><p></p><p>Surprisingly, some go to the Spire voluntarily. The Idjits, or the Disciples of the Spire, are a group of alchemists and elementalists who take advantage of the lightning to aid in magical and alchemical research. The Idjits have managed to harness the electricity to create hybrid creatures, including cloud mantas, shock lizards and birds of paradise with the ability to steal memories. The Viceroys tolerate these meddling sorcerers because they have managed to weaponize shock lizards, and their navy uses cloud mantas to propel their ships.</p><p></p><p> In addition to the danger of being beneath a raging, eternal lightning storm, they must contend with "tempest spawn" - chaotic bits of fire, wind, earth or water that combine into bizarre physical forms and attack the Idjits and their creations. Many Idjits believe that the spawn are the work of saboteurs. Suspects include the Holy Fools and a rival wizard guild, the Broken Wands.</p><p></p><p><em>Connections</em></p><p>-The thieves of the August City (26.20) uses memory-stealing birds of paradise on guild members who know too much but are too important to be killed.</p><p></p><p><em>Hooks</em></p><p><em></em>-What's up with the Spire's name?</p><p>-How could the tempest be freed?</p><p>-Do the Viceroys have teleportation circles leading elsewhere?</p><p>-What other elementals owe allegiance to the Queen Sinister?</p><p>-Have any condemned escaped the Spire? How?</p><p>-Who, or what, is behind the the tempest spawn's appearance?</p><p>-Who are the Broken Wands?</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6108773, member: 83982"] [B]Spire of Idjit (19.30)[/B] Connected to Hex 19.31 A tempest, a powerful elemental that is essentially a living storm, was bound to the top of this stone spire in hope it would provide more rain to Jahur. The clerics, to their dismay, learned that the elemental was under the Queen Sinister's thumb and refused to release any rain. It does, however, produce constant thunder and lightning. Uncountable lightning strikes have blackened and scarred the spire. The Viceroys have found use for the chained tempest. They use a teleportation circle to transport the city's worst criminals - the murderers, thieves, heretics and traitors - to the top of the spire to be obliterated by lightning or flung to their doom by gusts of wind. Surprisingly, some go to the Spire voluntarily. The Idjits, or the Disciples of the Spire, are a group of alchemists and elementalists who take advantage of the lightning to aid in magical and alchemical research. The Idjits have managed to harness the electricity to create hybrid creatures, including cloud mantas, shock lizards and birds of paradise with the ability to steal memories. The Viceroys tolerate these meddling sorcerers because they have managed to weaponize shock lizards, and their navy uses cloud mantas to propel their ships. In addition to the danger of being beneath a raging, eternal lightning storm, they must contend with "tempest spawn" - chaotic bits of fire, wind, earth or water that combine into bizarre physical forms and attack the Idjits and their creations. Many Idjits believe that the spawn are the work of saboteurs. Suspects include the Holy Fools and a rival wizard guild, the Broken Wands. [I]Connections[/I] -The thieves of the August City (26.20) uses memory-stealing birds of paradise on guild members who know too much but are too important to be killed. [I]Hooks [/I]-What's up with the Spire's name? -How could the tempest be freed? -Do the Viceroys have teleportation circles leading elsewhere? -What other elementals owe allegiance to the Queen Sinister? -Have any condemned escaped the Spire? How? -Who, or what, is behind the the tempest spawn's appearance? -Who are the Broken Wands? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Make a Hexcrawl Setting
Top