Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8557027" data-attributes="member: 53176"><p><h4><span style="font-size: 22px">Archer (VGtM)</span></h4><p>A short entry this time, but that's ok, because tonight is my Game Night and I have dice to roll~</p><p></p><p>This stat block represents the best NPC sharpshooter you would find in town, or alternatively a member of an elite longbow unit. Use this if you need a mundane T1 sniper. It’s a simple stat block that gets the job done.</p><p></p><p>To add some flavor to this rather generic offering, the book gives you a table to roll on for a random style of fletching. This list is strangely exotic for my tastes, some of the “feathers” that they use have incredible implications. Like the Vrock feathers. Not only did a cr3 humanoid manage to survive an encounter with a cr 6 demon, but also the humanoid somehow plucked that bad buzzard bald to use the demon’s feathers as part of a weapon, and said weapon isn’t even magical? How do you even preserve a demon feather, don’t their body parts turn into icor when they die? Does that mean the Vrok is still alive and being farmed for feathers? What’s going on here? Anyway, as shown here, the table for fletching can be used for flavor or plot hooks.</p><p></p><p>Combat for the Archer is relatively simple. They pick a target and shoot it, from extreme range if possible. When pressed into melee they stab with their shortsword. They should use the Archer’s Eye Power every round, as they probably won’t live longer than three rounds anyway. For the record: Adding damage to a normal hit is an average of 5 extra damage. Turning a miss into a hit adds an additional average of 8 damage. And adding damage to a crit adds an additional average of 11 damage. Making the order of rolls to apply their extra die to Crit>Miss>Hit.</p><p></p><p>The archer’s multi-attack was changed to work with their shortsword, giving them a bit of extra damage when cornered in melee. The wording on their Archer’s Eye power was cleaned up so that you can trigger it after you roll instead of before the roll, and use it for any ranged weapon, making the power much more deadly.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8557027, member: 53176"] [HEADING=3][SIZE=6]Archer (VGtM)[/SIZE][/HEADING] A short entry this time, but that's ok, because tonight is my Game Night and I have dice to roll~ This stat block represents the best NPC sharpshooter you would find in town, or alternatively a member of an elite longbow unit. Use this if you need a mundane T1 sniper. It’s a simple stat block that gets the job done. To add some flavor to this rather generic offering, the book gives you a table to roll on for a random style of fletching. This list is strangely exotic for my tastes, some of the “feathers” that they use have incredible implications. Like the Vrock feathers. Not only did a cr3 humanoid manage to survive an encounter with a cr 6 demon, but also the humanoid somehow plucked that bad buzzard bald to use the demon’s feathers as part of a weapon, and said weapon isn’t even magical? How do you even preserve a demon feather, don’t their body parts turn into icor when they die? Does that mean the Vrok is still alive and being farmed for feathers? What’s going on here? Anyway, as shown here, the table for fletching can be used for flavor or plot hooks. Combat for the Archer is relatively simple. They pick a target and shoot it, from extreme range if possible. When pressed into melee they stab with their shortsword. They should use the Archer’s Eye Power every round, as they probably won’t live longer than three rounds anyway. For the record: Adding damage to a normal hit is an average of 5 extra damage. Turning a miss into a hit adds an additional average of 8 damage. And adding damage to a crit adds an additional average of 11 damage. Making the order of rolls to apply their extra die to Crit>Miss>Hit. The archer’s multi-attack was changed to work with their shortsword, giving them a bit of extra damage when cornered in melee. The wording on their Archer’s Eye power was cleaned up so that you can trigger it after you roll instead of before the roll, and use it for any ranged weapon, making the power much more deadly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top