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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8559547" data-attributes="member: 53176"><p><h3>Babau (VGtM)</h3><p></p><p>Babau are demons born from the blood of Graz’zt, when Glasya stabbed him in battle. In the book, Mordenkinen has a very strange quip with some seriously creepy old man energy about how he thinks Babau should be beautiful because their “parents” are hot. And the book used this blurb in favor of using that page space for going into any detail about what they actually do <img class="smilie smilie--emoji" loading="lazy" alt="😐" title="Neutral face :neutral_face:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f610.png" data-shortname=":neutral_face:" />. At least it has the seemingly noteworthy fact that they have “the cunning of a devil.” Presumably that just means they can make and follow plans. Because even though they do have decent mental stats for a demon, they are only above average when compared to a commoner (and that’s discounting the demons that do have superior mental faculties).</p><p></p><p>The Babau is a strange combination of an assassin and a controller. With a decent stealth score, <em>Darkness</em>, and even being able to<em> Levitate</em> themselves at will, the Babau doesn’t actually have to smash it’s way everywhere it wants to go. A rarity among those from the Abyss. As demons, they find themselves lacking Devil’s Sight to fully exploit the darkness, but that shouldn’t be much of a problem in combat, as they have multiple ways of hindering targets.<em> Heat Metal</em> for anyone in metal armor, <em>Fear</em> for a group of targets, <em>Dispel Magic</em> for casters, and even<em> Levitate</em> can be employed to keep some targets out of the fight (though it’s more useful for getting into fighting range). At first glance, Weakening Gaze seems like a foolish thing to use, considering it targets the strong weapon users via their Con save. But with a DC of 13, it has better than average odds against anyone who doesn’t have proficiency in Con saves, like the easy to spot Paladin or Cleric. Any of these can be spammed every turn they are in combat as part of their Multiattack, allowing them to claw and cast to their wicked heart’s content.</p><p></p><p>In a twist, the changes to the stat block make the Babau more complex. The Spear attack was dropped, and the claw attack had part of it’s damage become acid damage. Most impressively, the Multiattack now lets the Babau claw twice, or replace a claw attack with a spell or Weakening Gaze, which also means that Weakening Gaze is no longer a third attack for Multiattack. This trade off is a net positive for the Babau, allowing them more effective control options while they still lay down some damage.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8559547, member: 53176"] [HEADING=2]Babau (VGtM)[/HEADING] Babau are demons born from the blood of Graz’zt, when Glasya stabbed him in battle. In the book, Mordenkinen has a very strange quip with some seriously creepy old man energy about how he thinks Babau should be beautiful because their “parents” are hot. And the book used this blurb in favor of using that page space for going into any detail about what they actually do 😐. At least it has the seemingly noteworthy fact that they have “the cunning of a devil.” Presumably that just means they can make and follow plans. Because even though they do have decent mental stats for a demon, they are only above average when compared to a commoner (and that’s discounting the demons that do have superior mental faculties). The Babau is a strange combination of an assassin and a controller. With a decent stealth score, [I]Darkness[/I], and even being able to[I] Levitate[/I] themselves at will, the Babau doesn’t actually have to smash it’s way everywhere it wants to go. A rarity among those from the Abyss. As demons, they find themselves lacking Devil’s Sight to fully exploit the darkness, but that shouldn’t be much of a problem in combat, as they have multiple ways of hindering targets.[I] Heat Metal[/I] for anyone in metal armor, [I]Fear[/I] for a group of targets, [I]Dispel Magic[/I] for casters, and even[I] Levitate[/I] can be employed to keep some targets out of the fight (though it’s more useful for getting into fighting range). At first glance, Weakening Gaze seems like a foolish thing to use, considering it targets the strong weapon users via their Con save. But with a DC of 13, it has better than average odds against anyone who doesn’t have proficiency in Con saves, like the easy to spot Paladin or Cleric. Any of these can be spammed every turn they are in combat as part of their Multiattack, allowing them to claw and cast to their wicked heart’s content. In a twist, the changes to the stat block make the Babau more complex. The Spear attack was dropped, and the claw attack had part of it’s damage become acid damage. Most impressively, the Multiattack now lets the Babau claw twice, or replace a claw attack with a spell or Weakening Gaze, which also means that Weakening Gaze is no longer a third attack for Multiattack. This trade off is a net positive for the Babau, allowing them more effective control options while they still lay down some damage. [/QUOTE]
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