Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8562670" data-attributes="member: 53176"><p><h3>Banderhobb (VGtM)</h3><p></p><p>Giant Amphibian and Hag enthusiasts rejoice! Today is a good day for toadies. The Banderhobb is a sort of homunculus created by hags in a ritual. Though they can teach this ritual to others if the price is right. For the short span of what counts as their life, they serve their creator without question. Normally, they are created explicitly for kidnapping or theft, but they could also potentially be used as a bodyguard, thug, or postal service.</p><p></p><p>In order to better find the target of their abductions, the Banderhobb has the Resonant Connection power that could best be described as a mystical compass that always points toward whatever they have a piece of, so long as it’s within a mile. Or you could imagine it as that one arrow from the Crazy Taxi games I guess. A potentially interesting hook for this power would be abusing it to find some long-lost treasure, like a broken sword you have a piece of. Or perhaps the hags (or even PC’s) gave the Banderhobb the wrong lock of hair, making the toad track down the wrong target.</p><p></p><p>When the fearsome froggy finally finds it’s fortune, it furtively founds it’s foray by falling upon it's foes from fields of faint fulgor.</p><p></p><p>That is to say it can use it’s Shadow Step to teleport into any area of dim light or darkness, then hide as a bonus action using Shadow stealth. This is useful for both ambushing a target, and running away from the group after it has secured the target. To help with securing the target, it can multiattack using it’s tongue to draw the target into close range, and following up with a Bite that grappels the target. If the target can’t break free, on it’s next turn, the Banderhobb will Swallow them. Restraining and blinding the target in it’s belly, letting it’s necrotic gastronomical juices knock the target out (fortunately, they can’t kill the target this way, even if they wanted to) At this point the only way to get the target out of that trap is by killing the toad, which causes the Banderhobb to regurgitate. Alternatively the Banderhobb could make it all the way back to their master, and then regurgitate. Either way, you are getting out of that mess the same way you got in (thank goodness, the other option is much less appealing.)</p><p></p><p>After it swallows it’s target, the Banderhobb bounces away, it has no reason to stay in combat. The encounter can evolve into a chase. If that chase fails, the encounter can spin off into a tracking skill challenge. If that fails, the Hag could send a gloating dream, or another Banderhobb with a letter, just to rub it in.</p><p></p><p>The Banderhob only has formatting changes for easy reading. While it technically gained the Multiattack Power, it effectively always had it if you read what the abilities do. Now the fact it can attack twice or Shadow Step and attack in the same turn is listed up front.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8562670, member: 53176"] [HEADING=2]Banderhobb (VGtM)[/HEADING] Giant Amphibian and Hag enthusiasts rejoice! Today is a good day for toadies. The Banderhobb is a sort of homunculus created by hags in a ritual. Though they can teach this ritual to others if the price is right. For the short span of what counts as their life, they serve their creator without question. Normally, they are created explicitly for kidnapping or theft, but they could also potentially be used as a bodyguard, thug, or postal service. In order to better find the target of their abductions, the Banderhobb has the Resonant Connection power that could best be described as a mystical compass that always points toward whatever they have a piece of, so long as it’s within a mile. Or you could imagine it as that one arrow from the Crazy Taxi games I guess. A potentially interesting hook for this power would be abusing it to find some long-lost treasure, like a broken sword you have a piece of. Or perhaps the hags (or even PC’s) gave the Banderhobb the wrong lock of hair, making the toad track down the wrong target. When the fearsome froggy finally finds it’s fortune, it furtively founds it’s foray by falling upon it's foes from fields of faint fulgor. That is to say it can use it’s Shadow Step to teleport into any area of dim light or darkness, then hide as a bonus action using Shadow stealth. This is useful for both ambushing a target, and running away from the group after it has secured the target. To help with securing the target, it can multiattack using it’s tongue to draw the target into close range, and following up with a Bite that grappels the target. If the target can’t break free, on it’s next turn, the Banderhobb will Swallow them. Restraining and blinding the target in it’s belly, letting it’s necrotic gastronomical juices knock the target out (fortunately, they can’t kill the target this way, even if they wanted to) At this point the only way to get the target out of that trap is by killing the toad, which causes the Banderhobb to regurgitate. Alternatively the Banderhobb could make it all the way back to their master, and then regurgitate. Either way, you are getting out of that mess the same way you got in (thank goodness, the other option is much less appealing.) After it swallows it’s target, the Banderhobb bounces away, it has no reason to stay in combat. The encounter can evolve into a chase. If that chase fails, the encounter can spin off into a tracking skill challenge. If that fails, the Hag could send a gloating dream, or another Banderhobb with a letter, just to rub it in. The Banderhob only has formatting changes for easy reading. While it technically gained the Multiattack Power, it effectively always had it if you read what the abilities do. Now the fact it can attack twice or Shadow Step and attack in the same turn is listed up front. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top