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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Neonchameleon" data-source="post: 8565481" data-attributes="member: 87792"><p>Honestly? I prefer a more magical world where the big divine spells are normally gifts of the gods who bestow them as they will rather than handed out in a cookie cutter regimented fashion. If <em>anyone</em> can cast True Resurrection (which is unlikely) it's likely to be this one living saint who got it as their great gift and who doesn't look quite like more normal representatives of their church. The Church Millitant might have standardised training metrics and all be able to cast the same spells, but the powerful oddball stuff goes to the oddballs the gods have <em>personally</em> found worthy.</p><p></p><p>I have a habit of doing this in worldbuilding for wizards as well. Average wizards look fairly normal - but genuine <em>expert</em> wizards in a field of magic frequently have about ten hit points and the physical fitness of elderly academics while being hyperspecialised into a field they can't truly talk about with more than half a dozen people on the planet. Or they might have the age and temperament of a caffeine addicted grad student.</p><p></p><p>This to me is not only more interesting worldbuilding than everyone having the same cookie cutter rafts of spells adventurers do, and not only easier to run, it leads to plothooks. Why do the PCs need to protect the Archmage of Portals? Because he's seen no combat more deadly than an academic symposium and only knows a little abjuration magic to protect himself. And the archmage of divination? Discovered early on that they'd die in combat at some point and isn't a fighter - which is why he wants the PCs to protect them. Which is a big part of what the PCs are providing these guys; they might have some eighth level spells that are extremely useful and necessary but they <em>aren't</em> adventuring wizards with a rack of combat spells. They're loremasters and researchers.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8565481, member: 87792"] Honestly? I prefer a more magical world where the big divine spells are normally gifts of the gods who bestow them as they will rather than handed out in a cookie cutter regimented fashion. If [I]anyone[/I] can cast True Resurrection (which is unlikely) it's likely to be this one living saint who got it as their great gift and who doesn't look quite like more normal representatives of their church. The Church Millitant might have standardised training metrics and all be able to cast the same spells, but the powerful oddball stuff goes to the oddballs the gods have [I]personally[/I] found worthy. I have a habit of doing this in worldbuilding for wizards as well. Average wizards look fairly normal - but genuine [I]expert[/I] wizards in a field of magic frequently have about ten hit points and the physical fitness of elderly academics while being hyperspecialised into a field they can't truly talk about with more than half a dozen people on the planet. Or they might have the age and temperament of a caffeine addicted grad student. This to me is not only more interesting worldbuilding than everyone having the same cookie cutter rafts of spells adventurers do, and not only easier to run, it leads to plothooks. Why do the PCs need to protect the Archmage of Portals? Because he's seen no combat more deadly than an academic symposium and only knows a little abjuration magic to protect himself. And the archmage of divination? Discovered early on that they'd die in combat at some point and isn't a fighter - which is why he wants the PCs to protect them. Which is a big part of what the PCs are providing these guys; they might have some eighth level spells that are extremely useful and necessary but they [I]aren't[/I] adventuring wizards with a rack of combat spells. They're loremasters and researchers. [/QUOTE]
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