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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8565563" data-attributes="member: 53176"><p><h3>Berbalang (MToF)</h3><p></p><p>Today’s entry is kind of a special one. This is the first creature in the book that isn’t likely to do any kind of fighting at all. Previous entries might have been hunters who had no reason to stick around and die, but the Berbalang actually has no reason to attack a PC. In fact, the Berbalang will probably just ignore a group of adventurers, unless they start harassing it or taking it’s stuff. Which in retrospect is actually highly likely, so it’s good that they have some means to defend themselves.</p><p></p><p>The Berbalang is a necromancer in the traditional sense. It spends it’s days poking around dead bodies (they are particularly fond of the dead gods that are dumped in the Astral Plane) and casting <em>Speak With Dead</em> on them to hear their stories and juicy secrets. Sometimes other people want to hear these secrets, which is where you are likely to include the Berbalang in one of your campaigns. The non-violent way to get a Berbalang to listen to you is to give it a good secret or the bones of an interesting creature (which presumably has a secret).</p><p></p><p>The violent way to get a Berbalang to listen to you is going to be more difficult than their CR 2 stat block would first imply. Firstly, if you aren’t facing the Berbalang in it’s lair, you aren’t actually facing the Berbalang. Their Spectral Duplicate ability allows them to create a secondary disposable body, which they use to safely traverse the multiverse and learn secrets. Secondly, if you do manage to find one in it’s lair, they can cast<em> Plane Shift</em> as an action to escape. And realistically speaking, if a group of people tracked down your home on the Astral Plane and started a fight with you, they are probably punching far above what a CR 2 monster can handle. Should the stars align for a perfect ambush situation (or perhaps the party just casts <em>Counterspel</em>l) the Berbalang will be forced to use it’s multiattack and make a break for it by flying.</p><p></p><p>In the reprinting, the Berbalang gained a hefty chunk of HP, and lost a snarky comment in it’s language listings about how it rarely speaks.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8565563, member: 53176"] [HEADING=2]Berbalang (MToF)[/HEADING] Today’s entry is kind of a special one. This is the first creature in the book that isn’t likely to do any kind of fighting at all. Previous entries might have been hunters who had no reason to stick around and die, but the Berbalang actually has no reason to attack a PC. In fact, the Berbalang will probably just ignore a group of adventurers, unless they start harassing it or taking it’s stuff. Which in retrospect is actually highly likely, so it’s good that they have some means to defend themselves. The Berbalang is a necromancer in the traditional sense. It spends it’s days poking around dead bodies (they are particularly fond of the dead gods that are dumped in the Astral Plane) and casting [I]Speak With Dead[/I] on them to hear their stories and juicy secrets. Sometimes other people want to hear these secrets, which is where you are likely to include the Berbalang in one of your campaigns. The non-violent way to get a Berbalang to listen to you is to give it a good secret or the bones of an interesting creature (which presumably has a secret). The violent way to get a Berbalang to listen to you is going to be more difficult than their CR 2 stat block would first imply. Firstly, if you aren’t facing the Berbalang in it’s lair, you aren’t actually facing the Berbalang. Their Spectral Duplicate ability allows them to create a secondary disposable body, which they use to safely traverse the multiverse and learn secrets. Secondly, if you do manage to find one in it’s lair, they can cast[I] Plane Shift[/I] as an action to escape. And realistically speaking, if a group of people tracked down your home on the Astral Plane and started a fight with you, they are probably punching far above what a CR 2 monster can handle. Should the stars align for a perfect ambush situation (or perhaps the party just casts [I]Counterspel[/I]l) the Berbalang will be forced to use it’s multiattack and make a break for it by flying. In the reprinting, the Berbalang gained a hefty chunk of HP, and lost a snarky comment in it’s language listings about how it rarely speaks. [/QUOTE]
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