Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8574807" data-attributes="member: 53176"><p><h3>Canoloth (MToF)</h3><p></p><p>Canoloths are Yugoloths. The third flavor of fiend factions from the lower planes. Unlike Demons, they aren’t out to destroy or consume the multiverse, because that’s where all their stuff is. Unlike Devils, they can break any contract if a better one shows up. </p><p></p><p>The Canoloth, as Mordenkainen notes, is essentially a magical guard dog. And possibly where he got the inspiration for his namesake spell. But make no mistake, the Canoloth is far from loyal: It will follow it’s contract to the letter, which can be exploited by anyone who cares to ask the creature about it. While it is possible to absolutely bind a Yugoloth with it’s true name, they understandably hate this, and will actively work against any such attempts to control them in any way possible. Finally, should you not find a way to weasel past a contract, you could always just bribe them with a better deal.</p><p></p><p>Should you actually fight a Canoloth, you will find that they cannot be ambushed. Not only are they literally immune to surprise, they have truesight, a massive perception bonus, and most uniquely, the ability to block all teleportation within 60’ of their body. Which includes both incoming and outgoing teleportation. Despite being mostly a ground-bound melee brute, they have an impressive 50’ of ground speed, and a 30’ grappling tongue attack to keep targets close. Given their occupation, it’s not likely to encounter one in an area where range considerations beyond that are necessary. Like all fiends, Canoloth’s don’t fear death when outside of their home plane. Conversely, if encountered back home and faced with true death, they may plead for mercy and offer surrender.</p><p></p><p>In the changeover, Canoloth’s lost their redundant Darkvision (they have the superior Truesight), and had part of their attacks changed into force or acid damage due to the loss of the Magic Weapons ability.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8574807, member: 53176"] [HEADING=2]Canoloth (MToF)[/HEADING] Canoloths are Yugoloths. The third flavor of fiend factions from the lower planes. Unlike Demons, they aren’t out to destroy or consume the multiverse, because that’s where all their stuff is. Unlike Devils, they can break any contract if a better one shows up. The Canoloth, as Mordenkainen notes, is essentially a magical guard dog. And possibly where he got the inspiration for his namesake spell. But make no mistake, the Canoloth is far from loyal: It will follow it’s contract to the letter, which can be exploited by anyone who cares to ask the creature about it. While it is possible to absolutely bind a Yugoloth with it’s true name, they understandably hate this, and will actively work against any such attempts to control them in any way possible. Finally, should you not find a way to weasel past a contract, you could always just bribe them with a better deal. Should you actually fight a Canoloth, you will find that they cannot be ambushed. Not only are they literally immune to surprise, they have truesight, a massive perception bonus, and most uniquely, the ability to block all teleportation within 60’ of their body. Which includes both incoming and outgoing teleportation. Despite being mostly a ground-bound melee brute, they have an impressive 50’ of ground speed, and a 30’ grappling tongue attack to keep targets close. Given their occupation, it’s not likely to encounter one in an area where range considerations beyond that are necessary. Like all fiends, Canoloth’s don’t fear death when outside of their home plane. Conversely, if encountered back home and faced with true death, they may plead for mercy and offer surrender. In the changeover, Canoloth’s lost their redundant Darkvision (they have the superior Truesight), and had part of their attacks changed into force or acid damage due to the loss of the Magic Weapons ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top