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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8577712" data-attributes="member: 53176"><p><h3>Cave Fisher (VGtM)</h3><p></p><p>If you thought we were done with livestock, let me correct you by introducing you to the most exotic kind you have likely heard of, the Cave Fisher. Best described as a cross between a spider and a lobster, this medium monstrosity likes to live in caves, as their name implies, where it hunts much like a normal spider does, lying around at home and using its adhesive filaments to trap creatures for dinner.</p><p></p><p>Nearly every part of the Cave Fisher is valuable. Its meat tastes like crab soaked in wine. Its shell can be turned into tools, jewelry or armor. Its filaments can be spun into silk threads for clothing or ropes. Even its blood is a potent alcoholic substance, often used in drinks that dwarves are fond of. Naturally, their eggs are also valuable. Cave Fishers can be trained for war or to perform guard duties, but it would be more impressive to train them as a beast of burden. Their ability to climb walls and lift heavy loads with their filaments would be particularly valuable as part of life underground or near mountains.</p><p></p><p>When in the wild, the Cave Fisher is going to wait around for something to get stuck on its filament before initiating combat, preferably something small and away from its friends. Being saddled with an incredibly slow 20’ of movement speed more or less demands this form of hunting. At least the Cave Fisher can use their movement on walls and ceilings, giving them better angles of attack. After a creature is snagged, they will be pulled in for the kill. Though they aren’t likely to get very far, Cave Fishers will avoid fire to the best of their ability, due to their flammable blood. A large bonfire (or maybe a Fire Genasi) will make the Cave Fisher think twice before attacking, and potentially drive one off mid fight.</p><p></p><p>This aversion to fire is often used when training them for war. Speaking of which, if they are employed as a warbeast, don’t expect them to be a front liner or even a cavalry unit. They are most useful as lurkers and skirmishers, using their climb speed to circumvent the front lines. And using their filaments to drag choice targets (like the squishy mage) into a more dangerous position, such as into the air, where enemy snipers can freely shoot them, and the fall will damage any creature that manages to break free of their filament. Alternatively, their filament could be used to hold the enemy in a line, making the entire formation vulnerable to AoE attacks.</p><p></p><p>In the changeover, the Cave Fisher can spin their filament as a bonus action, and they no longer have the 200 lbs weight limit for dragging a creature back in.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8577712, member: 53176"] [HEADING=2]Cave Fisher (VGtM)[/HEADING] If you thought we were done with livestock, let me correct you by introducing you to the most exotic kind you have likely heard of, the Cave Fisher. Best described as a cross between a spider and a lobster, this medium monstrosity likes to live in caves, as their name implies, where it hunts much like a normal spider does, lying around at home and using its adhesive filaments to trap creatures for dinner. Nearly every part of the Cave Fisher is valuable. Its meat tastes like crab soaked in wine. Its shell can be turned into tools, jewelry or armor. Its filaments can be spun into silk threads for clothing or ropes. Even its blood is a potent alcoholic substance, often used in drinks that dwarves are fond of. Naturally, their eggs are also valuable. Cave Fishers can be trained for war or to perform guard duties, but it would be more impressive to train them as a beast of burden. Their ability to climb walls and lift heavy loads with their filaments would be particularly valuable as part of life underground or near mountains. When in the wild, the Cave Fisher is going to wait around for something to get stuck on its filament before initiating combat, preferably something small and away from its friends. Being saddled with an incredibly slow 20’ of movement speed more or less demands this form of hunting. At least the Cave Fisher can use their movement on walls and ceilings, giving them better angles of attack. After a creature is snagged, they will be pulled in for the kill. Though they aren’t likely to get very far, Cave Fishers will avoid fire to the best of their ability, due to their flammable blood. A large bonfire (or maybe a Fire Genasi) will make the Cave Fisher think twice before attacking, and potentially drive one off mid fight. This aversion to fire is often used when training them for war. Speaking of which, if they are employed as a warbeast, don’t expect them to be a front liner or even a cavalry unit. They are most useful as lurkers and skirmishers, using their climb speed to circumvent the front lines. And using their filaments to drag choice targets (like the squishy mage) into a more dangerous position, such as into the air, where enemy snipers can freely shoot them, and the fall will damage any creature that manages to break free of their filament. Alternatively, their filament could be used to hold the enemy in a line, making the entire formation vulnerable to AoE attacks. In the changeover, the Cave Fisher can spin their filament as a bonus action, and they no longer have the 200 lbs weight limit for dragging a creature back in. [/QUOTE]
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