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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8578465" data-attributes="member: 53176"><p><span style="font-size: 22px"><strong>Champion (VGtM)</strong></span></p><p></p><p>Champions are basic high level fighters in NPC form. And I put the emphasis on “basic.”</p><p></p><p>This is a generic CR 9 statblock that has been copy-pasted, with minor tweaks, at least 7 times over named NPCs in several adventures to represent powerful sellswords. If WotC can get this kind of mileage out of the stat block, you can get even more. A PC’s former mentor, the Queen's bodyguard, the ace warrior of an invading army. Despite the possibilities, they are at a strange intersection of being not really interesting, and also somehow being too mechanically complex to be made into generic fodder for a high level game, mostly due to a mechanic that was not-quite imported from 4e, the bloodied condition. At half hps or less, the Champion loses a significant chunk of their damage output. Combined with an ability to self heal, that makes them just a tad bit more annoying to run than they should be.</p><p></p><p>In the book, they have a table for Coats of Arms. This table is significantly less interesting than the Table printed for the Archer, and really only serves to emphasize that a Champion is supposed to be famous in some fashion.</p><p></p><p>In combat the Champion will lay into foes with their greatsword, pop second wind after they receive 20 damage (Which should be like 1 round), and use indomitable whenever they fail a saving throw. Their Shortbow attack is strictly a backup option.</p><p></p><p>The Champion wasn’t changed, save for formatting cleanup.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8578465, member: 53176"] [SIZE=6][B]Champion (VGtM)[/B][/SIZE] Champions are basic high level fighters in NPC form. And I put the emphasis on “basic.” This is a generic CR 9 statblock that has been copy-pasted, with minor tweaks, at least 7 times over named NPCs in several adventures to represent powerful sellswords. If WotC can get this kind of mileage out of the stat block, you can get even more. A PC’s former mentor, the Queen's bodyguard, the ace warrior of an invading army. Despite the possibilities, they are at a strange intersection of being not really interesting, and also somehow being too mechanically complex to be made into generic fodder for a high level game, mostly due to a mechanic that was not-quite imported from 4e, the bloodied condition. At half hps or less, the Champion loses a significant chunk of their damage output. Combined with an ability to self heal, that makes them just a tad bit more annoying to run than they should be. In the book, they have a table for Coats of Arms. This table is significantly less interesting than the Table printed for the Archer, and really only serves to emphasize that a Champion is supposed to be famous in some fashion. In combat the Champion will lay into foes with their greatsword, pop second wind after they receive 20 damage (Which should be like 1 round), and use indomitable whenever they fail a saving throw. Their Shortbow attack is strictly a backup option. The Champion wasn’t changed, save for formatting cleanup. [/QUOTE]
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