Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8583769" data-attributes="member: 53176"><p><h3>Cloud Giant Smiling One (VGtM)</h3><p></p><p>Cloud Giant Smiling Ones are the de facto bards of the Giants. Their particular brand of performance is trickery. And let me tell you, there is almost no end to the amount of shenanigans this giant can pull off. </p><p></p><p>Firstly, Smiling ones are spellcasters, and unlike some other casters in this book, they retain a lot of non-combat spells, mostly illusions and communication spells. <em>Major Illusion</em>, in particular, allows for doing some crazy stuff like making an illusory bridge, helping one creature along it (by propping up their feet while flying from below) and then convincing someone else to walk over it, causing them to fall down like a Loony Toon. Their big spell, however, is shared with the Bheur Hag. <em>Control Weather</em> can do so many petty things it is simply amazing. Being able to literally rain on someone’s parade is just so great when you want to make some mischief. </p><p></p><p>Secondly, they have the Change Shape power, which unlike the terribly lackluster and insanely complex Change Shape of the Archdruid, is amazing for tricking people. All it does is change the Smiling One’s shape into a humanoid or animal it has seen before. Their stats (other than size) stay the same, meaning you can finally have a flying shark that blasts people with magic! Stick that in your pipe and smoke it, Archdruid! Or if combat isn’t what you want for them, imagine what you could pull off as a hyper intelligent Squirrel with 26 strength. Those are just two of the near limitless forms that the Smiling One can pull off, without the added baggage of having to swap stat blocks. </p><p></p><p>In combat the Smiler will fly above everyone’s heads and start blasting things with their Telekinetic Strike from an absolutely extreme 240’ away. Combined with an impressive 40’ hover speed, it will keep them safely out of reach of all but the longest of ranged attack reprisals. Do not mistake this as an inability to participate in melee combat however. The Smiling One is still a Cloud Giant, and is actually more deadly when forced into melee combat. Sporting a STR boosted Slam attack with a mighty +12 to hit at CR 11. However, Smiling Ones would never be forced into melee combat thanks to their Bonus Action Cloud Step power, which allows them to teleport on a 4-6 recharge. Furthermore, they have the Gaseous Form spell, letting them slip through the smallest of cracks and holes. And if that still isn’t enough, they have Invisibility and the Change Shape power to fall back on as a disguise, making it more than likely that they will be able to escape should the need arise.</p><p></p><p>The Smiling One was heavily changed and heavily nerfed in this reprinting. Gone are classic staples like throwing a Rock for massive physical damage from afar (which was replaced with a less accurate and less damaging Telekinetic Slam). Their Morningstar was replaced with a less damaging Slam attack (though the Slam at least does psychic damage to bypass resistances). A significant chunk of their spells were lost in the transition as well. Good ones too like <em>Feather Fall</em>, (that would be aces for any flying creature honestly), <em>Cure Wounds</em>, <em>Telekinesis,</em> and <em>Tasha’s Hideous Laughter</em>. In addition to all of that they lost a small bit of HP. </p><p></p><p>On the upside, their <em>Misty Step </em>spell was replaced with Cloud Step, making it much easier for the Smiling One to combo it into other spells like<em> Invisibility</em>. Their <em>Fly</em> spell was also replaced by a Hover speed, making them far more mobile without being subject to concentration or dispels. In a neutral change their Heightened Senses was brought in line with the rest of the book by giving a bonus in Perception.</p><p></p><p>Honestly, despite the nerfs they did manage to keep most of the core experience intact for this creature. Though I honestly wonder why they are so keen on removing healing powers from Bardic Monsters. Is it part of an overhaul for the class? Or is it just because Combat Healing generally sucks on the Action Economy unless you are playing Whack-a-mole? We may have to dig deeper to find out.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8583769, member: 53176"] [HEADING=2]Cloud Giant Smiling One (VGtM)[/HEADING] Cloud Giant Smiling Ones are the de facto bards of the Giants. Their particular brand of performance is trickery. And let me tell you, there is almost no end to the amount of shenanigans this giant can pull off. Firstly, Smiling ones are spellcasters, and unlike some other casters in this book, they retain a lot of non-combat spells, mostly illusions and communication spells. [I]Major Illusion[/I], in particular, allows for doing some crazy stuff like making an illusory bridge, helping one creature along it (by propping up their feet while flying from below) and then convincing someone else to walk over it, causing them to fall down like a Loony Toon. Their big spell, however, is shared with the Bheur Hag. [I]Control Weather[/I] can do so many petty things it is simply amazing. Being able to literally rain on someone’s parade is just so great when you want to make some mischief. Secondly, they have the Change Shape power, which unlike the terribly lackluster and insanely complex Change Shape of the Archdruid, is amazing for tricking people. All it does is change the Smiling One’s shape into a humanoid or animal it has seen before. Their stats (other than size) stay the same, meaning you can finally have a flying shark that blasts people with magic! Stick that in your pipe and smoke it, Archdruid! Or if combat isn’t what you want for them, imagine what you could pull off as a hyper intelligent Squirrel with 26 strength. Those are just two of the near limitless forms that the Smiling One can pull off, without the added baggage of having to swap stat blocks. In combat the Smiler will fly above everyone’s heads and start blasting things with their Telekinetic Strike from an absolutely extreme 240’ away. Combined with an impressive 40’ hover speed, it will keep them safely out of reach of all but the longest of ranged attack reprisals. Do not mistake this as an inability to participate in melee combat however. The Smiling One is still a Cloud Giant, and is actually more deadly when forced into melee combat. Sporting a STR boosted Slam attack with a mighty +12 to hit at CR 11. However, Smiling Ones would never be forced into melee combat thanks to their Bonus Action Cloud Step power, which allows them to teleport on a 4-6 recharge. Furthermore, they have the Gaseous Form spell, letting them slip through the smallest of cracks and holes. And if that still isn’t enough, they have Invisibility and the Change Shape power to fall back on as a disguise, making it more than likely that they will be able to escape should the need arise. The Smiling One was heavily changed and heavily nerfed in this reprinting. Gone are classic staples like throwing a Rock for massive physical damage from afar (which was replaced with a less accurate and less damaging Telekinetic Slam). Their Morningstar was replaced with a less damaging Slam attack (though the Slam at least does psychic damage to bypass resistances). A significant chunk of their spells were lost in the transition as well. Good ones too like [I]Feather Fall[/I], (that would be aces for any flying creature honestly), [I]Cure Wounds[/I], [I]Telekinesis,[/I] and [I]Tasha’s Hideous Laughter[/I]. In addition to all of that they lost a small bit of HP. On the upside, their [I]Misty Step [/I]spell was replaced with Cloud Step, making it much easier for the Smiling One to combo it into other spells like[I] Invisibility[/I]. Their [I]Fly[/I] spell was also replaced by a Hover speed, making them far more mobile without being subject to concentration or dispels. In a neutral change their Heightened Senses was brought in line with the rest of the book by giving a bonus in Perception. Honestly, despite the nerfs they did manage to keep most of the core experience intact for this creature. Though I honestly wonder why they are so keen on removing healing powers from Bardic Monsters. Is it part of an overhaul for the class? Or is it just because Combat Healing generally sucks on the Action Economy unless you are playing Whack-a-mole? We may have to dig deeper to find out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top