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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8589207" data-attributes="member: 53176"><p><h3>Deep Scion (VGtM)</h3><p></p><p>Seep Scions are people who have been transformed into humanoid-piscine hybrids. Which is a fancy sounding description for “Fish people.” And different fish people than the tritons, or mermaids, or aquatic elves, or kuo-toa, or sahuagin, or locathah. All I’m saying is there are a lot of fish people in the sea, and for some reason we still don’t have dog people. But I digress.</p><p></p><p> The Deep Scions are fishy foes that infiltrate the surface world on behalf of their deep-sea masters. Allowing you to pull off that Shadow over Innsmouth flavored campaign you have been wanting to do. Or maybe you have a Fathomless warlock in your party? These Scions could be part of the cult where they got their fishy powers. Or perhaps they are working on behalf of a different Deep One who is a rival to their patron.</p><p></p><p>In combat, the Deep Scion must choose what form it wants to be in. Their Humanoid form or Hybrid form. Both have distinct advantages depending on the terrain. If there is water, they want to be a hybrid to get the most out of their powers and swim speed. If there is no water around, they want to be in humanoid form in order to walk faster, and not raise suspicion. You may want to delay the reveal until round two for maximum narrative impact, and to get the Scion into the best possible position to use it’s powers.</p><p></p><p>While in Hybrid form, the Scion deals more damage, and has use of their Psychic Screech Power. An AoE stun that also allows the Scion to inform its master of everything that has happened to it in the past 24 hours. The Scion is going to want to screech in every combat, if only for the information backup property, which means they are going to want to use it in the water if water is within a reasonable distance.</p><p></p><p>A clever party can use this against the Scion. By keeping the Scion out of the water, they can delay the screech until the Scion realizes they are not getting away with their life otherwise. And even then, if the Scion screeches outside of water, it will prevent the information transfer. Either way can be considered a big win for the players.</p><p></p><p>Or maybe they could just use<em> Silence</em>, that might work too.</p><p></p><p>The Deep Scion was not changed significantly in this new printing.<strong> Edit: </strong>other than being changed into a monstrosity instead of a humanoid.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8589207, member: 53176"] [HEADING=2]Deep Scion (VGtM)[/HEADING] Seep Scions are people who have been transformed into humanoid-piscine hybrids. Which is a fancy sounding description for “Fish people.” And different fish people than the tritons, or mermaids, or aquatic elves, or kuo-toa, or sahuagin, or locathah. All I’m saying is there are a lot of fish people in the sea, and for some reason we still don’t have dog people. But I digress. The Deep Scions are fishy foes that infiltrate the surface world on behalf of their deep-sea masters. Allowing you to pull off that Shadow over Innsmouth flavored campaign you have been wanting to do. Or maybe you have a Fathomless warlock in your party? These Scions could be part of the cult where they got their fishy powers. Or perhaps they are working on behalf of a different Deep One who is a rival to their patron. In combat, the Deep Scion must choose what form it wants to be in. Their Humanoid form or Hybrid form. Both have distinct advantages depending on the terrain. If there is water, they want to be a hybrid to get the most out of their powers and swim speed. If there is no water around, they want to be in humanoid form in order to walk faster, and not raise suspicion. You may want to delay the reveal until round two for maximum narrative impact, and to get the Scion into the best possible position to use it’s powers. While in Hybrid form, the Scion deals more damage, and has use of their Psychic Screech Power. An AoE stun that also allows the Scion to inform its master of everything that has happened to it in the past 24 hours. The Scion is going to want to screech in every combat, if only for the information backup property, which means they are going to want to use it in the water if water is within a reasonable distance. A clever party can use this against the Scion. By keeping the Scion out of the water, they can delay the screech until the Scion realizes they are not getting away with their life otherwise. And even then, if the Scion screeches outside of water, it will prevent the information transfer. Either way can be considered a big win for the players. Or maybe they could just use[I] Silence[/I], that might work too. The Deep Scion was not changed significantly in this new printing.[B] Edit: [/B]other than being changed into a monstrosity instead of a humanoid. [/QUOTE]
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