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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8590510" data-attributes="member: 53176"><p><h3>Demogorgon (OotA, MtoF, But not the one from that show on Netflix)</h3><p></p><p>The Prince of Demons, the Sibilant Beast, Master of the Spiraling Depths, Host body of the heads Aameul and Hathradiah. Demogorgon looks like a huge two-headed baboon, with tentacles instead of hands, and the lower body of a dinosaur. And he is essentially the closest thing that demonkind has to a boss.</p><p></p><p>Demogorgon’s end goal is to destroy the universe. Even prolonged exposure to his cult symbol can cause people to slip into a delirious state. His preferred cultists are blessed with his whispers echoing in their minds, granting advantage on all mental saves. Most of his mortal followers are either serial killers or adventurers, especially warlocks of either. Which is a condemnation of the adventuring profession if I have ever heard one.</p><p></p><p>Demogorgon is a CR 26 endgame boss, and is at his worst when encountered in his lair. Interestingly enough, his home of Abysm is mostly underwater, and though he has a swim speed, he does not have the ability to breathe underwater. While at home, he can use a lair action to cast the<em> Darkness</em> spell 4 times at once (without concentration). Which he can abuse thanks to his Truesight. Alternatively he can create an illusionary duplicate that has a 50% chance of misdirecting the first attack or interaction with him per turn.</p><p></p><p>As for the Demon Prince’s personal combat powers, he is a melee controller masquerading as a brute, with a few special powers and spells as ranged options. While his Tentacle attacks can prevent healing due to max hp drain, a DM is going to want to use his multiattack with one of his Gaze attacks every turn for maximum action economy. The Hypnotic Gaze is particularly brutal, allowing total mind control of the target. Beguiling is the next best thing if somehow all of the PCs are immune to charm. Confusing Gaze is technically the weakest, but also bypasses the need of a saving throw, which might be good to use if the players have a bunch of ways to boost them. For Legendary Action priorities, the first one is casting<em> Feeblemind </em>on the party Cleric or Bard, which denies access to their spellcasting powers and communication skills. Dispel Magic is another good spell to use, mostly to strip away a party's defensive buffs. After that, consider using the Gazes again. Action lockdown is deadly effective, and chaotic minds are totally on-brand for Demogorgon.</p><p></p><p>Demogorgon was considerably buffed for this reprinting. While he may have lost his madness table (as well as any references to madness) he gained the ability to use his Gazes as part of his multiattack, and the cast a spell legendary action, which significantly upped his control game. He also has more HP than the MToF printing, but less HP and DPR than the OotA printing.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8590510, member: 53176"] [HEADING=2]Demogorgon (OotA, MtoF, But not the one from that show on Netflix)[/HEADING] The Prince of Demons, the Sibilant Beast, Master of the Spiraling Depths, Host body of the heads Aameul and Hathradiah. Demogorgon looks like a huge two-headed baboon, with tentacles instead of hands, and the lower body of a dinosaur. And he is essentially the closest thing that demonkind has to a boss. Demogorgon’s end goal is to destroy the universe. Even prolonged exposure to his cult symbol can cause people to slip into a delirious state. His preferred cultists are blessed with his whispers echoing in their minds, granting advantage on all mental saves. Most of his mortal followers are either serial killers or adventurers, especially warlocks of either. Which is a condemnation of the adventuring profession if I have ever heard one. Demogorgon is a CR 26 endgame boss, and is at his worst when encountered in his lair. Interestingly enough, his home of Abysm is mostly underwater, and though he has a swim speed, he does not have the ability to breathe underwater. While at home, he can use a lair action to cast the[I] Darkness[/I] spell 4 times at once (without concentration). Which he can abuse thanks to his Truesight. Alternatively he can create an illusionary duplicate that has a 50% chance of misdirecting the first attack or interaction with him per turn. As for the Demon Prince’s personal combat powers, he is a melee controller masquerading as a brute, with a few special powers and spells as ranged options. While his Tentacle attacks can prevent healing due to max hp drain, a DM is going to want to use his multiattack with one of his Gaze attacks every turn for maximum action economy. The Hypnotic Gaze is particularly brutal, allowing total mind control of the target. Beguiling is the next best thing if somehow all of the PCs are immune to charm. Confusing Gaze is technically the weakest, but also bypasses the need of a saving throw, which might be good to use if the players have a bunch of ways to boost them. For Legendary Action priorities, the first one is casting[I] Feeblemind [/I]on the party Cleric or Bard, which denies access to their spellcasting powers and communication skills. Dispel Magic is another good spell to use, mostly to strip away a party's defensive buffs. After that, consider using the Gazes again. Action lockdown is deadly effective, and chaotic minds are totally on-brand for Demogorgon. Demogorgon was considerably buffed for this reprinting. While he may have lost his madness table (as well as any references to madness) he gained the ability to use his Gazes as part of his multiattack, and the cast a spell legendary action, which significantly upped his control game. He also has more HP than the MToF printing, but less HP and DPR than the OotA printing. [/QUOTE]
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