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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8593459" data-attributes="member: 53176"><p><h3>Dhergoloth (MToF)</h3><p></p><p>The Dhergoloth is a Yugoloth that does its best to impersonate the Tasmanian Devil from Loony Toons. With 5 arms and 3 legs on a double segmented body, it can spin clockwise and counterclockwise at the same time, while its head stays looking in one direction. At high speeds it becomes a fiendish blender, and it loves nothing more than making the people in its path into purées. Unfortunately for anyone that dares to summon them, the Dhergoloth isn’t the brainiest of fiends, and will often forget or ignore complex orders. A lower level party just might be able to trick them instead of fighting one directly.</p><p></p><p>In combat the Dhergoloth is a melee skirmisher. A base 30 movement speed, and lack of ranged attacks can make it a bit of a pincushion to long range snipers. But it can teleport at will, and use its Flailing Claws attack to get extra movement, while turning itself into an engine of slaughter by attacking everyone along a 30’ line. While it can't move without drawing opportunity attacks, consider that a feature. With a CR 7, you can expect to get some use out of its multitude of resistances, and use it as the spearhead of a charging maneuver. Whenever the Dhregoloth isn’t spinning to win, it can use the <em>Fear</em> spell for some control. It can also cast <em>Darkness</em>, but they don’t have anything like Devil's Sight or even a stealth score to properly utilize the spell.</p><p></p><p>In the Changeover, the Dhergoloth upgraded their damage type to Force from Slashing, and it lost access to the <em>Sleep</em> spell.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8593459, member: 53176"] [HEADING=2]Dhergoloth (MToF)[/HEADING] The Dhergoloth is a Yugoloth that does its best to impersonate the Tasmanian Devil from Loony Toons. With 5 arms and 3 legs on a double segmented body, it can spin clockwise and counterclockwise at the same time, while its head stays looking in one direction. At high speeds it becomes a fiendish blender, and it loves nothing more than making the people in its path into purées. Unfortunately for anyone that dares to summon them, the Dhergoloth isn’t the brainiest of fiends, and will often forget or ignore complex orders. A lower level party just might be able to trick them instead of fighting one directly. In combat the Dhergoloth is a melee skirmisher. A base 30 movement speed, and lack of ranged attacks can make it a bit of a pincushion to long range snipers. But it can teleport at will, and use its Flailing Claws attack to get extra movement, while turning itself into an engine of slaughter by attacking everyone along a 30’ line. While it can't move without drawing opportunity attacks, consider that a feature. With a CR 7, you can expect to get some use out of its multitude of resistances, and use it as the spearhead of a charging maneuver. Whenever the Dhregoloth isn’t spinning to win, it can use the [I]Fear[/I] spell for some control. It can also cast [I]Darkness[/I], but they don’t have anything like Devil's Sight or even a stealth score to properly utilize the spell. In the Changeover, the Dhergoloth upgraded their damage type to Force from Slashing, and it lost access to the [I]Sleep[/I] spell. [/QUOTE]
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