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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8596397" data-attributes="member: 53176"><p><h3>Dolphin (VGtM)</h3><p></p><p>Dolphins are surprisingly intelligent sea mammals that are famed for being the closest things that humanoids have to a friend in the ocean. Despite their intelligence, they are stuck in a body that is streamlined for swimming. Which might actually be a relief to all other forms of sea life considering what dolphins have been recorded doing to other animals. Dolphins have echolocation, mechanically represented by blindsense. A dolphin can hold their breath for up to 20 minutes, which is far more time than any combat will ever need, but not enough time to free them of having to live near the surface of the ocean. While they can keep up with ships quite easily for your age of sail games, they cannot go explore an underwater dungeon with your party unless you pack water breathing ring for them.</p><p></p><p>Interestingly enough, Dolphins don’t have a Dolphin tag like the other similar groupings in this book. A fact that makes these beast tags even stranger. Though to be fair, the Cranium Rats didn’t have a Rat tag either. I suppose we are going to have to wait till the actual 5.5 books to see what the deal is with that.</p><p></p><p>A Dolphin will initiate combat by charging into their enemies with their slam attack. Allowing for a bit of extra damage on the first round of combat. Aside from using blindsight, and the 3d nature of open water, the dolphin’s best trick is traveling with a pod, which enables other dolphins to get the distance needed to trigger their charge attacks should one dolphin be ambushed.</p><p></p><p>Dolphins were only reformatted for the changeover</p><p></p><p>Dolphin Delighter</p><p></p><p>Now here is something I am sure you have all been waiting for: The first new monster in the book! </p><p></p><p>The Dolphin Delighter is a fey creature that looks like it jumped right out some Lisa Frank school supplies, and functions as an aquatic bard. Using their telepathy to sing songs and their aquatic forms to do acrobatic stunts, they entertain and protect aquatic humanoids like sea elves, tritons and tortoles. </p><p></p><p>Yes, they can sing directly into your mind. You will never be safe from the sea shanties. At least they have proficiency in performance to make it sound on key.</p><p></p><p>In combat, the Delighter is an incredibly effective CR 3 support unit. Their main attack deals psionic damage and blinds with no saving throw. They can use a bonus action to teleport themselves and a friend up to 30’. And they have another bonus action that grants THP to any number of creatures within 10’ of it. They may lack a way to actually heal, but otherwise they sport the full package of support: Mobility enabling, debuffing, and buffing. The only thing I would have done differently is given them a ranged attack that does thunder damage, because when I think of a bard with echolocation I imaging them using sonic attacks.</p><p></p><p>Dolphin Delighters did not exist until this book, so there was nothing to be changed.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8596397, member: 53176"] [HEADING=2]Dolphin (VGtM)[/HEADING] Dolphins are surprisingly intelligent sea mammals that are famed for being the closest things that humanoids have to a friend in the ocean. Despite their intelligence, they are stuck in a body that is streamlined for swimming. Which might actually be a relief to all other forms of sea life considering what dolphins have been recorded doing to other animals. Dolphins have echolocation, mechanically represented by blindsense. A dolphin can hold their breath for up to 20 minutes, which is far more time than any combat will ever need, but not enough time to free them of having to live near the surface of the ocean. While they can keep up with ships quite easily for your age of sail games, they cannot go explore an underwater dungeon with your party unless you pack water breathing ring for them. Interestingly enough, Dolphins don’t have a Dolphin tag like the other similar groupings in this book. A fact that makes these beast tags even stranger. Though to be fair, the Cranium Rats didn’t have a Rat tag either. I suppose we are going to have to wait till the actual 5.5 books to see what the deal is with that. A Dolphin will initiate combat by charging into their enemies with their slam attack. Allowing for a bit of extra damage on the first round of combat. Aside from using blindsight, and the 3d nature of open water, the dolphin’s best trick is traveling with a pod, which enables other dolphins to get the distance needed to trigger their charge attacks should one dolphin be ambushed. Dolphins were only reformatted for the changeover Dolphin Delighter Now here is something I am sure you have all been waiting for: The first new monster in the book! The Dolphin Delighter is a fey creature that looks like it jumped right out some Lisa Frank school supplies, and functions as an aquatic bard. Using their telepathy to sing songs and their aquatic forms to do acrobatic stunts, they entertain and protect aquatic humanoids like sea elves, tritons and tortoles. Yes, they can sing directly into your mind. You will never be safe from the sea shanties. At least they have proficiency in performance to make it sound on key. In combat, the Delighter is an incredibly effective CR 3 support unit. Their main attack deals psionic damage and blinds with no saving throw. They can use a bonus action to teleport themselves and a friend up to 30’. And they have another bonus action that grants THP to any number of creatures within 10’ of it. They may lack a way to actually heal, but otherwise they sport the full package of support: Mobility enabling, debuffing, and buffing. The only thing I would have done differently is given them a ranged attack that does thunder damage, because when I think of a bard with echolocation I imaging them using sonic attacks. Dolphin Delighters did not exist until this book, so there was nothing to be changed. [/QUOTE]
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