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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8597878" data-attributes="member: 53176"><p><h3>Draegloth (VGtM)</h3><p></p><p>Despite its similar naming convention, the Draegloth is not a Yugoloth. It is a half-drow, half-glabrezu, which makes it a highly specialized form of half-demon. A Dregloth is created using a ritual that I’m not going to go into this time, though I am sure someone will. </p><p></p><p>Draegloths are seen as a blessing of Lloth, and houses keep them around to smash their enemies. Despite this, the fiends can’t actually gain status in a Lloth cult and at cr 7, they aren’t actually quite as dangerous as other key-players in a Drow house (as we will see soon). This causes a few to flee the house to do their own fiendish things, which are most likely no good for anyone else involved.</p><p></p><p>In combat the Draegoloth is a slow moving brute with barely enough tricks to keep them interesting. They are immune to poison, which Drow are famous for using, giving them a synergy should someone set off some kind of bomb next to them. They can also cast the typical Drow spells: <em> Faerie Fire, Darkness,</em> and <em>Dancing Lights.</em> Thanks to their Demonic heritage they can cast <em>Darkness </em>at will, and have access to<em> Confusion.</em> <em>Darkness</em> is their best option for casting, thanks to not needing a saving throw (their casting stat is a measly 11), and can be used to block line of sight or serve as a springboard for trying to use their stealth score.</p><p></p><p>In the changeover, the Draegoloth can finally cast their <em>Dancing Lights</em> spell at-will.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8597878, member: 53176"] [HEADING=2]Draegloth (VGtM)[/HEADING] Despite its similar naming convention, the Draegloth is not a Yugoloth. It is a half-drow, half-glabrezu, which makes it a highly specialized form of half-demon. A Dregloth is created using a ritual that I’m not going to go into this time, though I am sure someone will. Draegloths are seen as a blessing of Lloth, and houses keep them around to smash their enemies. Despite this, the fiends can’t actually gain status in a Lloth cult and at cr 7, they aren’t actually quite as dangerous as other key-players in a Drow house (as we will see soon). This causes a few to flee the house to do their own fiendish things, which are most likely no good for anyone else involved. In combat the Draegoloth is a slow moving brute with barely enough tricks to keep them interesting. They are immune to poison, which Drow are famous for using, giving them a synergy should someone set off some kind of bomb next to them. They can also cast the typical Drow spells: [I] Faerie Fire, Darkness,[/I] and [I]Dancing Lights.[/I] Thanks to their Demonic heritage they can cast [I]Darkness [/I]at will, and have access to[I] Confusion.[/I] [I]Darkness[/I] is their best option for casting, thanks to not needing a saving throw (their casting stat is a measly 11), and can be used to block line of sight or serve as a springboard for trying to use their stealth score. In the changeover, the Draegoloth can finally cast their [I]Dancing Lights[/I] spell at-will. [/QUOTE]
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