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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8606297" data-attributes="member: 53176"><p><strong><span style="font-size: 22px">Dybbuk (MTof)</span></strong></p><p></p><p>The Dybbuk is a demon, but you would be forgiven for not knowing that, seeing as how they like to ride around in a corpse and do the kind of stuff you would see in a schlocky horror movie. In their “natural” form, a Dybbuk looks kind of like a jellyfish.</p><p></p><p>Being demons, the Dybbuks are somewhat unpredictable in their behavior. But almost always default to some form of terrorizing the living via their meat-puppet. The more the demon knows about the corpse and their living victims the better, as it will allow them to do more depraved acts.</p><p></p><p>This being D&D, it’s possible that the deceased being might have something to say about a demon defiling their body and using it to terrorize the place. A ghost or similar apparition could be the one who gives the quest to stop the Dybbuk, or they might end up being a Red Herring if a third party hires your adventuring group to go slay an “Undead” creature.</p><p></p><p>For maximum dramatic effect, make sure the combat encounter starts with the Dybbuk already possessing a corpse. The Dybbuk also has the spell<em> Phantasmal Force</em>, which is a great way to set up an encounter, which can deal a bit of damage and eat up one of the party's actions for an extended amount of time thanks to the Temporary HPs granted by possessing a corpse.</p><p></p><p> The Demon will use a bonus action to twist the corpse in unnatural ways, causing a fear effect in any humanoid or beast that sees the display. Then it follow up by attacking with a tentacle. When the Dybbuk loses its temp HP, its ejected from the body, which allows the PCs a window to kill it. After being removed from the puppet, it will try to possess another corpse in range. The PCs can prevent this by mutilating any bodies in the area, which may be a moral conundrum. Should the demon sense an impending loss, it will <em>Dimension Door</em> away as fast as possible, making the creature very hard to stop unless it can be done quickly.</p><p></p><p>In the Changeover, the Dybbuk lost the ability to access its corpse puppets stats and memories, which normalizes the encounter at the cost of some nice flavor. Personally, I would try to retain the memories at least, for the horror factor. They also lost the mostly redundant<em> Fear</em> spell.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8606297, member: 53176"] [B][SIZE=6]Dybbuk (MTof)[/SIZE][/B] The Dybbuk is a demon, but you would be forgiven for not knowing that, seeing as how they like to ride around in a corpse and do the kind of stuff you would see in a schlocky horror movie. In their “natural” form, a Dybbuk looks kind of like a jellyfish. Being demons, the Dybbuks are somewhat unpredictable in their behavior. But almost always default to some form of terrorizing the living via their meat-puppet. The more the demon knows about the corpse and their living victims the better, as it will allow them to do more depraved acts. This being D&D, it’s possible that the deceased being might have something to say about a demon defiling their body and using it to terrorize the place. A ghost or similar apparition could be the one who gives the quest to stop the Dybbuk, or they might end up being a Red Herring if a third party hires your adventuring group to go slay an “Undead” creature. For maximum dramatic effect, make sure the combat encounter starts with the Dybbuk already possessing a corpse. The Dybbuk also has the spell[I] Phantasmal Force[/I], which is a great way to set up an encounter, which can deal a bit of damage and eat up one of the party's actions for an extended amount of time thanks to the Temporary HPs granted by possessing a corpse. The Demon will use a bonus action to twist the corpse in unnatural ways, causing a fear effect in any humanoid or beast that sees the display. Then it follow up by attacking with a tentacle. When the Dybbuk loses its temp HP, its ejected from the body, which allows the PCs a window to kill it. After being removed from the puppet, it will try to possess another corpse in range. The PCs can prevent this by mutilating any bodies in the area, which may be a moral conundrum. Should the demon sense an impending loss, it will [I]Dimension Door[/I] away as fast as possible, making the creature very hard to stop unless it can be done quickly. In the Changeover, the Dybbuk lost the ability to access its corpse puppets stats and memories, which normalizes the encounter at the cost of some nice flavor. Personally, I would try to retain the memories at least, for the horror factor. They also lost the mostly redundant[I] Fear[/I] spell. [/QUOTE]
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