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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8606958" data-attributes="member: 53176"><p><h3>Eidolon (MToF)</h3><p></p><p>Finally, we worm our way out of the “D” section of the book, which was 38 monsters for those of you keeping count. Keep in mind that various demons and devils are still scattered in this book for later entries if you want a true comparison of the organizational systems.</p><p></p><p>The Eidolon is a gimmick monster. Their gimmick is that when they are trapped outside of their statue, they are practically helpless. To mechanically represent this, the Eidolon comes packaged with an alternate Sacred Statue statblock. This mechanic should be used more often, the Archdruid would have made good use of it. Unfortunately, outside of the possession gimmick, the Sacred Statue is mechanically boring. They are a relatively slow sack of hps and resistances. But at least they have a Rock attack for long ranged coverage, so they aren’t one of those helpless brute types. When the Eidolon is stuck outside of a statue, it can fall back upon its Divine Dread power, an AoE fear, in order to buy the time needed to possess another statue. If you want a real slog of an encounter (for some reason) you can have 3 or 4 statues for the Eidolon to possess.</p><p></p><p></p><p>Consider using the Eidolon as a puzzle monster. The undead spirit could be trapped in a jar or something, forcing the PCs to free it, in order to employ its CR 12 might against a band of interlopers. Alternatively, the PCs could be the ones looking to shove it into a jar, if only to depower the Sacred Statue guarding a treasure.</p><p></p><p>In the changeover, the Eidolon and its statue gained the Unusual Nature power, and the Sacred Statue lost its Challenge Rating. Mostly because it isn’t actually usable without the Eidolon.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8606958, member: 53176"] [HEADING=2]Eidolon (MToF)[/HEADING] Finally, we worm our way out of the “D” section of the book, which was 38 monsters for those of you keeping count. Keep in mind that various demons and devils are still scattered in this book for later entries if you want a true comparison of the organizational systems. The Eidolon is a gimmick monster. Their gimmick is that when they are trapped outside of their statue, they are practically helpless. To mechanically represent this, the Eidolon comes packaged with an alternate Sacred Statue statblock. This mechanic should be used more often, the Archdruid would have made good use of it. Unfortunately, outside of the possession gimmick, the Sacred Statue is mechanically boring. They are a relatively slow sack of hps and resistances. But at least they have a Rock attack for long ranged coverage, so they aren’t one of those helpless brute types. When the Eidolon is stuck outside of a statue, it can fall back upon its Divine Dread power, an AoE fear, in order to buy the time needed to possess another statue. If you want a real slog of an encounter (for some reason) you can have 3 or 4 statues for the Eidolon to possess. Consider using the Eidolon as a puzzle monster. The undead spirit could be trapped in a jar or something, forcing the PCs to free it, in order to employ its CR 12 might against a band of interlopers. Alternatively, the PCs could be the ones looking to shove it into a jar, if only to depower the Sacred Statue guarding a treasure. In the changeover, the Eidolon and its statue gained the Unusual Nature power, and the Sacred Statue lost its Challenge Rating. Mostly because it isn’t actually usable without the Eidolon. [/QUOTE]
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