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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8612558" data-attributes="member: 53176"><p><h3>Fire Giant Dreadnought (VGtM)</h3><p></p><p>The Fire Giant Dreadnought represents that inner kid in us all that always thought “If one shield is good, two shields must be better!” </p><p></p><p>The Dreadnought has a hard knock life in fire giant society. All fire giants are inherently strong, so they show their superiority via their smithing skills. The Dreadnought is the best niche for a giant that lacks any skills other than raw strength. When not shoveling mountains of coal and ore into a forge, they are called to fight for other Fire Giants or serve as bodyguards. If your PCs ever need a massive amount of shoveling for whatever reason, you know who to call.</p><p></p><p>In combat, the Dreadnought is a brute with a few caveats. Their shields are very heavy and filled with flaming coals, allowing them to deal fire damage and perform a Shield Charge attack that functions much like a Trample. This charge can easily break the lines of any army (or adventuring group) composed of creatures smaller than them. Additionally, they can throw rocks at a good distance for a ranged attack, should there be no melee combatant nearby.</p><p> </p><p>All things said, the Dreadnaught is exactly as streamlined as a CR 14 brute needs to be. Their primary attack has just enough flavor and mechanical complexity to keep them from being dull. Their ranged attack has just enough coverage to prevent them from being rendered totally helpless against fliers or long-range units. Their charge attack gives them a form of advanced movement and just enough control to keep them from being a pure DPR race. I almost wish there was a lower CR version of this monster, just to have it for more of the game.</p><p></p><p>In the Changeover, the Dreadnought’s Multiattack now applies to their Rock attack. Also, they no longer have to drop their shield for a rock attack (presumably, they are shoveling it). Finally, their Shield Charge had its damage increased and normalized against all targets, regardless of the prone condition.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8612558, member: 53176"] [HEADING=2]Fire Giant Dreadnought (VGtM)[/HEADING] The Fire Giant Dreadnought represents that inner kid in us all that always thought “If one shield is good, two shields must be better!” The Dreadnought has a hard knock life in fire giant society. All fire giants are inherently strong, so they show their superiority via their smithing skills. The Dreadnought is the best niche for a giant that lacks any skills other than raw strength. When not shoveling mountains of coal and ore into a forge, they are called to fight for other Fire Giants or serve as bodyguards. If your PCs ever need a massive amount of shoveling for whatever reason, you know who to call. In combat, the Dreadnought is a brute with a few caveats. Their shields are very heavy and filled with flaming coals, allowing them to deal fire damage and perform a Shield Charge attack that functions much like a Trample. This charge can easily break the lines of any army (or adventuring group) composed of creatures smaller than them. Additionally, they can throw rocks at a good distance for a ranged attack, should there be no melee combatant nearby. All things said, the Dreadnaught is exactly as streamlined as a CR 14 brute needs to be. Their primary attack has just enough flavor and mechanical complexity to keep them from being dull. Their ranged attack has just enough coverage to prevent them from being rendered totally helpless against fliers or long-range units. Their charge attack gives them a form of advanced movement and just enough control to keep them from being a pure DPR race. I almost wish there was a lower CR version of this monster, just to have it for more of the game. In the Changeover, the Dreadnought’s Multiattack now applies to their Rock attack. Also, they no longer have to drop their shield for a rock attack (presumably, they are shoveling it). Finally, their Shield Charge had its damage increased and normalized against all targets, regardless of the prone condition. [/QUOTE]
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